gecko-dev/widget/windows/AudioSession.cpp
Ray Kraesig 3e45fd349e Bug 1869053 - [3/5] simplify use of AgileReference in IAudioSessionControl r=handyman,win-reviewers
The documentation for AgileReference previously suggested instantiating
it within a UniquePtr. However, this isn't necessary or helpful in most
contexts.

Streamline the one place where this was done.

Differential Revision: https://phabricator.services.mozilla.com/D196366
2023-12-21 19:46:55 +00:00

347 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <atomic>
#include <audiopolicy.h>
#include <windows.h>
#include <mmdeviceapi.h>
#include "mozilla/ClearOnShutdown.h"
#include "mozilla/RefPtr.h"
#include "mozilla/ScopeExit.h"
#include "mozilla/StaticPtr.h"
#include "nsIStringBundle.h"
#include "nsCOMPtr.h"
#include "nsID.h"
#include "nsServiceManagerUtils.h"
#include "nsString.h"
#include "nsThreadUtils.h"
#include "nsXULAppAPI.h"
#include "mozilla/Attributes.h"
#include "mozilla/mscom/AgileReference.h"
#include "mozilla/mscom/Utils.h"
#include "mozilla/Mutex.h"
#include "mozilla/WindowsVersion.h"
namespace mozilla {
namespace widget {
/*
* To take advantage of what Vista+ have to offer with respect to audio,
* we need to maintain an audio session. This class wraps IAudioSessionControl
* and implements IAudioSessionEvents (for callbacks from Windows)
*/
class AudioSession final : public IAudioSessionEvents {
public:
AudioSession();
static AudioSession* GetSingleton();
// COM IUnknown
STDMETHODIMP_(ULONG) AddRef();
STDMETHODIMP QueryInterface(REFIID, void**);
STDMETHODIMP_(ULONG) Release();
// IAudioSessionEvents
STDMETHODIMP OnChannelVolumeChanged(DWORD aChannelCount,
float aChannelVolumeArray[],
DWORD aChangedChannel, LPCGUID aContext);
STDMETHODIMP OnDisplayNameChanged(LPCWSTR aDisplayName, LPCGUID aContext);
STDMETHODIMP OnGroupingParamChanged(LPCGUID aGroupingParam, LPCGUID aContext);
STDMETHODIMP OnIconPathChanged(LPCWSTR aIconPath, LPCGUID aContext);
STDMETHODIMP OnSessionDisconnected(AudioSessionDisconnectReason aReason);
STDMETHODIMP OnSimpleVolumeChanged(float aVolume, BOOL aMute,
LPCGUID aContext);
STDMETHODIMP OnStateChanged(AudioSessionState aState);
void Start();
void Stop(bool shouldRestart = false);
nsresult GetSessionData(nsID& aID, nsString& aSessionName,
nsString& aIconPath);
nsresult SetSessionData(const nsID& aID, const nsString& aSessionName,
const nsString& aIconPath);
private:
~AudioSession() = default;
void StopInternal(const MutexAutoLock& aProofOfLock,
bool shouldRestart = false);
protected:
RefPtr<IAudioSessionControl> mAudioSessionControl;
nsString mDisplayName;
nsString mIconPath;
nsID mSessionGroupingParameter;
// Guards the IAudioSessionControl
mozilla::Mutex mMutex MOZ_UNANNOTATED;
ThreadSafeAutoRefCnt mRefCnt;
NS_DECL_OWNINGTHREAD
};
StaticRefPtr<AudioSession> sService;
void StartAudioSession() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sService);
sService = new AudioSession();
// Destroy AudioSession only after any background task threads have been
// stopped or abandoned.
ClearOnShutdown(&sService, ShutdownPhase::XPCOMShutdownFinal);
NS_DispatchBackgroundTask(
NS_NewCancelableRunnableFunction("StartAudioSession", []() -> void {
MOZ_ASSERT(AudioSession::GetSingleton(),
"AudioSession should outlive background threads");
AudioSession::GetSingleton()->Start();
}));
}
void StopAudioSession() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(sService);
NS_DispatchBackgroundTask(
NS_NewRunnableFunction("StopAudioSession", []() -> void {
MOZ_ASSERT(AudioSession::GetSingleton(),
"AudioSession should outlive background threads");
AudioSession::GetSingleton()->Stop();
}));
}
AudioSession* AudioSession::GetSingleton() {
MOZ_ASSERT(mscom::IsCurrentThreadMTA());
return sService;
}
// It appears Windows will use us on a background thread ...
NS_IMPL_ADDREF(AudioSession)
NS_IMPL_RELEASE(AudioSession)
STDMETHODIMP
AudioSession::QueryInterface(REFIID iid, void** ppv) {
const IID IID_IAudioSessionEvents = __uuidof(IAudioSessionEvents);
if ((IID_IUnknown == iid) || (IID_IAudioSessionEvents == iid)) {
*ppv = static_cast<IAudioSessionEvents*>(this);
AddRef();
return S_OK;
}
return E_NOINTERFACE;
}
AudioSession::AudioSession() : mMutex("AudioSessionControl") {
// This func must be run on the main thread as
// nsStringBundle is not thread safe otherwise
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(XRE_IsParentProcess(),
"Should only get here in a chrome process!");
nsCOMPtr<nsIStringBundleService> bundleService =
do_GetService(NS_STRINGBUNDLE_CONTRACTID);
MOZ_ASSERT(bundleService);
nsCOMPtr<nsIStringBundle> bundle;
bundleService->CreateBundle("chrome://branding/locale/brand.properties",
getter_AddRefs(bundle));
MOZ_ASSERT(bundle);
bundle->GetStringFromName("brandFullName", mDisplayName);
wchar_t* buffer;
mIconPath.GetMutableData(&buffer, MAX_PATH);
::GetModuleFileNameW(nullptr, buffer, MAX_PATH);
[[maybe_unused]] nsresult rv =
nsID::GenerateUUIDInPlace(mSessionGroupingParameter);
MOZ_ASSERT(rv == NS_OK);
}
// Once we are started Windows will hold a reference to us through our
// IAudioSessionEvents interface that will keep us alive until the appshell
// calls Stop.
void AudioSession::Start() {
MOZ_ASSERT(mscom::IsCurrentThreadMTA());
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
const IID IID_IAudioSessionManager = __uuidof(IAudioSessionManager);
MutexAutoLock lock(mMutex);
MOZ_ASSERT(!mAudioSessionControl);
MOZ_ASSERT(!mDisplayName.IsEmpty() || !mIconPath.IsEmpty(),
"Should never happen ...");
auto scopeExit = MakeScopeExit([&] { StopInternal(lock); });
RefPtr<IMMDeviceEnumerator> enumerator;
HRESULT hr =
::CoCreateInstance(CLSID_MMDeviceEnumerator, nullptr, CLSCTX_ALL,
IID_IMMDeviceEnumerator, getter_AddRefs(enumerator));
if (FAILED(hr)) {
return;
}
RefPtr<IMMDevice> device;
hr = enumerator->GetDefaultAudioEndpoint(
EDataFlow::eRender, ERole::eMultimedia, getter_AddRefs(device));
if (FAILED(hr)) {
return;
}
RefPtr<IAudioSessionManager> manager;
hr = device->Activate(IID_IAudioSessionManager, CLSCTX_ALL, nullptr,
getter_AddRefs(manager));
if (FAILED(hr)) {
return;
}
hr = manager->GetAudioSessionControl(&GUID_NULL, 0,
getter_AddRefs(mAudioSessionControl));
if (FAILED(hr) || !mAudioSessionControl) {
return;
}
// Increments refcount of 'this'.
hr = mAudioSessionControl->RegisterAudioSessionNotification(this);
if (FAILED(hr)) {
return;
}
hr = mAudioSessionControl->SetGroupingParam(
(LPGUID) & (mSessionGroupingParameter), nullptr);
if (FAILED(hr)) {
return;
}
hr = mAudioSessionControl->SetDisplayName(mDisplayName.get(), nullptr);
if (FAILED(hr)) {
return;
}
hr = mAudioSessionControl->SetIconPath(mIconPath.get(), nullptr);
if (FAILED(hr)) {
return;
}
scopeExit.release();
}
void AudioSession::Stop(bool shouldRestart) {
MOZ_ASSERT(mscom::IsCurrentThreadMTA());
MutexAutoLock lock(mMutex);
StopInternal(lock, shouldRestart);
}
void AudioSession::StopInternal(const MutexAutoLock& aProofOfLock,
bool shouldRestart) {
if (!mAudioSessionControl) {
return;
}
// Decrement refcount of 'this'
mAudioSessionControl->UnregisterAudioSessionNotification(this);
// Deleting the IAudioSessionControl COM object requires the STA/main thread.
// Audio code may concurrently be running on the main thread and it may
// block waiting for this to complete, creating deadlock. So we destroy the
// IAudioSessionControl on the main thread instead. In order to do that, we
// need to marshall the object to the main thread's apartment with an
// AgileReference.
mscom::AgileReference agileAsc(mAudioSessionControl);
mAudioSessionControl = nullptr;
NS_DispatchToMainThread(NS_NewRunnableFunction(
"FreeAudioSession",
[agileAsc = std::move(agileAsc), shouldRestart]() mutable {
// Now release the AgileReference which holds our only reference to the
// IAudioSessionControl, then maybe restart.
agileAsc = nullptr;
if (shouldRestart) {
NS_DispatchBackgroundTask(
NS_NewCancelableRunnableFunction("RestartAudioSession", [] {
AudioSession* as = AudioSession::GetSingleton();
MOZ_ASSERT(as);
as->Start();
}));
}
}));
}
void CopynsID(nsID& lhs, const nsID& rhs) {
lhs.m0 = rhs.m0;
lhs.m1 = rhs.m1;
lhs.m2 = rhs.m2;
for (int i = 0; i < 8; i++) {
lhs.m3[i] = rhs.m3[i];
}
}
nsresult AudioSession::GetSessionData(nsID& aID, nsString& aSessionName,
nsString& aIconPath) {
CopynsID(aID, mSessionGroupingParameter);
aSessionName = mDisplayName;
aIconPath = mIconPath;
return NS_OK;
}
nsresult AudioSession::SetSessionData(const nsID& aID,
const nsString& aSessionName,
const nsString& aIconPath) {
MOZ_ASSERT(!XRE_IsParentProcess(),
"Should never get here in a chrome process!");
CopynsID(mSessionGroupingParameter, aID);
mDisplayName = aSessionName;
mIconPath = aIconPath;
return NS_OK;
}
STDMETHODIMP
AudioSession::OnChannelVolumeChanged(DWORD aChannelCount,
float aChannelVolumeArray[],
DWORD aChangedChannel, LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnDisplayNameChanged(LPCWSTR aDisplayName, LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnGroupingParamChanged(LPCGUID aGroupingParam, LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnIconPathChanged(LPCWSTR aIconPath, LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnSessionDisconnected(AudioSessionDisconnectReason aReason) {
Stop(true /* shouldRestart */);
return S_OK;
}
STDMETHODIMP
AudioSession::OnSimpleVolumeChanged(float aVolume, BOOL aMute,
LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnStateChanged(AudioSessionState aState) {
return S_OK; // NOOP
}
} // namespace widget
} // namespace mozilla