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128 lines
3.7 KiB
Plaintext
128 lines
3.7 KiB
Plaintext
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#
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# ***** BEGIN LICENSE BLOCK *****
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# Version: MPL 1.1/GPL 2.0/LGPL 2.1
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#
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# The contents of this file are subject to the Mozilla Public License Version
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# 1.1 (the "License"); you may not use this file except in compliance with
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# the License. You may obtain a copy of the License at
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# http://www.mozilla.org/MPL/
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#
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# Software distributed under the License is distributed on an "AS IS" basis,
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# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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# for the specific language governing rights and limitations under the
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# License.
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#
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# The Original Code is the Netscape Portable Runtime (NSPR).
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#
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# The Initial Developer of the Original Code is
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# Netscape Communications Corporation.
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# Portions created by the Initial Developer are Copyright (C) 1998-2000
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# the Initial Developer. All Rights Reserved.
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#
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# Contributor(s):
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#
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# Alternatively, the contents of this file may be used under the terms of
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# either the GNU General Public License Version 2 or later (the "GPL"), or
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# the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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# in which case the provisions of the GPL or the LGPL are applicable instead
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# of those above. If you wish to allow use of your version of this file only
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# under the terms of either the GPL or the LGPL, and not to allow others to
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# use your version of this file under the terms of the MPL, indicate your
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# decision by deleting the provisions above and replace them with the notice
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# and other provisions required by the GPL or the LGPL. If you do not delete
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# the provisions above, a recipient may use your version of this file under
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# the terms of any one of the MPL, the GPL or the LGPL.
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#
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# ***** END LICENSE BLOCK *****
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#
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# An NMAKE file to set up and adjust NSPR20's build system for
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# Client build. Client build should invoke NMAKE on this file
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# instead of invoking gmake directly.
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#
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DEPTH = ..
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include <$(DEPTH)\config\config.mak>
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#
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# Backslashes are escape characters to gmake, so flip all backslashes
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# in $(MOZ_TOOLS) to forward slashes and pass that to gmake.
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#
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GMAKE = $(MOZ_TOOLS)\bin\gmake.exe
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GMAKE_FLAGS = MOZ_TOOLS_FLIPPED=$(MOZ_TOOLS:\=/) PR_CLIENT_BUILD=1 PR_CLIENT_BUILD_WINDOWS=1
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#
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# The Client's debug build uses MSVC's debug runtime library (/MDd).
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#
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!ifdef MOZ_DEBUG
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!else
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GMAKE_FLAGS = $(GMAKE_FLAGS) BUILD_OPT=1
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!endif
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!if "$(MOZ_BITS)" == "16"
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GMAKE_FLAGS = $(GMAKE_FLAGS) OS_TARGET=WIN16
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!else
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GMAKE_FLAGS = $(GMAKE_FLAGS) OS_TARGET=WIN95
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!ifdef MOZ_DEBUG
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!ifdef MOZ_NO_DEBUG_RTL
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!IF "$(CPU)" == "ALPHA"
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PR_OBJDIR = WIN954.0ALPHA_DBG.OBJ
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!else
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PR_OBJDIR = WIN954.0_DBG.OBJ
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!endif
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!else
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GMAKE_FLAGS = $(GMAKE_FLAGS) USE_DEBUG_RTL=1
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!IF "$(CPU)" == "ALPHA"
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PR_OBJDIR = WIN954.0ALPHA_DBG.OBJD
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!else
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PR_OBJDIR = WIN954.0_DBG.OBJD
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!endif
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!endif
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!else
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!IF "$(CPU)" == "ALPHA"
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PR_OBJDIR = WIN954.0ALPHA_OPT.OBJ
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!else
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PR_OBJDIR = WIN954.0_OPT.OBJ
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!endif
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!endif
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!endif
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#
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# The rules. Simply invoke gmake with the same target.
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# The default target is 'all'. For Win16, set up the
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# environment to use the Watcom compiler, Watcom headers,
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# and Watcom libs.
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#
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all:: export libs install
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export libs install clobber clobber_all clean depend::
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!if "$(MOZ_BITS)" == "16"
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set PATH=%WATCPATH%
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set INCLUDE=%WATC_INC%
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set LIB=%WATC_LIB%
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!endif
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$(GMAKE) $(GMAKE_FLAGS) $@
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!if "$(MOZ_BITS)" == "16"
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set PATH=%MSVCPATH%
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set INCLUDE=%MSVC_INC%
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set LIB=%MSVC_LIB%
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!endif
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!if "$(MOZ_BITS)" != "16"
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export::
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$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\include\*.h $(DIST)\include
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$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\include\obsolete\*.h $(DIST)\include\obsolete
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$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\include\private\*.h $(DIST)\include\private
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$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\lib\*.lib $(DIST)\lib
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$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\lib\*.dll $(DIST)\bin
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!endif
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