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https://github.com/mozilla/gecko-dev.git
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0469a02b25
--HG-- extra : rebase_source : 98337b6a8c07d05e8c961a452dd05a7d75c3c60b
208 lines
4.9 KiB
JavaScript
208 lines
4.9 KiB
JavaScript
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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const Cu = Components.utils;
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this.EXPORTED_SYMBOLS = ["UndoStack"];
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/**
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* A simple undo stack manager.
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*
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* Actions are added along with the necessary code to
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* reverse the action.
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*
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* @param function aChange Called whenever the size or position
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* of the undo stack changes, to use for updating undo-related
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* UI.
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* @param integer aMaxUndo Maximum number of undo steps.
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* defaults to 50.
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*/
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this.UndoStack = function UndoStack(aMaxUndo)
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{
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this.maxUndo = aMaxUndo || 50;
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this._stack = [];
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}
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UndoStack.prototype = {
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// Current index into the undo stack. Is positioned after the last
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// currently-applied change.
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_index: 0,
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// The current batch depth (see startBatch() for details)
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_batchDepth: 0,
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destroy: function Undo_destroy()
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{
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this.uninstallController();
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delete this._stack;
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},
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/**
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* Start a collection of related changes. Changes will be batched
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* together into one undo/redo item until endBatch() is called.
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*
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* Batches can be nested, in which case the outer batch will contain
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* all items from the inner batches. This allows larger user
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* actions made up of a collection of smaller actions to be
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* undone as a single action.
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*/
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startBatch: function Undo_startBatch()
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{
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if (this._batchDepth++ === 0) {
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this._batch = [];
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}
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},
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/**
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* End a batch of related changes, performing its action and adding
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* it to the undo stack.
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*/
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endBatch: function Undo_endBatch()
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{
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if (--this._batchDepth > 0) {
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return;
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}
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// Cut off the end of the undo stack at the current index,
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// and the beginning to prevent a stack larger than maxUndo.
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let start = Math.max((this._index + 1) - this.maxUndo, 0);
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this._stack = this._stack.slice(start, this._index);
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let batch = this._batch;
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delete this._batch;
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let entry = {
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do: function() {
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for (let item of batch) {
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item.do();
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}
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},
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undo: function() {
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for (let i = batch.length - 1; i >= 0; i--) {
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batch[i].undo();
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}
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}
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};
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this._stack.push(entry);
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this._index = this._stack.length;
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entry.do();
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this._change();
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},
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/**
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* Perform an action, adding it to the undo stack.
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*
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* @param function aDo Called to perform the action.
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* @param function aUndo Called to reverse the action.
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*/
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do: function Undo_do(aDo, aUndo) {
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this.startBatch();
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this._batch.push({ do: aDo, undo: aUndo });
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this.endBatch();
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},
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/*
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* Returns true if undo() will do anything.
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*/
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canUndo: function Undo_canUndo()
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{
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return this._index > 0;
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},
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/**
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* Undo the top of the undo stack.
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*
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* @return true if an action was undone.
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*/
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undo: function Undo_canUndo()
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{
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if (!this.canUndo()) {
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return false;
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}
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this._stack[--this._index].undo();
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this._change();
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return true;
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},
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/**
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* Returns true if redo() will do anything.
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*/
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canRedo: function Undo_canRedo()
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{
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return this._stack.length > this._index;
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},
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/**
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* Redo the most recently undone action.
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*
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* @return true if an action was redone.
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*/
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redo: function Undo_canRedo()
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{
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if (!this.canRedo()) {
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return false;
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}
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this._stack[this._index++].do();
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this._change();
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return true;
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},
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_change: function Undo__change()
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{
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if (this._controllerWindow) {
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this._controllerWindow.goUpdateCommand("cmd_undo");
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this._controllerWindow.goUpdateCommand("cmd_redo");
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}
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},
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/**
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* ViewController implementation for undo/redo.
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*/
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/**
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* Install this object as a command controller.
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*/
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installController: function Undo_installController(aControllerWindow)
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{
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this._controllerWindow = aControllerWindow;
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aControllerWindow.controllers.appendController(this);
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},
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/**
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* Uninstall this object from the command controller.
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*/
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uninstallController: function Undo_uninstallController()
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{
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if (!this._controllerWindow) {
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return;
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}
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this._controllerWindow.controllers.removeController(this);
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},
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supportsCommand: function Undo_supportsCommand(aCommand)
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{
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return (aCommand == "cmd_undo" ||
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aCommand == "cmd_redo");
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},
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isCommandEnabled: function Undo_isCommandEnabled(aCommand)
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{
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switch(aCommand) {
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case "cmd_undo": return this.canUndo();
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case "cmd_redo": return this.canRedo();
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};
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return false;
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},
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doCommand: function Undo_doCommand(aCommand)
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{
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switch(aCommand) {
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case "cmd_undo": return this.undo();
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case "cmd_redo": return this.redo();
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}
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},
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onEvent: function Undo_onEvent(aEvent) {},
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}
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