gecko-dev/layout/xul/nsScrollbarButtonFrame.cpp
Emilio Cobos Álvarez 0789b3b2fc Bug 1863620 - Use an accelerated animation for overlay scrollbar. r=hiro
This also simplifies ScrollbarActivity, and removes some attributes that
aren't looked up while at it.

Differential Revision: https://phabricator.services.mozilla.com/D193049
2023-11-20 21:47:50 +00:00

265 lines
7.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//
// Eric Vaughan
// Netscape Communications
//
// See documentation in associated header file
//
#include "nsScrollbarButtonFrame.h"
#include "nsPresContext.h"
#include "nsIContent.h"
#include "nsCOMPtr.h"
#include "nsNameSpaceManager.h"
#include "nsGkAtoms.h"
#include "nsLayoutUtils.h"
#include "nsSliderFrame.h"
#include "nsScrollbarFrame.h"
#include "nsIScrollbarMediator.h"
#include "nsRepeatService.h"
#include "mozilla/LookAndFeel.h"
#include "mozilla/MouseEvents.h"
#include "mozilla/PresShell.h"
#include "mozilla/Telemetry.h"
using namespace mozilla;
//
// NS_NewToolbarFrame
//
// Creates a new Toolbar frame and returns it
//
nsIFrame* NS_NewScrollbarButtonFrame(PresShell* aPresShell,
ComputedStyle* aStyle) {
return new (aPresShell)
nsScrollbarButtonFrame(aStyle, aPresShell->GetPresContext());
}
NS_IMPL_FRAMEARENA_HELPERS(nsScrollbarButtonFrame)
nsresult nsScrollbarButtonFrame::HandleEvent(nsPresContext* aPresContext,
WidgetGUIEvent* aEvent,
nsEventStatus* aEventStatus) {
NS_ENSURE_ARG_POINTER(aEventStatus);
// If a web page calls event.preventDefault() we still want to
// scroll when scroll arrow is clicked. See bug 511075.
if (!mContent->IsInNativeAnonymousSubtree() &&
nsEventStatus_eConsumeNoDefault == *aEventStatus) {
return NS_OK;
}
switch (aEvent->mMessage) {
case eMouseDown:
mCursorOnThis = true;
// if we didn't handle the press ourselves, pass it on to the superclass
if (HandleButtonPress(aPresContext, aEvent, aEventStatus)) {
return NS_OK;
}
break;
case eMouseUp:
HandleRelease(aPresContext, aEvent, aEventStatus);
break;
case eMouseOut:
mCursorOnThis = false;
break;
case eMouseMove: {
nsPoint cursor = nsLayoutUtils::GetEventCoordinatesRelativeTo(
aEvent, RelativeTo{this});
nsRect frameRect(nsPoint(0, 0), GetSize());
mCursorOnThis = frameRect.Contains(cursor);
break;
}
default:
break;
}
return SimpleXULLeafFrame::HandleEvent(aPresContext, aEvent, aEventStatus);
}
bool nsScrollbarButtonFrame::HandleButtonPress(nsPresContext* aPresContext,
WidgetGUIEvent* aEvent,
nsEventStatus* aEventStatus) {
// Get the desired action for the scrollbar button.
LookAndFeel::IntID tmpAction;
uint16_t button = aEvent->AsMouseEvent()->mButton;
if (button == MouseButton::ePrimary) {
tmpAction = LookAndFeel::IntID::ScrollButtonLeftMouseButtonAction;
} else if (button == MouseButton::eMiddle) {
tmpAction = LookAndFeel::IntID::ScrollButtonMiddleMouseButtonAction;
} else if (button == MouseButton::eSecondary) {
tmpAction = LookAndFeel::IntID::ScrollButtonRightMouseButtonAction;
} else {
return false;
}
// Get the button action metric from the pres. shell.
int32_t pressedButtonAction;
if (NS_FAILED(LookAndFeel::GetInt(tmpAction, &pressedButtonAction))) {
return false;
}
// get the scrollbar control
nsIFrame* scrollbar;
GetParentWithTag(nsGkAtoms::scrollbar, this, scrollbar);
if (scrollbar == nullptr) return false;
static dom::Element::AttrValuesArray strings[] = {
nsGkAtoms::increment, nsGkAtoms::decrement, nullptr};
int32_t index = mContent->AsElement()->FindAttrValueIn(
kNameSpaceID_None, nsGkAtoms::type, strings, eCaseMatters);
int32_t direction;
if (index == 0)
direction = 1;
else if (index == 1)
direction = -1;
else
return false;
bool repeat = pressedButtonAction != 2;
PresShell::SetCapturingContent(mContent, CaptureFlags::IgnoreAllowedState);
AutoWeakFrame weakFrame(this);
if (nsScrollbarFrame* sb = do_QueryFrame(scrollbar)) {
nsIScrollbarMediator* m = sb->GetScrollbarMediator();
switch (pressedButtonAction) {
case 0:
sb->SetIncrementToLine(direction);
if (m) {
m->ScrollByLine(sb, direction, ScrollSnapFlags::IntendedDirection);
}
break;
case 1:
sb->SetIncrementToPage(direction);
if (m) {
m->ScrollByPage(sb, direction,
ScrollSnapFlags::IntendedDirection |
ScrollSnapFlags::IntendedEndPosition);
}
break;
case 2:
sb->SetIncrementToWhole(direction);
if (m) {
m->ScrollByWhole(sb, direction, ScrollSnapFlags::IntendedEndPosition);
}
break;
case 3:
default:
// We were told to ignore this click, or someone assigned a non-standard
// value to the button's action.
return false;
}
if (!weakFrame.IsAlive()) {
return false;
}
if (!m) {
sb->MoveToNewPosition(nsScrollbarFrame::ImplementsScrollByUnit::No);
if (!weakFrame.IsAlive()) {
return false;
}
}
}
if (repeat) {
StartRepeat();
}
return true;
}
NS_IMETHODIMP
nsScrollbarButtonFrame::HandleRelease(nsPresContext* aPresContext,
WidgetGUIEvent* aEvent,
nsEventStatus* aEventStatus) {
PresShell::ReleaseCapturingContent();
StopRepeat();
nsIFrame* scrollbar;
GetParentWithTag(nsGkAtoms::scrollbar, this, scrollbar);
nsScrollbarFrame* sb = do_QueryFrame(scrollbar);
if (sb) {
nsIScrollbarMediator* m = sb->GetScrollbarMediator();
if (m) {
m->ScrollbarReleased(sb);
}
}
return NS_OK;
}
void nsScrollbarButtonFrame::Notify() {
if (mCursorOnThis ||
LookAndFeel::GetInt(LookAndFeel::IntID::ScrollbarButtonAutoRepeatBehavior,
0)) {
// get the scrollbar control
nsIFrame* scrollbar;
GetParentWithTag(nsGkAtoms::scrollbar, this, scrollbar);
nsScrollbarFrame* sb = do_QueryFrame(scrollbar);
if (sb) {
nsIScrollbarMediator* m = sb->GetScrollbarMediator();
if (m) {
m->RepeatButtonScroll(sb);
} else {
sb->MoveToNewPosition(nsScrollbarFrame::ImplementsScrollByUnit::No);
}
}
}
}
nsresult nsScrollbarButtonFrame::GetChildWithTag(nsAtom* atom, nsIFrame* start,
nsIFrame*& result) {
// recursively search our children
for (nsIFrame* childFrame : start->PrincipalChildList()) {
// get the content node
nsIContent* child = childFrame->GetContent();
if (child) {
// see if it is the child
if (child->IsXULElement(atom)) {
result = childFrame;
return NS_OK;
}
}
// recursive search the child
GetChildWithTag(atom, childFrame, result);
if (result != nullptr) return NS_OK;
}
result = nullptr;
return NS_OK;
}
nsresult nsScrollbarButtonFrame::GetParentWithTag(nsAtom* toFind,
nsIFrame* start,
nsIFrame*& result) {
while (start) {
start = start->GetParent();
if (start) {
// get the content node
nsIContent* child = start->GetContent();
if (child && child->IsXULElement(toFind)) {
result = start;
return NS_OK;
}
}
}
result = nullptr;
return NS_OK;
}
void nsScrollbarButtonFrame::Destroy(DestroyContext& aContext) {
// Ensure our repeat service isn't going... it's possible that a scrollbar can
// disappear out from under you while you're in the process of scrolling.
StopRepeat();
SimpleXULLeafFrame::Destroy(aContext);
}