gecko-dev/layout/style/test/test_animations_effect_timing_duration.html
Brian Grinstead c4fa4cfc0c Bug 1544322 - Part 4 - Remove the [type] attribute for multiline <script> tags loading files in /tests/SimpleTest/ r=bzbarsky
This is an autogenerated commit to handle scripts loading mochitest harness files, in
the case where the script src is on the line below the script tag.

This was generated with https://bug1544322.bmoattachments.org/attachment.cgi?id=9058170
using the `--part 4` argument.

Differential Revision: https://phabricator.services.mozilla.com/D27459

--HG--
extra : moz-landing-system : lando
2019-04-16 04:01:46 +00:00

82 lines
2.4 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<title>
Test for animation.effect.updateTiming({ duration }) on compositor
animations
</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<script type="application/javascript" src="animation_utils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
<style type="text/css">
@keyframes anim {
0% { transform: translate(0px) }
100% { transform: translate(100px) }
}
.target {
/* The animation target needs geometry in order to qualify for OMTA */
width: 100px;
height: 100px;
background-color: white;
}
</style>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
"use strict";
SimpleTest.waitForExplicitFinish();
runOMTATest(function() {
runAllAsyncAnimTests().then(SimpleTest.finish);
}, SimpleTest.finish, SpecialPowers);
addAsyncAnimTest(async function() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)', easing: "steps(2, start)" },
{ transform: 'translate(100px)' } ], 4000);
await waitForPaints();
advance_clock(500);
omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
"Animation is running on compositor");
animation.effect.updateTiming({ duration: 2000 });
// Setter of timing option should set up the changes to animations for the
// next layer transaction but it won't schedule a paint immediately so we need
// to tick the refresh driver before we can wait on the next paint.
advance_clock(0);
await waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
"Animation remains on compositor");
advance_clock(1000);
omta_is(div, "transform", { tx: 100 }, RunningOn.Compositor,
"Animation is updated on compositor");
done_div();
});
addAsyncAnimTest(async function() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)', easing: "steps(2, end)" },
{ transform: 'translate(100px)' } ], 4000);
await waitForPaints();
advance_clock(1000);
animation.effect.updateTiming({ duration: 2000 });
advance_clock(0);
await waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
"Animation is running on compositor");
done_div();
})
</script>
</body>
</html>