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5040f17e00
MozReview-Commit-ID: 7Gx90a5y8t6 --HG-- extra : rebase_source : 9c8a6b15c19982d720b0163fbbf19d465da786fe
304 lines
11 KiB
JavaScript
304 lines
11 KiB
JavaScript
/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
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/* vim: set ts=2 et sw=2 tw=80 filetype=javascript: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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this.EXPORTED_SYMBOLS = [
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"DeferredTask",
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];
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/**
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* Sets up a function or an asynchronous task whose execution can be triggered
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* after a defined delay. Multiple attempts to run the task before the delay
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* has passed are coalesced. The task cannot be re-entered while running, but
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* can be executed again after a previous run finished.
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*
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* A common use case occurs when a data structure should be saved into a file
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* every time the data changes, using asynchronous calls, and multiple changes
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* to the data may happen within a short time:
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*
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* let saveDeferredTask = new DeferredTask(function* () {
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* yield OS.File.writeAtomic(...);
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* // Any uncaught exception will be reported.
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* }, 2000);
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*
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* // The task is ready, but will not be executed until requested.
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*
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* The "arm" method can be used to start the internal timer that will result in
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* the eventual execution of the task. Multiple attempts to arm the timer don't
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* introduce further delays:
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*
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* saveDeferredTask.arm();
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*
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* // The task will be executed in 2 seconds from now.
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*
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* yield waitOneSecond();
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* saveDeferredTask.arm();
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*
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* // The task will be executed in 1 second from now.
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*
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* The timer can be disarmed to reset the delay, or just to cancel execution:
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*
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* saveDeferredTask.disarm();
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* saveDeferredTask.arm();
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*
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* // The task will be executed in 2 seconds from now.
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*
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* When the internal timer fires and the execution of the task starts, the task
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* cannot be canceled anymore. It is however possible to arm the timer again
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* during the execution of the task, in which case the task will need to finish
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* before the timer is started again, thus guaranteeing a time of inactivity
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* between executions that is at least equal to the provided delay.
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*
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* The "finalize" method can be used to ensure that the task terminates
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* properly. The promise it returns is resolved only after the last execution
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* of the task is finished. To guarantee that the task is executed for the
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* last time, the method prevents any attempt to arm the timer again.
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*
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* If the timer is already armed when the "finalize" method is called, then the
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* task is executed immediately. If the task was already running at this point,
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* then one last execution from start to finish will happen again, immediately
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* after the current execution terminates. If the timer is not armed, the
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* "finalize" method only ensures that any running task terminates.
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*
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* For example, during shutdown, you may want to ensure that any pending write
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* is processed, using the latest version of the data if the timer is armed:
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*
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* AsyncShutdown.profileBeforeChange.addBlocker(
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* "Example service: shutting down",
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* () => saveDeferredTask.finalize()
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* );
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*
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* Instead, if you are going to delete the saved data from disk anyways, you
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* might as well prevent any pending write from starting, while still ensuring
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* that any write that is currently in progress terminates, so that the file is
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* not in use anymore:
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*
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* saveDeferredTask.disarm();
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* saveDeferredTask.finalize().then(() => OS.File.remove(...))
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* .then(null, Components.utils.reportError);
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*/
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// //////////////////////////////////////////////////////////////////////////////
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// // Globals
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const { classes: Cc, interfaces: Ci, utils: Cu, results: Cr } = Components;
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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XPCOMUtils.defineLazyModuleGetter(this, "Promise",
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"resource://gre/modules/Promise.jsm");
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XPCOMUtils.defineLazyModuleGetter(this, "Task",
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"resource://gre/modules/Task.jsm");
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const Timer = Components.Constructor("@mozilla.org/timer;1", "nsITimer",
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"initWithCallback");
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// //////////////////////////////////////////////////////////////////////////////
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// // DeferredTask
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/**
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* Sets up a task whose execution can be triggered after a delay.
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*
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* @param aTaskFn
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* Function or generator function to execute. This argument is passed to
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* the "Task.spawn" method every time the task should be executed. This
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* task is never re-entered while running.
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* @param aDelayMs
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* Time between executions, in milliseconds. Multiple attempts to run
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* the task before the delay has passed are coalesced. This time of
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* inactivity is guaranteed to pass between multiple executions of the
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* task, except on finalization, when the task may restart immediately
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* after the previous execution finished.
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*/
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this.DeferredTask = function (aTaskFn, aDelayMs) {
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this._taskFn = aTaskFn;
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this._delayMs = aDelayMs;
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}
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this.DeferredTask.prototype = {
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/**
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* Function or generator function to execute.
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*/
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_taskFn: null,
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/**
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* Time between executions, in milliseconds.
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*/
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_delayMs: null,
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/**
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* Indicates whether the task is currently requested to start again later,
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* regardless of whether it is currently running.
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*/
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get isArmed() {
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return this._armed;
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},
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_armed: false,
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/**
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* Indicates whether the task is currently running. This is always true when
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* read from code inside the task function, but can also be true when read
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* from external code, in case the task is an asynchronous generator function.
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*/
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get isRunning() {
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return !!this._runningPromise;
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},
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/**
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* Promise resolved when the current execution of the task terminates, or null
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* if the task is not currently running.
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*/
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_runningPromise: null,
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/**
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* nsITimer used for triggering the task after a delay, or null in case the
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* task is running or there is no task scheduled for execution.
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*/
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_timer: null,
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/**
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* Actually starts the timer with the delay specified on construction.
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*/
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_startTimer: function ()
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{
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this._timer = new Timer(this._timerCallback.bind(this), this._delayMs,
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Ci.nsITimer.TYPE_ONE_SHOT);
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},
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/**
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* Requests the execution of the task after the delay specified on
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* construction. Multiple calls don't introduce further delays. If the task
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* is running, the delay will start when the current execution finishes.
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*
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* The task will always be executed on a different tick of the event loop,
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* even if the delay specified on construction is zero. Multiple "arm" calls
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* within the same tick of the event loop are guaranteed to result in a single
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* execution of the task.
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*
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* @note By design, this method doesn't provide a way for the caller to detect
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* when the next execution terminates, or collect a result. In fact,
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* doing that would often result in duplicate processing or logging. If
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* a special operation or error logging is needed on completion, it can
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* be better handled from within the task itself, for example using a
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* try/catch/finally clause in the task. The "finalize" method can be
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* used in the common case of waiting for completion on shutdown.
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*/
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arm: function ()
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{
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if (this._finalized) {
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throw new Error("Unable to arm timer, the object has been finalized.");
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}
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this._armed = true;
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// In case the timer callback is running, do not create the timer now,
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// because this will be handled by the timer callback itself. Also, the
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// timer is not restarted in case it is already running.
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if (!this._runningPromise && !this._timer) {
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this._startTimer();
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}
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},
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/**
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* Cancels any request for a delayed the execution of the task, though the
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* task itself cannot be canceled in case it is already running.
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*
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* This method stops any currently running timer, thus the delay will restart
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* from its original value in case the "arm" method is called again.
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*/
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disarm: function () {
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this._armed = false;
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if (this._timer) {
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// Calling the "cancel" method and discarding the timer reference makes
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// sure that the timer callback will not be called later, even if the
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// timer thread has already posted the timer event on the main thread.
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this._timer.cancel();
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this._timer = null;
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}
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},
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/**
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* Ensures that any pending task is executed from start to finish, while
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* preventing any attempt to arm the timer again.
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*
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* - If the task is running and the timer is armed, then one last execution
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* from start to finish will happen again, immediately after the current
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* execution terminates, then the returned promise will be resolved.
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* - If the task is running and the timer is not armed, the returned promise
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* will be resolved when the current execution terminates.
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* - If the task is not running and the timer is armed, then the task is
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* started immediately, and the returned promise resolves when the new
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* execution terminates.
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* - If the task is not running and the timer is not armed, the method returns
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* a resolved promise.
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*
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* @return {Promise}
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* @resolves After the last execution of the task is finished.
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* @rejects Never.
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*/
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finalize: function () {
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if (this._finalized) {
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throw new Error("The object has been already finalized.");
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}
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this._finalized = true;
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// If the timer is armed, it means that the task is not running but it is
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// scheduled for execution. Cancel the timer and run the task immediately.
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if (this._timer) {
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this.disarm();
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this._timerCallback();
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}
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// Wait for the operation to be completed, or resolve immediately.
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if (this._runningPromise) {
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return this._runningPromise;
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}
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return Promise.resolve();
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},
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_finalized: false,
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/**
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* Timer callback used to run the delayed task.
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*/
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_timerCallback: function ()
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{
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let runningDeferred = Promise.defer();
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// All these state changes must occur at the same time directly inside the
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// timer callback, to prevent race conditions and to ensure that all the
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// methods behave consistently even if called from inside the task. This
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// means that the assignment of "this._runningPromise" must complete before
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// the task gets a chance to start.
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this._timer = null;
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this._armed = false;
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this._runningPromise = runningDeferred.promise;
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runningDeferred.resolve(Task.spawn(function* () {
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// Execute the provided function asynchronously.
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yield Task.spawn(this._taskFn).then(null, Cu.reportError);
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// Now that the task has finished, we check the state of the object to
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// determine if we should restart the task again.
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if (this._armed) {
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if (!this._finalized) {
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this._startTimer();
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} else {
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// Execute the task again immediately, for the last time. The isArmed
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// property should return false while the task is running, and should
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// remain false after the last execution terminates.
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this._armed = false;
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yield Task.spawn(this._taskFn).then(null, Cu.reportError);
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}
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}
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// Indicate that the execution of the task has finished. This happens
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// synchronously with the previous state changes in the function.
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this._runningPromise = null;
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}.bind(this)).then(null, Cu.reportError));
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},
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};
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