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87438519f0
Before P1, GetCurrentThreadSerialEventTarget would have always returned the same data as NS_GetCurrentThread, making the comment incorrect Now it will properly return the running TaskQueue if any. This change of name more clearly exposes what they are doing, as we aren't always dealing with threads directly; but a nsISerialEventTarget Differential Revision: https://phabricator.services.mozilla.com/D80354
277 lines
7.7 KiB
C++
277 lines
7.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "IPCStreamSource.h"
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#include "BackgroundParent.h" // for AssertIsOnBackgroundThread
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#include "mozilla/dom/RemoteWorkerService.h"
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#include "mozilla/webrender/WebRenderTypes.h"
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#include "nsIAsyncInputStream.h"
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#include "nsICancelableRunnable.h"
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#include "nsIRunnable.h"
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#include "nsISerialEventTarget.h"
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#include "nsStreamUtils.h"
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#include "nsThreadUtils.h"
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using mozilla::wr::ByteBuffer;
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namespace mozilla {
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namespace ipc {
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class IPCStreamSource::Callback final : public nsIInputStreamCallback,
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public nsIRunnable,
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public nsICancelableRunnable {
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public:
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explicit Callback(IPCStreamSource* aSource)
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: mSource(aSource), mOwningEventTarget(GetCurrentSerialEventTarget()) {
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MOZ_ASSERT(mSource);
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}
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NS_IMETHOD
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OnInputStreamReady(nsIAsyncInputStream* aStream) override {
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// any thread
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if (mOwningEventTarget->IsOnCurrentThread()) {
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return Run();
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}
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// If this fails, then it means the owning thread is a Worker that has
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// been shutdown. Its ok to lose the event in this case because the
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// IPCStreamChild listens for this event through the WorkerRef.
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nsresult rv =
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mOwningEventTarget->Dispatch(this, nsIThread::DISPATCH_NORMAL);
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if (NS_FAILED(rv)) {
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NS_WARNING("Failed to dispatch stream readable event to owning thread");
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}
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return NS_OK;
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}
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NS_IMETHOD
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Run() override {
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MOZ_ASSERT(mOwningEventTarget->IsOnCurrentThread());
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if (mSource) {
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mSource->OnStreamReady(this);
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}
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return NS_OK;
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}
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nsresult Cancel() override {
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// Cancel() gets called when the Worker thread is being shutdown. We have
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// nothing to do here because IPCStreamChild handles this case via
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// the WorkerRef.
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return NS_OK;
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}
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void ClearSource() {
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MOZ_ASSERT(mOwningEventTarget->IsOnCurrentThread());
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MOZ_ASSERT(mSource);
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mSource = nullptr;
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}
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private:
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~Callback() {
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// called on any thread
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// ClearSource() should be called before the Callback is destroyed
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MOZ_ASSERT(!mSource);
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}
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// This is a raw pointer because the source keeps alive the callback and,
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// before beeing destroyed, it nullifies this pointer (this happens when
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// ActorDestroyed() is called).
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IPCStreamSource* mSource;
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nsCOMPtr<nsISerialEventTarget> mOwningEventTarget;
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NS_DECL_THREADSAFE_ISUPPORTS
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};
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NS_IMPL_ISUPPORTS(IPCStreamSource::Callback, nsIInputStreamCallback,
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nsIRunnable, nsICancelableRunnable);
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IPCStreamSource::IPCStreamSource(nsIAsyncInputStream* aInputStream)
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: mStream(aInputStream), mState(ePending) {
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MOZ_ASSERT(aInputStream);
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}
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IPCStreamSource::~IPCStreamSource() {
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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MOZ_ASSERT(mState == eClosed);
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MOZ_ASSERT(!mCallback);
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MOZ_ASSERT(!mWorkerRef);
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}
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bool IPCStreamSource::Initialize() {
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bool nonBlocking = false;
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MOZ_ALWAYS_TRUE(NS_SUCCEEDED(mStream->IsNonBlocking(&nonBlocking)));
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// IPCStreamChild reads in the current thread, so it is only supported on
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// non-blocking, async channels
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if (!nonBlocking) {
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return false;
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}
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// A source can be used on any thread, but we only support IPCStream on
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// main thread, Workers, Worker Launcher, and PBackground thread right now.
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// This is due to the requirement that the thread be guaranteed to live long
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// enough to receive messages. We can enforce this guarantee with a
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// StrongWorkerRef on worker threads, but not other threads. Main-thread,
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// PBackground, and Worker Launcher threads do not need anything special in
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// order to be kept alive.
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if (!NS_IsMainThread()) {
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if (const auto workerPrivate = dom::GetCurrentThreadWorkerPrivate()) {
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RefPtr<dom::StrongWorkerRef> workerRef =
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dom::StrongWorkerRef::CreateForcibly(workerPrivate,
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"IPCStreamSource");
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if (NS_WARN_IF(!workerRef)) {
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return false;
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}
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mWorkerRef = std::move(workerRef);
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} else {
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MOZ_DIAGNOSTIC_ASSERT(
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IsOnBackgroundThread() ||
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dom::RemoteWorkerService::Thread()->IsOnCurrentThread());
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}
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}
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return true;
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}
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void IPCStreamSource::ActorConstructed() {
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MOZ_ASSERT(mState == ePending);
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mState = eActorConstructed;
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}
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void IPCStreamSource::ActorDestroyed() {
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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mState = eClosed;
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if (mCallback) {
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mCallback->ClearSource();
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mCallback = nullptr;
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}
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mWorkerRef = nullptr;
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}
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void IPCStreamSource::Start() {
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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DoRead();
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}
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void IPCStreamSource::StartDestroy() {
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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OnEnd(NS_ERROR_ABORT);
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}
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void IPCStreamSource::DoRead() {
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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MOZ_ASSERT(mState == eActorConstructed);
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MOZ_ASSERT(!mCallback);
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// The input stream (likely a pipe) probably uses a segment size of
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// 4kb. If there is data already buffered it would be nice to aggregate
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// multiple segments into a single IPC call. Conversely, don't send too
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// too large of a buffer in a single call to avoid spiking memory.
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static const uint64_t kMaxBytesPerMessage = 32 * 1024;
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static_assert(kMaxBytesPerMessage <= static_cast<uint64_t>(UINT32_MAX),
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"kMaxBytesPerMessage must cleanly cast to uint32_t");
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char buffer[kMaxBytesPerMessage];
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while (true) {
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// It should not be possible to transition to closed state without
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// this loop terminating via a return.
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MOZ_ASSERT(mState == eActorConstructed);
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// See if the stream is closed by checking the return of Available.
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uint64_t dummy;
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nsresult rv = mStream->Available(&dummy);
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if (NS_FAILED(rv)) {
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OnEnd(rv);
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return;
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}
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uint32_t bytesRead = 0;
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rv = mStream->Read(buffer, kMaxBytesPerMessage, &bytesRead);
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if (rv == NS_BASE_STREAM_WOULD_BLOCK) {
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MOZ_ASSERT(bytesRead == 0);
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Wait();
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return;
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}
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if (NS_FAILED(rv)) {
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MOZ_ASSERT(bytesRead == 0);
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OnEnd(rv);
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return;
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}
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// Zero-byte read indicates end-of-stream.
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if (bytesRead == 0) {
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OnEnd(NS_BASE_STREAM_CLOSED);
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return;
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}
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// We read some data from the stream, send it across.
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SendData(ByteBuffer(bytesRead, reinterpret_cast<uint8_t*>(buffer)));
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}
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}
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void IPCStreamSource::Wait() {
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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MOZ_ASSERT(mState == eActorConstructed);
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MOZ_ASSERT(!mCallback);
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// Set mCallback immediately instead of waiting for success. Its possible
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// AsyncWait() will callback synchronously.
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mCallback = new Callback(this);
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nsresult rv = mStream->AsyncWait(mCallback, 0, 0, nullptr);
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if (NS_FAILED(rv)) {
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OnEnd(rv);
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return;
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}
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}
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void IPCStreamSource::OnStreamReady(Callback* aCallback) {
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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MOZ_ASSERT(mCallback);
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MOZ_ASSERT(aCallback == mCallback);
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mCallback->ClearSource();
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mCallback = nullptr;
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// Possibly closed if this callback is (indirectly) called by
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// IPCStreamSourceParent::RecvRequestClose().
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if (mState == eClosed) {
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return;
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}
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DoRead();
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}
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void IPCStreamSource::OnEnd(nsresult aRv) {
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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MOZ_ASSERT(aRv != NS_BASE_STREAM_WOULD_BLOCK);
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if (mState == eClosed) {
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return;
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}
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mState = eClosed;
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mStream->CloseWithStatus(aRv);
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if (aRv == NS_BASE_STREAM_CLOSED) {
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aRv = NS_OK;
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}
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// This will trigger an ActorDestroy() from the other side
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Close(aRv);
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}
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} // namespace ipc
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} // namespace mozilla
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