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fccd6eb9ba
* At this point our DLL blocking infra is complicated enough that I decided to bite the bullet and move all of this code out of `mozglue/build` and into its own subdirectory, `mozglue/dllservices`. * We delete the original `UntrustedDllsHandler` code which is now obsolete. * We implement mozglue's `LoaderObserver`: ** When this observer registers itself with the launcher process API, it receives a vector containing all saved records of loaded DLLs that happened until that moment. ** This code handles profiler labels and stackwalking suppression. ** Once a load has completed, we either pass the load on to XUL for further processing, or save it for later if XUL is not initialized yet. * mozglue has its own `ModuleLoadFrame` implementation for the legacy blocklist. * `DllServicesBase` is updated to support the new interfaces. * We implement `FallbackLoaderAPI` for `plugin-container`, `xpcshell`, and any other non-`firefox` processes that do not have a launcher process providing a loader API. * We add some wide to UTF8 conversion functions. Depends on D43157 Differential Revision: https://phabricator.services.mozilla.com/D43158 --HG-- rename : mozglue/build/Authenticode.cpp => mozglue/dllservices/Authenticode.cpp rename : mozglue/build/Authenticode.h => mozglue/dllservices/Authenticode.h rename : browser/app/winlauncher/freestanding/LoaderAPIInterfaces.h => mozglue/dllservices/LoaderAPIInterfaces.h rename : browser/app/winlauncher/freestanding/ModuleLoadInfo.h => mozglue/dllservices/ModuleLoadInfo.h rename : browser/app/winlauncher/NtLoaderAPI.h => mozglue/dllservices/NtLoaderAPI.h rename : mozglue/build/WindowsDllBlocklist.cpp => mozglue/dllservices/WindowsDllBlocklist.cpp rename : mozglue/build/WindowsDllBlocklist.h => mozglue/dllservices/WindowsDllBlocklist.h rename : mozglue/build/WindowsDllBlocklistCommon.h => mozglue/dllservices/WindowsDllBlocklistCommon.h rename : mozglue/build/WindowsDllBlocklistDefs.in => mozglue/dllservices/WindowsDllBlocklistDefs.in rename : mozglue/build/WindowsDllServices.h => mozglue/dllservices/WindowsDllServices.h rename : mozglue/build/gen_dll_blocklist_defs.py => mozglue/dllservices/gen_dll_blocklist_defs.py rename : mozglue/build/moz.build => mozglue/dllservices/moz.build rename : mozglue/build/MozglueUtils.h => mozglue/misc/WinUtils.h extra : moz-landing-system : lando
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_glue_WindowsUnicode_h
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#define mozilla_glue_WindowsUnicode_h
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#include "mozilla/UniquePtr.h"
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#include <string>
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struct _UNICODE_STRING;
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namespace mozilla {
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namespace glue {
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mozilla::UniquePtr<char[]> WideToUTF8(const wchar_t* aStr,
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const size_t aStrLenExclNul);
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mozilla::UniquePtr<char[]> WideToUTF8(const wchar_t* aStr);
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mozilla::UniquePtr<char[]> WideToUTF8(const std::wstring& aStr);
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mozilla::UniquePtr<char[]> WideToUTF8(const _UNICODE_STRING* aStr);
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#if defined(bstr_t)
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inline mozilla::UniquePtr<char[]> WideToUTF8(const _bstr_t& aStr) {
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return WideToUTF8(static_cast<const wchar_t*>(aStr), aStr.length());
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}
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#endif // defined(bstr_t)
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} // namespace glue
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} // namespace mozilla
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#endif // mozilla_glue_WindowsUnicode_h
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