gecko-dev/gfx/layers/d3d11
2017-07-31 12:28:26 -07:00
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mlgshaders Add helpers for debugging Advanced Layers with RenderDoc. (bug 1381666 part 1, r=mattwoodrow) 2017-07-31 12:28:26 -07:00
BlendingHelpers.hlslh
BlendShaderConstants.h Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow 2017-03-07 20:55:20 +00:00
CompositorD3D11.cpp Bug 1163440: Behind a preference, off by default, use a mutex around present calls. This makes it easier to test with users that can reproduce some problems. r=bas 2017-07-27 16:02:01 -04:00
CompositorD3D11.h Bug 1163440: Behind a preference, off by default, use a mutex around present calls. This makes it easier to test with users that can reproduce some problems. r=bas 2017-07-27 16:02:01 -04:00
CompositorD3D11.hlsl Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange) 2017-03-21 20:36:03 -07:00
DeviceAttachmentsD3D11.cpp Bug 1372405 - Provide names for all runnables in the tree (r=froydnj) 2017-06-26 14:19:58 -07:00
DeviceAttachmentsD3D11.h Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas) 2017-05-19 12:32:13 -07:00
DiagnosticsD3D11.cpp Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas) 2017-04-10 19:44:46 -07:00
DiagnosticsD3D11.h Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas) 2017-04-10 19:44:46 -07:00
genshaders.py Bug 1370007 Generate Shaders on a MinGW Cross Compile on Linux r=dvander,ted 2017-07-24 14:32:08 -05:00
HelpersD3D11.h Improve pixel fill statistics in the D3D11 compositor overlay. (bug 1352151 part 6, r=bas) 2017-04-10 19:44:46 -07:00
MLGDeviceD3D11.cpp Add helpers for debugging Advanced Layers with RenderDoc. (bug 1381666 part 1, r=mattwoodrow) 2017-07-31 12:28:26 -07:00
MLGDeviceD3D11.h Bug 1382829 - Don't mix and match Y/Cb/Cr slots when binding video. r=bas 2017-07-25 14:51:27 -04:00
ReadbackManagerD3D11.cpp Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan 2016-12-16 15:54:32 +08:00
ReadbackManagerD3D11.h
ShaderDefinitionsD3D11.h Separate DeviceAttachmentsD3D11 into its own header and source file. (bug 1360766 part 1, r=bas) 2017-04-30 11:38:58 -07:00
shaders.manifest Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas) 2017-05-19 12:32:13 -07:00
TextureD3D11.cpp Bug 1382128 part 2 - Remove WrPoint, WrSize, WrRect, WrMatrix, and WrColor. r=kats 2017-07-18 18:32:46 -04:00
TextureD3D11.h Bug 1382128 part 2 - Remove WrPoint, WrSize, WrRect, WrMatrix, and WrColor. r=kats 2017-07-18 18:32:46 -04:00