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9545786556
This will be useful for AudioWorklet-specific storage and behavior. PaintWorkletImpl is in layout/style, because it will be referenced from CSS.cpp in the same directory. Depends on D6108 Differential Revision: https://phabricator.services.mozilla.com/D6109
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#include "PaintWorkletImpl.h"
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#include "mozilla/dom/PaintWorkletGlobalScope.h"
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#include "mozilla/dom/Worklet.h"
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#include "mozilla/dom/WorkletThread.h"
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namespace mozilla {
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/* static */ already_AddRefed<dom::Worklet>
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PaintWorkletImpl::CreateWorklet(nsPIDOMWindowInner* aWindow, nsIPrincipal* aPrincipal)
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{
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MOZ_ASSERT(NS_IsMainThread());
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RefPtr<PaintWorkletImpl> impl = new PaintWorkletImpl(aWindow, aPrincipal);
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return MakeAndAddRef<dom::Worklet>(aWindow, std::move(impl));
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}
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PaintWorkletImpl::PaintWorkletImpl(nsPIDOMWindowInner* aWindow,
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nsIPrincipal* aPrincipal)
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: WorkletImpl(aWindow, aPrincipal)
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{
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}
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PaintWorkletImpl::~PaintWorkletImpl() = default;
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already_AddRefed<dom::WorkletGlobalScope>
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PaintWorkletImpl::ConstructGlobalScope()
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{
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dom::WorkletThread::AssertIsOnWorkletThread();
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return MakeAndAddRef<dom::PaintWorkletGlobalScope>(this);
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}
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} // namespace mozilla
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