gecko-dev/mozglue/linker/ElfLoader.h

355 lines
9.6 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef ElfLoader_h
#define ElfLoader_h
#include <vector>
#include <dlfcn.h>
/* Until RefPtr.h stops using JS_Assert */
#undef DEBUG
#include "mozilla/RefPtr.h"
#include "Zip.h"
/**
* dlfcn.h replacement functions
*/
extern "C" {
void *__wrap_dlopen(const char *path, int flags);
const char *__wrap_dlerror(void);
void *__wrap_dlsym(void *handle, const char *symbol);
int __wrap_dlclose(void *handle);
#ifndef HAVE_DLADDR
typedef struct {
const char *dli_fname;
void *dli_fbase;
const char *dli_sname;
void *dli_saddr;
} Dl_info;
#endif
int __wrap_dladdr(void *addr, Dl_info *info);
}
/**
* Abstract class for loaded libraries. Libraries may be loaded through the
* system linker or this linker, both cases will be derived from this class.
*/
class LibHandle: public mozilla::RefCounted<LibHandle>
{
public:
/**
* Constructor. Takes the path of the loaded library and will store a copy
* of the leaf name.
*/
LibHandle(const char *path)
: directRefCnt(0), path(path ? strdup(path) : NULL) { }
/**
* Destructor.
*/
virtual ~LibHandle();
/**
* Returns the pointer to the address to which the given symbol resolves
* inside the library. It is not supposed to resolve the symbol in other
* libraries, although in practice, it will for system libraries.
*/
virtual void *GetSymbolPtr(const char *symbol) const = 0;
/**
* Returns whether the given address is part of the virtual address space
* covered by the loaded library.
*/
virtual bool Contains(void *addr) const = 0;
/**
* Returns the file name of the library without the containing directory.
*/
const char *GetName() const;
/**
* Returns the full path of the library, when available. Otherwise, returns
* the file name.
*/
const char *GetPath() const
{
return path;
}
/**
* Library handles can be referenced from other library handles or
* externally (when dlopen()ing using this linker). We need to be
* able to distinguish between the two kind of referencing for better
* bookkeeping.
*/
void AddDirectRef()
{
++directRefCnt;
mozilla::RefCounted<LibHandle>::AddRef();
}
/**
* Releases a direct reference, and returns whether there are any direct
* references left.
*/
bool ReleaseDirectRef()
{
bool ret = false;
if (directRefCnt) {
// ASSERT(directRefCnt >= mozilla::RefCounted<LibHandle>::refCount())
if (--directRefCnt)
ret = true;
mozilla::RefCounted<LibHandle>::Release();
}
return ret;
}
/**
* Returns the number of direct references
*/
int DirectRefCount()
{
return directRefCnt;
}
protected:
/**
* Returns whether the handle is a SystemElf or not. (short of a better way
* to do this without RTTI)
*/
friend class ElfLoader;
friend class CustomElf;
virtual bool IsSystemElf() const { return false; }
private:
int directRefCnt;
char *path;
};
/**
* Class handling libraries loaded by the system linker
*/
class SystemElf: public LibHandle
{
public:
/**
* Returns a new SystemElf for the given path. The given flags are passed
* to dlopen().
*/
static mozilla::TemporaryRef<LibHandle> Load(const char *path, int flags);
/**
* Inherited from LibHandle
*/
virtual ~SystemElf();
virtual void *GetSymbolPtr(const char *symbol) const;
virtual bool Contains(void *addr) const { return false; /* UNIMPLEMENTED */ }
protected:
/**
* Returns whether the handle is a SystemElf or not. (short of a better way
* to do this without RTTI)
*/
friend class ElfLoader;
virtual bool IsSystemElf() const { return true; }
/**
* Remove the reference to the system linker handle. This avoids dlclose()
* being called when the instance is destroyed.
*/
void Forget()
{
dlhandle = NULL;
}
private:
/**
* Private constructor
*/
SystemElf(const char *path, void *handle)
: LibHandle(path), dlhandle(handle) { }
/* Handle as returned by system dlopen() */
void *dlhandle;
};
/**
* Elf Loader class in charge of loading and bookkeeping libraries.
*/
class ElfLoader
{
public:
/**
* The Elf Loader instance
*/
static ElfLoader Singleton;
/**
* Loads the given library with the given flags. Equivalent to dlopen()
* The extra "parent" argument optionally gives the handle of the library
* requesting the given library to be loaded. The loader may look in the
* directory containing that parent library for the library to load.
*/
mozilla::TemporaryRef<LibHandle> Load(const char *path, int flags,
LibHandle *parent = NULL);
/**
* Returns the handle of the library containing the given address in
* its virtual address space, i.e. the library handle for which
* LibHandle::Contains returns true. Its purpose is to allow to
* implement dladdr().
*/
mozilla::TemporaryRef<LibHandle> GetHandleByPtr(void *addr);
protected:
/**
* Registers the given handle. This method is meant to be called by
* LibHandle subclass creators.
*/
void Register(LibHandle *handle);
/**
* Forget about the given handle. This method is meant to be called by
* LibHandle subclass destructors.
*/
void Forget(LibHandle *handle);
/* Last error. Used for dlerror() */
friend class SystemElf;
friend const char *__wrap_dlerror(void);
friend void *__wrap_dlsym(void *handle, const char *symbol);
friend int __wrap_dlclose(void *handle);
const char *lastError;
private:
ElfLoader() { InitDebugger(); }
~ElfLoader();
/* Bookkeeping */
typedef std::vector<LibHandle *> LibHandleList;
LibHandleList handles;
protected:
friend class CustomElf;
/* Definition of static destructors as to be used for C++ ABI compatibility */
typedef void (*Destructor)(void *object);
/**
* C++ ABI makes static initializers register destructors through a specific
* atexit interface. On glibc/linux systems, the dso_handle is a pointer
* within a given library. On bionic/android systems, it is an undefined
* symbol. Making sense of the value is not really important, and all that
* is really important is that it is different for each loaded library, so
* that they can be discriminated when shutting down. For convenience, on
* systems where the dso handle is a symbol, that symbol is resolved to
* point at corresponding CustomElf.
*
* Destructors are registered with __*_atexit with an associated object to
* be passed as argument when it is called.
*
* When __cxa_finalize is called, destructors registered for the given
* DSO handle are called in the reverse order they were registered.
*/
#ifdef __ARM_EABI__
static int __wrap_aeabi_atexit(void *that, Destructor destructor,
void *dso_handle);
#else
static int __wrap_cxa_atexit(Destructor destructor, void *that,
void *dso_handle);
#endif
static void __wrap_cxa_finalize(void *dso_handle);
/**
* Registered destructor. Keeps track of the destructor function pointer,
* associated object to call it with, and DSO handle.
*/
class DestructorCaller {
public:
DestructorCaller(Destructor destructor, void *object, void *dso_handle)
: destructor(destructor), object(object), dso_handle(dso_handle) { }
/**
* Call the destructor function with the associated object.
* Call only once, see CustomElf::~CustomElf.
*/
void Call();
/**
* Returns whether the destructor is associated to the given DSO handle
*/
bool IsForHandle(void *handle) const
{
return handle == dso_handle;
}
private:
Destructor destructor;
void *object;
void *dso_handle;
};
private:
/* Keep track of all registered destructors */
std::vector<DestructorCaller> destructors;
/* Keep track of Zips used for library loading */
ZipCollection zips;
public:
/* Loaded object descriptor for the debugger interface below*/
struct link_map {
/* Base address of the loaded object. */
const void *l_addr;
/* File name */
const char *l_name;
/* Address of the PT_DYNAMIC segment. */
const void *l_ld;
/* Double linked list of loaded objects. */
link_map *l_next, *l_prev;
};
private:
/* Data structure used by the linker to give details about shared objects it
* loaded to debuggers. This is normally defined in link.h, but Android
* headers lack this file. This also gives the opportunity to make it C++. */
class r_debug {
public:
/* Make the debugger aware of a new loaded object */
void Add(link_map *map);
/* Make the debugger aware of the unloading of an object */
void Remove(link_map *map);
private:
/* Version number of the protocol. */
int r_version;
/* Head of the linked list of loaded objects. */
struct link_map *r_map;
/* Function to be called when updates to the linked list of loaded objects
* are going to occur. The function is to be called before and after
* changes. */
void (*r_brk)(void);
/* Indicates to the debugger what state the linked list of loaded objects
* is in when the function above is called. */
enum {
RT_CONSISTENT, /* Changes are complete */
RT_ADD, /* Beginning to add a new object */
RT_DELETE /* Beginning to remove an object */
} r_state;
};
r_debug *dbg;
/**
* Initializes the pointer to the debugger data structure.
*/
void InitDebugger();
};
#endif /* ElfLoader_h */