gecko-dev/gfx/layers/basic/BasicThebesLayer.h

130 lines
4.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_BASICTHEBESLAYER_H
#define GFX_BASICTHEBESLAYER_H
#include "Layers.h" // for ThebesLayer, LayerManager, etc
#include "RotatedBuffer.h" // for RotatedContentBuffer, etc
#include "BasicImplData.h" // for BasicImplData
#include "BasicLayers.h" // for BasicLayerManager
#include "gfxPoint.h" // for gfxPoint
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/BasePoint.h" // for BasePoint
#include "mozilla/layers/ContentClient.h" // for ContentClientBasic
#include "mozilla/mozalloc.h" // for operator delete
#include "nsDebug.h" // for NS_ASSERTION
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsRegion.h" // for nsIntRegion
class gfxContext;
namespace mozilla {
namespace layers {
class ReadbackProcessor;
class BasicThebesLayer : public ThebesLayer, public BasicImplData {
public:
typedef RotatedContentBuffer::PaintState PaintState;
typedef RotatedContentBuffer::ContentType ContentType;
BasicThebesLayer(BasicLayerManager* aLayerManager) :
ThebesLayer(aLayerManager,
static_cast<BasicImplData*>(MOZ_THIS_IN_INITIALIZER_LIST())),
mContentClient(nullptr)
{
MOZ_COUNT_CTOR(BasicThebesLayer);
}
virtual ~BasicThebesLayer()
{
MOZ_COUNT_DTOR(BasicThebesLayer);
}
virtual void SetVisibleRegion(const nsIntRegion& aRegion)
{
NS_ASSERTION(BasicManager()->InConstruction(),
"Can only set properties in construction phase");
ThebesLayer::SetVisibleRegion(aRegion);
}
virtual void InvalidateRegion(const nsIntRegion& aRegion)
{
NS_ASSERTION(BasicManager()->InConstruction(),
"Can only set properties in construction phase");
mInvalidRegion.Or(mInvalidRegion, aRegion);
mValidRegion.Sub(mValidRegion, mInvalidRegion);
}
virtual void PaintThebes(gfxContext* aContext,
Layer* aMaskLayer,
LayerManager::DrawThebesLayerCallback aCallback,
void* aCallbackData,
ReadbackProcessor* aReadback);
virtual void Validate(LayerManager::DrawThebesLayerCallback aCallback,
void* aCallbackData) MOZ_OVERRIDE;
virtual void ClearCachedResources()
{
if (mContentClient) {
mContentClient->Clear();
}
mValidRegion.SetEmpty();
}
virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface)
{
if (!BasicManager()->IsRetained()) {
// Don't do any snapping of our transform, since we're just going to
// draw straight through without intermediate buffers.
mEffectiveTransform = GetLocalTransform() * aTransformToSurface;
if (gfxPoint(0,0) != mResidualTranslation) {
mResidualTranslation = gfxPoint(0,0);
mValidRegion.SetEmpty();
}
ComputeEffectiveTransformForMaskLayer(aTransformToSurface);
return;
}
ThebesLayer::ComputeEffectiveTransforms(aTransformToSurface);
}
BasicLayerManager* BasicManager()
{
return static_cast<BasicLayerManager*>(mManager);
}
protected:
virtual void
PaintBuffer(gfxContext* aContext,
const nsIntRegion& aRegionToDraw,
const nsIntRegion& aExtendedRegionToDraw,
const nsIntRegion& aRegionToInvalidate,
bool aDidSelfCopy,
DrawRegionClip aClip,
LayerManager::DrawThebesLayerCallback aCallback,
void* aCallbackData)
{
if (!aCallback) {
BasicManager()->SetTransactionIncomplete();
return;
}
aCallback(this, aContext, aExtendedRegionToDraw, aClip,
aRegionToInvalidate, aCallbackData);
// Everything that's visible has been validated. Do this instead of just
// OR-ing with aRegionToDraw, since that can lead to a very complex region
// here (OR doesn't automatically simplify to the simplest possible
// representation of a region.)
nsIntRegion tmp;
tmp.Or(mVisibleRegion, aExtendedRegionToDraw);
mValidRegion.Or(mValidRegion, tmp);
}
RefPtr<ContentClientBasic> mContentClient;
};
}
}
#endif