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https://github.com/mozilla/gecko-dev.git
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76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// This is a general tool that will let you visualize platform operation.
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// Currently used for the layer system, the general syntax allows this
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// tools to be adapted to trace other operations.
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//
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// For the front end see: https://github.com/staktrace/rendertrace
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// Uncomment this line to enable RENDERTRACE
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//#define MOZ_RENDERTRACE
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#ifndef GFX_RENDERTRACE_H
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#define GFX_RENDERTRACE_H
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#include "nsRect.h"
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#include "mozilla/gfx/Matrix.h"
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namespace mozilla {
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namespace layers {
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class Layer;
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void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx::Matrix4x4 aRootTransform = gfx::Matrix4x4(), bool aReset = true);
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void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const nsIntRect aRect);
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void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor);
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void renderTraceEventStart(const char *aComment, const char *aColor);
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void renderTraceEventEnd(const char *aComment, const char *aColor);
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void renderTraceEventEnd(const char *aColor);
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struct RenderTraceScope {
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public:
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RenderTraceScope(const char *aComment, const char *aColor)
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: mComment(aComment)
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, mColor(aColor)
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{
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renderTraceEventStart(mComment, mColor);
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}
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~RenderTraceScope() {
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renderTraceEventEnd(mComment, mColor);
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}
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private:
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const char *mComment;
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const char *mColor;
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};
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#ifndef MOZ_RENDERTRACE
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inline void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx::Matrix4x4 aRootTransform, bool aReset)
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{}
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inline void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const nsIntRect aRect)
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{}
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inline void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor)
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{}
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inline void renderTraceEventStart(const char *aComment, const char *aColor)
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{}
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inline void renderTraceEventEnd(const char *aComment, const char *aColor)
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{}
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inline void renderTraceEventEnd(const char *aColor)
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{}
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#endif // MOZ_RENDERTRACE
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}
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}
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#endif //GFX_RENDERTRACE_H
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