gecko-dev/dom/canvas/test/test_offscreencanvas_many.html
Phil Ringnalda cabee82044 Back out 9 changesets (bug 801176) for frequent crashes in test_offscreencanvas_dynamic_fallback.html
Backed out changeset 82320c900699 (bug 801176)
Backed out changeset 624fb8512ba5 (bug 801176)
Backed out changeset a2a7b1c4dc5b (bug 801176)
Backed out changeset e210473d793c (bug 801176)
Backed out changeset 0fb279e041e1 (bug 801176)
Backed out changeset c090dc98c670 (bug 801176)
Backed out changeset fc509e59a0cd (bug 801176)
Backed out changeset 134a8c56335a (bug 801176)
Backed out changeset 2022afa9aef2 (bug 801176)
2016-03-05 07:20:47 -08:00

68 lines
1.6 KiB
HTML

<!DOCTYPE HTML>
<html>
<head>
<title>WebGL in OffscreenCanvas</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
</head>
<body>
<!--
This test needs several workers run offscreen canvas simultaneously.
So we choose 8 workers, 4 of them run basic webgl drawing test and
others run size changing test.
-->
<script>
SimpleTest.waitForExplicitFinish();
function createCanvas() {
var htmlCanvas = document.createElement('canvas');
htmlCanvas.width = 64;
htmlCanvas.height = 64;
document.body.appendChild(htmlCanvas);
return htmlCanvas;
}
function runTest() {
var stillRunning = 0;
var startWorker = function(canvas, test) {
stillRunning++;
var worker = new Worker("offscreencanvas.js");
worker.onmessage = function(evt) {
var msg = evt.data || {};
if (msg.type == "test") {
ok(msg.result, msg.name);
}
if (msg.type == "finish") {
worker.terminate();
if (--stillRunning == 0)
SimpleTest.finish();
}
}
var offscreenCanvas = canvas.transferControlToOffscreen();
worker.postMessage({test: test, canvas: offscreenCanvas}, [offscreenCanvas]);
}
/* create 4 workers that do the regular drawing test and 4 workers
that do the size change test */
for (var i = 0; i < 4; i++) {
startWorker(createCanvas(), 'webgl');
}
for (var i = 0; i < 4; i++) {
startWorker(createCanvas(), 'webgl_changesize');
}
}
SpecialPowers.pushPrefEnv({'set': [
['gfx.offscreencanvas.enabled', true],
['webgl.force-enabled', true]
]}, runTest);
</script>
</body>
</html>