gecko-dev/dom/canvas/WebGLContextLossHandler.h
Jeff Gilbert cb4677e853 Bug 1280507 - Simplify context loss handler. - r=jrmuizel
Use a self-referential RefPtr instead of manual AddRef/Release.
Reuse DisableTimer for when a worker is dead.

MozReview-Commit-ID: E1Cv9M7rbe2
2016-06-30 12:39:12 -04:00

45 lines
1.2 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_CONTEXT_LOSS_HANDLER_H_
#define WEBGL_CONTEXT_LOSS_HANDLER_H_
#include "mozilla/WeakPtr.h"
#include "nsCOMPtr.h"
class nsIThread;
class nsITimer;
namespace mozilla {
class WebGLContext;
class WebGLContextLossHandler final : public SupportsWeakPtr<WebGLContextLossHandler>
{
WebGLContext* const mWebGL;
const nsCOMPtr<nsITimer> mTimer; // If we don't hold a ref to the timer, it will think
bool mTimerPending; // that it's been discarded, and be canceled 'for our
bool mShouldRunTimerAgain; // convenience'.
#ifdef DEBUG
nsIThread* const mThread;
#endif
friend class WatchdogTimerEvent;
public:
MOZ_DECLARE_WEAKREFERENCE_TYPENAME(WebGLContextLossHandler)
explicit WebGLContextLossHandler(WebGLContext* webgl);
~WebGLContextLossHandler();
void RunTimer();
private:
void TimerCallback();
};
} // namespace mozilla
#endif // WEBGL_CONTEXT_LOSS_HANDLER_H_