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cb4677e853
Use a self-referential RefPtr instead of manual AddRef/Release. Reuse DisableTimer for when a worker is dead. MozReview-Commit-ID: E1Cv9M7rbe2
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_CONTEXT_LOSS_HANDLER_H_
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#define WEBGL_CONTEXT_LOSS_HANDLER_H_
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#include "mozilla/WeakPtr.h"
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#include "nsCOMPtr.h"
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class nsIThread;
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class nsITimer;
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namespace mozilla {
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class WebGLContext;
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class WebGLContextLossHandler final : public SupportsWeakPtr<WebGLContextLossHandler>
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{
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WebGLContext* const mWebGL;
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const nsCOMPtr<nsITimer> mTimer; // If we don't hold a ref to the timer, it will think
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bool mTimerPending; // that it's been discarded, and be canceled 'for our
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bool mShouldRunTimerAgain; // convenience'.
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#ifdef DEBUG
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nsIThread* const mThread;
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#endif
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friend class WatchdogTimerEvent;
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public:
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MOZ_DECLARE_WEAKREFERENCE_TYPENAME(WebGLContextLossHandler)
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explicit WebGLContextLossHandler(WebGLContext* webgl);
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~WebGLContextLossHandler();
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void RunTimer();
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private:
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void TimerCallback();
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};
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} // namespace mozilla
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#endif // WEBGL_CONTEXT_LOSS_HANDLER_H_
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