gecko-dev/gfx/layers/ipc/AsyncPanZoomController.h
Kartikaya Gupta fd30fdc1ca Bug 885023 - Convert mFrameMetrics.mZoom to a CSSToScreenScale. r=BenWa,k17e
The mFrameMetrics.mZoom was previously a "resolution-independent" zoom,
which meant it had to always be multiplied by the CalculateIntrinsicScale()
value to be useful. This patch converts it to a "resolution-dependent" zoom,
and includes the intrinsic scale multiplier already. This means it needs
to be updated if either the viewport or composition bounds (which determine
the intrinsic scale) change, but there are only a few places where this
happens and it makes the rest of the code cleaner.
2013-08-26 09:50:30 -04:00

678 lines
25 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=4 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_AsyncPanZoomController_h
#define mozilla_layers_AsyncPanZoomController_h
#include "GeckoContentController.h"
#include "mozilla/Attributes.h"
#include "mozilla/Monitor.h"
#include "mozilla/ReentrantMonitor.h"
#include "mozilla/RefPtr.h"
#include "InputData.h"
#include "Axis.h"
#include "TaskThrottler.h"
#include "mozilla/layers/APZCTreeManager.h"
#include "gfx3DMatrix.h"
#include "base/message_loop.h"
namespace mozilla {
namespace layers {
struct ScrollableLayerGuid;
class CompositorParent;
class GestureEventListener;
class ContainerLayer;
class ViewTransform;
/**
* Controller for all panning and zooming logic. Any time a user input is
* detected and it must be processed in some way to affect what the user sees,
* it goes through here. Listens for any input event from InputData and can
* optionally handle nsGUIEvent-derived touch events, but this must be done on
* the main thread. Note that this class completely cross-platform.
*
* Input events originate on the UI thread of the platform that this runs on,
* and are then sent to this class. This class processes the event in some way;
* for example, a touch move will usually lead to a panning of content (though
* of course there are exceptions, such as if content preventDefaults the event,
* or if the target frame is not scrollable). The compositor interacts with this
* class by locking it and querying it for the current transform matrix based on
* the panning and zooming logic that was invoked on the UI thread.
*
* Currently, each outer DOM window (i.e. a website in a tab, but not any
* subframes) has its own AsyncPanZoomController. In the future, to support
* asynchronously scrolled subframes, we want to have one AsyncPanZoomController
* per frame.
*/
class AsyncPanZoomController {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AsyncPanZoomController)
typedef mozilla::MonitorAutoLock MonitorAutoLock;
public:
enum GestureBehavior {
// The platform code is responsible for forwarding gesture events here. We
// will not attempt to generate gesture events from MultiTouchInputs.
DEFAULT_GESTURES,
// An instance of GestureEventListener is used to detect gestures. This is
// handled completely internally within this class.
USE_GESTURE_DETECTOR
};
/**
* Constant describing the tolerance in distance we use, multiplied by the
* device DPI, before we start panning the screen. This is to prevent us from
* accidentally processing taps as touch moves, and from very short/accidental
* touches moving the screen.
*/
static float GetTouchStartTolerance();
AsyncPanZoomController(uint64_t aLayersId,
GeckoContentController* aController,
GestureBehavior aGestures = DEFAULT_GESTURES);
~AsyncPanZoomController();
// --------------------------------------------------------------------------
// These methods must only be called on the gecko thread.
//
/**
* Read the various prefs and do any global initialization for all APZC instances.
* This must be run on the gecko thread before any APZC instances are actually
* used for anything meaningful.
*/
static void InitializeGlobalState();
// --------------------------------------------------------------------------
// These methods must only be called on the controller/UI thread.
//
/**
* General handler for incoming input events. Manipulates the frame metrics
* based on what type of input it is. For example, a PinchGestureEvent will
* cause scaling. This should only be called externally to this class.
* HandleInputEvent() should be used internally.
*/
nsEventStatus ReceiveInputEvent(const InputData& aEvent);
/**
* Updates the composition bounds, i.e. the dimensions of the final size of
* the frame this is tied to during composition onto, in device pixels. In
* general, this will just be:
* { x = 0, y = 0, width = surface.width, height = surface.height }, however
* there is no hard requirement for this.
*/
void UpdateCompositionBounds(const ScreenIntRect& aCompositionBounds);
/**
* We are scrolling a subframe, so disable our machinery until we hit
* a touch end or a new touch start. This prevents us from accidentally
* panning both the subframe and the parent frame.
*
* XXX/bug 775452: We should eventually be supporting async scrollable
* subframes.
*/
void CancelDefaultPanZoom();
/**
* We have found a scrollable subframe, so we need to delay the scrolling
* gesture executed and let subframe do the scrolling first.
*/
void DetectScrollableSubframe();
/**
* Kicks an animation to zoom to a rect. This may be either a zoom out or zoom
* in. The actual animation is done on the compositor thread after being set
* up.
*/
void ZoomToRect(CSSRect aRect);
/**
* If we have touch listeners, this should always be called when we know
* definitively whether or not content has preventDefaulted any touch events
* that have come in. If |aPreventDefault| is true, any touch events in the
* queue will be discarded.
*/
void ContentReceivedTouch(bool aPreventDefault);
/**
* Updates any zoom constraints contained in the <meta name="viewport"> tag.
* We try to obey everything it asks us elsewhere, but here we only handle
* minimum-scale, maximum-scale, and user-scalable.
*/
void UpdateZoomConstraints(bool aAllowZoom,
const mozilla::CSSToScreenScale& aMinScale,
const mozilla::CSSToScreenScale& aMaxScale);
/**
* Schedules a runnable to run on the controller/UI thread at some time
* in the future.
*/
void PostDelayedTask(Task* aTask, int aDelayMs);
// --------------------------------------------------------------------------
// These methods must only be called on the compositor thread.
//
/**
* The compositor calls this when it's about to draw pannable/zoomable content
* and is setting up transforms for compositing the layer tree. This is not
* idempotent. For example, a fling transform can be applied each time this is
* called (though not necessarily). |aSampleTime| is the time that this is
* sampled at; this is used for interpolating animations. Calling this sets a
* new transform in |aNewTransform| which should be multiplied to the transform
* in the shadow layer corresponding to this APZC.
*
* Return value indicates whether or not any currently running animation
* should continue. That is, if true, the compositor should schedule another
* composite.
*/
bool SampleContentTransformForFrame(const TimeStamp& aSampleTime,
ViewTransform* aNewTransform,
ScreenPoint& aScrollOffset);
/**
* A shadow layer update has arrived. |aLayerMetrics| is the new FrameMetrics
* for the container layer corresponding to this APZC.
* |aIsFirstPaint| is a flag passed from the shadow
* layers code indicating that the frame metrics being sent with this call are
* the initial metrics and the initial paint of the frame has just happened.
*/
void NotifyLayersUpdated(const FrameMetrics& aLayerMetrics, bool aIsFirstPaint);
/**
* The platform implementation must set the compositor parent so that we can
* request composites.
*/
void SetCompositorParent(CompositorParent* aCompositorParent);
// --------------------------------------------------------------------------
// These methods can be called from any thread.
//
/**
* Shut down the controller/UI thread state and prepare to be
* deleted (which may happen from any thread).
*/
void Destroy();
/**
* Returns the incremental transformation corresponding to the async pan/zoom
* in progress. That is, when this transform is multiplied with the layer's
* existing transform, it will make the layer appear with the desired pan/zoom
* amount.
*/
ViewTransform GetCurrentAsyncTransform();
/**
* Recalculates the displayport. Ideally, this should paint an area bigger
* than the composite-to dimensions so that when you scroll down, you don't
* checkerboard immediately. This includes a bunch of logic, including
* algorithms to bias painting in the direction of the velocity.
*/
static const CSSRect CalculatePendingDisplayPort(
const FrameMetrics& aFrameMetrics,
const gfx::Point& aVelocity,
const gfx::Point& aAcceleration,
double aEstimatedPaintDuration);
/**
* Send an mozbrowserasyncscroll event.
* *** The monitor must be held while calling this.
*/
void SendAsyncScrollEvent();
/**
* Handler for events which should not be intercepted by the touch listener.
* Does the work for ReceiveInputEvent().
*/
nsEventStatus HandleInputEvent(const InputData& aEvent);
/**
* Returns true if this APZC instance is for the layer identified by the guid.
*/
bool Matches(const ScrollableLayerGuid& aGuid);
/**
* Sync panning and zooming animation using a fixed frame time.
* This will ensure that we animate the APZC correctly with other external
* animations to the same timestamp.
*/
static void SetFrameTime(const TimeStamp& aMilliseconds);
/**
* Update mFrameMetrics.mScrollOffset to the given offset.
* This is necessary in cases where a scroll is not caused by user
* input (for example, a content scrollTo()).
*/
void UpdateScrollOffset(const CSSPoint& aScrollOffset);
/**
* Cancels any currently running animation. Note that all this does is set the
* state of the AsyncPanZoomController back to NOTHING, but it is the
* animation's responsibility to check this before advancing.
*/
void CancelAnimation();
protected:
/**
* Helper method for touches beginning. Sets everything up for panning and any
* multitouch gestures.
*/
nsEventStatus OnTouchStart(const MultiTouchInput& aEvent);
/**
* Helper method for touches moving. Does any transforms needed when panning.
*/
nsEventStatus OnTouchMove(const MultiTouchInput& aEvent);
/**
* Helper method for touches ending. Redraws the screen if necessary and does
* any cleanup after a touch has ended.
*/
nsEventStatus OnTouchEnd(const MultiTouchInput& aEvent);
/**
* Helper method for touches being cancelled. Treated roughly the same as a
* touch ending (OnTouchEnd()).
*/
nsEventStatus OnTouchCancel(const MultiTouchInput& aEvent);
/**
* Helper method for scales beginning. Distinct from the OnTouch* handlers in
* that this implies some outside implementation has determined that the user
* is pinching.
*/
nsEventStatus OnScaleBegin(const PinchGestureInput& aEvent);
/**
* Helper method for scaling. As the user moves their fingers when pinching,
* this changes the scale of the page.
*/
nsEventStatus OnScale(const PinchGestureInput& aEvent);
/**
* Helper method for scales ending. Redraws the screen if necessary and does
* any cleanup after a scale has ended.
*/
nsEventStatus OnScaleEnd(const PinchGestureInput& aEvent);
/**
* Helper method for long press gestures.
*
* XXX: Implement this.
*/
nsEventStatus OnLongPress(const TapGestureInput& aEvent);
/**
* Helper method for single tap gestures.
*
* XXX: Implement this.
*/
nsEventStatus OnSingleTapUp(const TapGestureInput& aEvent);
/**
* Helper method for a single tap confirmed.
*
* XXX: Implement this.
*/
nsEventStatus OnSingleTapConfirmed(const TapGestureInput& aEvent);
/**
* Helper method for double taps.
*
* XXX: Implement this.
*/
nsEventStatus OnDoubleTap(const TapGestureInput& aEvent);
/**
* Helper method to cancel any gesture currently going to Gecko. Used
* primarily when a user taps the screen over some clickable content but then
* pans down instead of letting go (i.e. to cancel a previous touch so that a
* new one can properly take effect.
*/
nsEventStatus OnCancelTap(const TapGestureInput& aEvent);
/**
* Scrolls the viewport by an X,Y offset.
*/
void ScrollBy(const CSSPoint& aOffset);
/**
* Scales the viewport by an amount (note that it multiplies this scale in to
* the current scale, it doesn't set it to |aScale|). Also considers a focus
* point so that the page zooms outward from that point.
*
* XXX: Fix focus point calculations.
*/
void ScaleWithFocus(const mozilla::CSSToScreenScale& aScale,
const ScreenPoint& aFocus);
/**
* Schedules a composite on the compositor thread. Wrapper for
* CompositorParent::ScheduleRenderOnCompositorThread().
*/
void ScheduleComposite();
/**
* Gets the displacement of the current touch since it began. That is, it is
* the distance between the current position and the initial position of the
* current touch (this only makes sense if a touch is currently happening and
* OnTouchMove() is being invoked).
*/
float PanDistance();
/**
* Gets a vector of the velocities of each axis.
*/
const gfx::Point GetVelocityVector();
/**
* Gets a vector of the acceleration factors of each axis.
*/
const gfx::Point GetAccelerationVector();
/**
* Gets a reference to the first SingleTouchData from a MultiTouchInput. This
* gets only the first one and assumes the rest are either missing or not
* relevant.
*/
SingleTouchData& GetFirstSingleTouch(const MultiTouchInput& aEvent);
/**
* Sets up anything needed for panning. This takes us out of the "TOUCHING"
* state and starts actually panning us.
*/
void StartPanning(const MultiTouchInput& aStartPoint);
/**
* Wrapper for Axis::UpdateWithTouchAtDevicePoint(). Calls this function for
* both axes and factors in the time delta from the last update.
*/
void UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent);
/**
* Does any panning required due to a new touch event.
*/
void TrackTouch(const MultiTouchInput& aEvent);
/**
* Attempts to enlarge the displayport along a single axis. Returns whether or
* not the displayport was enlarged. This will fail in circumstances where the
* velocity along that axis is not high enough to need any changes. The
* displayport metrics are expected to be passed into |aDisplayPortOffset| and
* |aDisplayPortLength|. If enlarged, these will be updated with the new
* metrics.
*/
static bool EnlargeDisplayPortAlongAxis(float aSkateSizeMultiplier,
double aEstimatedPaintDuration,
float aCompositionBounds,
float aVelocity,
float aAcceleration,
float* aDisplayPortOffset,
float* aDisplayPortLength);
/**
* Utility function to send updated FrameMetrics to Gecko so that it can paint
* the displayport area. Calls into GeckoContentController to do the actual
* work. Note that only one paint request can be active at a time. If a paint
* request is made while a paint is currently happening, it gets queued up. If
* a new paint request arrives before a paint is completed, the old request
* gets discarded.
*/
void RequestContentRepaint();
/**
* Advances a fling by an interpolated amount based on the passed in |aDelta|.
* This should be called whenever sampling the content transform for this
* frame. Returns true if the fling animation should be advanced by one frame,
* or false if there is no fling or the fling has ended.
*/
bool DoFling(const TimeDuration& aDelta);
/**
* Gets the current frame metrics. This is *not* the Gecko copy stored in the
* layers code.
*/
const FrameMetrics& GetFrameMetrics();
/**
* Timeout function for touch listeners. This should be called on a timer
* after we get our first touch event in a batch, under the condition that we
* have touch listeners. If a notification comes indicating whether or not
* content preventDefaulted a series of touch events before the timeout, the
* timeout should be cancelled.
*/
void TimeoutTouchListeners();
/**
* Utility function that sets the zoom and resolution simultaneously. This is
* useful when we want to repaint at the current zoom level.
*
* *** The monitor must be held while calling this.
*/
void SetZoomAndResolution(const mozilla::CSSToScreenScale& aZoom);
/**
* Timeout function for mozbrowserasyncscroll event. Because we throttle
* mozbrowserasyncscroll events in some conditions, this function ensures
* that the last mozbrowserasyncscroll event will be fired after a period of
* time.
*/
void FireAsyncScrollOnTimeout();
private:
enum PanZoomState {
NOTHING, /* no touch-start events received */
FLING, /* all touches removed, but we're still scrolling page */
TOUCHING, /* one touch-start event received */
PANNING, /* panning the frame */
PINCHING, /* nth touch-start, where n > 1. this mode allows pan and zoom */
ANIMATING_ZOOM, /* animated zoom to a new rect */
WAITING_LISTENERS, /* a state halfway between NOTHING and TOUCHING - the user has
put a finger down, but we don't yet know if a touch listener has
prevented the default actions yet. we still need to abort animations. */
};
/**
* Helper to set the current state. Holds the monitor before actually setting
* it. If the monitor is already held by the current thread, it is safe to
* instead use: |mState = NEWSTATE;|
*/
void SetState(PanZoomState aState);
uint64_t mLayersId;
nsRefPtr<CompositorParent> mCompositorParent;
TaskThrottler mPaintThrottler;
/* Access to the following two fields is protected by the mRefPtrMonitor,
since they are accessed on the UI thread but can be cleared on the
compositor thread. */
nsRefPtr<GeckoContentController> mGeckoContentController;
nsRefPtr<GestureEventListener> mGestureEventListener;
Monitor mRefPtrMonitor;
/* Utility functions that return a addrefed pointer to the corresponding fields. */
already_AddRefed<GeckoContentController> GetGeckoContentController();
already_AddRefed<GestureEventListener> GetGestureEventListener();
protected:
// Both |mFrameMetrics| and |mLastContentPaintMetrics| are protected by the
// monitor. Do not read from or modify either of them without locking.
FrameMetrics mFrameMetrics;
// Protects |mFrameMetrics|, |mLastContentPaintMetrics|, and |mState|.
// Before manipulating |mFrameMetrics| or |mLastContentPaintMetrics|, the
// monitor should be held. When setting |mState|, either the SetState()
// function can be used, or the monitor can be held and then |mState| updated.
ReentrantMonitor mMonitor;
private:
// Metrics of the container layer corresponding to this APZC. This is
// stored here so that it is accessible from the UI/controller thread.
// These are the metrics at last content paint, the most recent
// values we were notified of in NotifyLayersUpdate(). Since it represents
// the Gecko state, it should be used as a basis for untransformation when
// sending messages back to Gecko.
FrameMetrics mLastContentPaintMetrics;
// The last metrics that we requested a paint for. These are used to make sure
// that we're not requesting a paint of the same thing that's already drawn.
// If we don't do this check, we don't get a ShadowLayersUpdated back.
FrameMetrics mLastPaintRequestMetrics;
// Old metrics from before we started a zoom animation. This is only valid
// when we are in the "ANIMATED_ZOOM" state. This is used so that we can
// interpolate between the start and end frames. We only use the
// |mViewportScrollOffset| and |mResolution| fields on this.
FrameMetrics mStartZoomToMetrics;
// Target metrics for a zoom to animation. This is only valid when we are in
// the "ANIMATED_ZOOM" state. We only use the |mViewportScrollOffset| and
// |mResolution| fields on this.
FrameMetrics mEndZoomToMetrics;
nsTArray<MultiTouchInput> mTouchQueue;
CancelableTask* mTouchListenerTimeoutTask;
AxisX mX;
AxisY mY;
// Most up-to-date constraints on zooming. These should always be reasonable
// values; for example, allowing a min zoom of 0.0 can cause very bad things
// to happen.
bool mAllowZoom;
mozilla::CSSToScreenScale mMinZoom;
mozilla::CSSToScreenScale mMaxZoom;
// The last time the compositor has sampled the content transform for this
// frame.
TimeStamp mLastSampleTime;
// The last time a touch event came through on the UI thread.
uint32_t mLastEventTime;
// Start time of an animation. This is used for a zoom to animation to mark
// the beginning.
TimeStamp mAnimationStartTime;
// Stores the previous focus point if there is a pinch gesture happening. Used
// to allow panning by moving multiple fingers (thus moving the focus point).
ScreenPoint mLastZoomFocus;
// Stores the state of panning and zooming this frame. This is protected by
// |mMonitor|; that is, it should be held whenever this is updated.
PanZoomState mState;
// The last time and offset we fire the mozbrowserasyncscroll event when
// compositor has sampled the content transform for this frame.
TimeStamp mLastAsyncScrollTime;
CSSPoint mLastAsyncScrollOffset;
// The current offset drawn on the screen, it may not be sent since we have
// throttling policy for mozbrowserasyncscroll event.
CSSPoint mCurrentAsyncScrollOffset;
// The delay task triggered by the throttling mozbrowserasyncscroll event
// ensures the last mozbrowserasyncscroll event is always been fired.
CancelableTask* mAsyncScrollTimeoutTask;
// Flag used to determine whether or not we should disable handling of the
// next batch of touch events. This is used for sync scrolling of subframes.
bool mDisableNextTouchBatch;
// Flag used to determine whether or not we should try to enter the
// WAITING_LISTENERS state. This is used in the case that we are processing a
// queued up event block. If set, this means that we are handling this queue
// and we don't want to queue the events back up again.
bool mHandlingTouchQueue;
// Flag used to determine whether or not we should try scrolling by
// BrowserElementScrolling first. If set, we delay delivering
// touchmove events to GestureListener until BrowserElementScrolling
// decides whether it wants to handle panning for this touch series.
bool mDelayPanning;
friend class Axis;
/* The functions and members in this section are used to build a tree
* structure out of APZC instances. This tree can only be walked or
* manipulated while holding the lock in the associated APZCTreeManager
* instance.
*/
public:
void SetLastChild(AsyncPanZoomController* child) {
mLastChild = child;
if (child) {
child->mParent = this;
}
}
void SetPrevSibling(AsyncPanZoomController* sibling) {
mPrevSibling = sibling;
if (sibling) {
sibling->mParent = mParent;
}
}
AsyncPanZoomController* GetLastChild() const { return mLastChild; }
AsyncPanZoomController* GetPrevSibling() const { return mPrevSibling; }
AsyncPanZoomController* GetParent() const { return mParent; }
/* Returns true if there is no APZC higher in the tree with the same
* layers id.
*/
bool IsRootForLayersId() const {
return !mParent || (mParent->mLayersId != mLayersId);
}
private:
nsRefPtr<AsyncPanZoomController> mLastChild;
nsRefPtr<AsyncPanZoomController> mPrevSibling;
nsRefPtr<AsyncPanZoomController> mParent;
/* The functions and members in this section are used to maintain the
* area that this APZC instance is responsible for. This is used when
* hit-testing to see which APZC instance should handle touch events.
*/
public:
void SetLayerHitTestData(const LayerRect& aRect, const gfx3DMatrix& aTransformToLayer,
const gfx3DMatrix& aTransformForLayer) {
mVisibleRect = aRect;
mAncestorTransform = aTransformToLayer;
mCSSTransform = aTransformForLayer;
}
gfx3DMatrix GetAncestorTransform() const {
return mAncestorTransform;
}
gfx3DMatrix GetCSSTransform() const {
return mCSSTransform;
}
bool VisibleRegionContains(const LayerPoint& aPoint) const {
return mVisibleRect.Contains(aPoint);
}
private:
/* This is the viewport of the layer that this APZC corresponds to, in
* layer pixels. It position here does not account for any transformations
* applied to any layers, whether they are CSS transforms or async
* transforms. */
LayerRect mVisibleRect;
/* This is the cumulative CSS transform for all the layers between the parent
* APZC and this one (not inclusive) */
gfx3DMatrix mAncestorTransform;
/* This is the CSS transform for this APZC's layer. */
gfx3DMatrix mCSSTransform;
};
}
}
#endif // mozilla_layers_PanZoomController_h