gecko-dev/gfx/gl/SharedSurfaceGL.h
Wes Kocher df8b1437b6 Backed out 6 changesets (bug 877115) for mochitest-1 and reftest orange on this CLOSED TREE
Backed out changeset 65ad9d8860d6 (bug 877115)
Backed out changeset bf8095c168fb (bug 877115)
Backed out changeset 290ad5863615 (bug 877115)
Backed out changeset 4488ec28910e (bug 877115)
Backed out changeset 45f8859c6fd6 (bug 877115)
Backed out changeset 111cc426fa9e (bug 877115)
2013-12-16 16:33:07 -08:00

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6.9 KiB
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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SHARED_SURFACE_GL_H_
#define SHARED_SURFACE_GL_H_
#include "SharedSurface.h"
#include "SurfaceFactory.h"
#include "SurfaceTypes.h"
#include "GLContextTypes.h"
#include "nsAutoPtr.h"
#include "gfxTypes.h"
#include "mozilla/Mutex.h"
#include <queue>
// Forwards:
class gfxImageSurface;
namespace mozilla {
namespace gl {
class GLContext;
}
}
namespace mozilla {
namespace gl {
class SurfaceFactory_GL;
class SharedSurface_GL
: public gfx::SharedSurface
{
protected:
typedef class gfx::SharedSurface SharedSurface;
typedef gfx::SharedSurfaceType SharedSurfaceType;
typedef gfx::APITypeT APITypeT;
typedef gfx::AttachmentType AttachmentType;
GLContext* const mGL;
SharedSurface_GL(SharedSurfaceType type,
AttachmentType attachType,
GLContext* gl,
const gfxIntSize& size,
bool hasAlpha)
: SharedSurface(type, APITypeT::OpenGL, attachType, size, hasAlpha)
, mGL(gl)
{}
public:
static void Copy(SharedSurface_GL* src, SharedSurface_GL* dest,
SurfaceFactory_GL* factory);
static SharedSurface_GL* Cast(SharedSurface* surf) {
MOZ_ASSERT(surf->APIType() == APITypeT::OpenGL);
return (SharedSurface_GL*)surf;
}
virtual bool ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid *pixels) {
return false;
}
virtual void LockProd();
virtual void UnlockProd();
GLContext* GL() const {
return mGL;
}
};
class SurfaceFactory_GL
: public gfx::SurfaceFactory
{
protected:
typedef struct gfx::SurfaceCaps SurfaceCaps;
typedef class gfx::SurfaceFactory SurfaceFactory;
typedef class gfx::SharedSurface SharedSurface;
typedef gfx::SharedSurfaceType SharedSurfaceType;
GLContext* const mGL;
const GLFormats mFormats;
SurfaceCaps mDrawCaps;
SurfaceCaps mReadCaps;
// This uses ChooseBufferBits to pick drawBits/readBits.
SurfaceFactory_GL(GLContext* gl,
SharedSurfaceType type,
const SurfaceCaps& caps);
virtual void ChooseBufferBits(const SurfaceCaps& caps,
SurfaceCaps& drawCaps,
SurfaceCaps& readCaps) const;
public:
GLContext* GL() const {
return mGL;
}
const GLFormats& Formats() const {
return mFormats;
}
const SurfaceCaps& DrawCaps() const {
return mDrawCaps;
}
const SurfaceCaps& ReadCaps() const {
return mReadCaps;
}
};
// For readback and bootstrapping:
class SharedSurface_Basic
: public SharedSurface_GL
{
public:
static SharedSurface_Basic* Create(GLContext* gl,
const GLFormats& formats,
const gfxIntSize& size,
bool hasAlpha);
static SharedSurface_Basic* Cast(SharedSurface* surf) {
MOZ_ASSERT(surf->Type() == SharedSurfaceType::Basic);
return (SharedSurface_Basic*)surf;
}
protected:
const GLuint mTex;
nsRefPtr<gfxImageSurface> mData;
SharedSurface_Basic(GLContext* gl,
const gfxIntSize& size,
bool hasAlpha,
gfxImageFormat format,
GLuint tex);
public:
virtual ~SharedSurface_Basic();
virtual void LockProdImpl() {}
virtual void UnlockProdImpl() {}
virtual void Fence();
virtual bool WaitSync() {
// Since we already store the data in Fence, we're always done already.
return true;
}
virtual GLuint Texture() const {
return mTex;
}
// Implementation-specific functions below:
gfxImageSurface* GetData() {
return mData;
}
};
class SurfaceFactory_Basic
: public SurfaceFactory_GL
{
public:
SurfaceFactory_Basic(GLContext* gl, const SurfaceCaps& caps)
: SurfaceFactory_GL(gl, SharedSurfaceType::Basic, caps)
{}
virtual SharedSurface* CreateShared(const gfxIntSize& size) {
bool hasAlpha = mReadCaps.alpha;
return SharedSurface_Basic::Create(mGL, mFormats, size, hasAlpha);
}
};
// Using shared GL textures:
class SharedSurface_GLTexture
: public SharedSurface_GL
{
public:
static SharedSurface_GLTexture* Create(GLContext* prodGL,
GLContext* consGL,
const GLFormats& formats,
const gfxIntSize& size,
bool hasAlpha);
static SharedSurface_GLTexture* Cast(SharedSurface* surf) {
MOZ_ASSERT(surf->Type() == SharedSurfaceType::GLTextureShare);
return (SharedSurface_GLTexture*)surf;
}
protected:
GLContext* mConsGL;
const GLuint mTex;
GLsync mSync;
mutable Mutex mMutex;
SharedSurface_GLTexture(GLContext* prodGL,
GLContext* consGL,
const gfxIntSize& size,
bool hasAlpha,
GLuint tex)
: SharedSurface_GL(SharedSurfaceType::GLTextureShare,
AttachmentType::GLTexture,
prodGL,
size,
hasAlpha)
, mConsGL(consGL)
, mTex(tex)
, mSync(0)
, mMutex("SharedSurface_GLTexture mutex")
{
}
public:
virtual ~SharedSurface_GLTexture();
virtual void LockProdImpl() {}
virtual void UnlockProdImpl() {}
virtual void Fence();
virtual bool WaitSync();
virtual GLuint Texture() const {
return mTex;
}
// Custom:
void SetConsumerGL(GLContext* consGL);
};
class SurfaceFactory_GLTexture
: public SurfaceFactory_GL
{
protected:
GLContext* const mConsGL;
public:
// If we don't know `consGL` at construction time, use `nullptr`, and call
// `SetConsumerGL()` on each `SharedSurface_GLTexture` before calling its
// `WaitSync()`.
SurfaceFactory_GLTexture(GLContext* prodGL,
GLContext* consGL,
const SurfaceCaps& caps)
: SurfaceFactory_GL(prodGL, SharedSurfaceType::GLTextureShare, caps)
, mConsGL(consGL)
{
MOZ_ASSERT(consGL != prodGL);
}
virtual SharedSurface* CreateShared(const gfxIntSize& size) {
bool hasAlpha = mReadCaps.alpha;
return SharedSurface_GLTexture::Create(mGL, mConsGL, mFormats, size, hasAlpha);
}
};
} /* namespace gfx */
} /* namespace mozilla */
#endif /* SHARED_SURFACE_GL_H_ */