gecko-dev/gfx/2d/DrawTargetD2D1.cpp
Bas Schouten fdee1bb880 Bug 1083245: Pop all clips before copying to the destination blending surface. r=jrmuizel
We need to pop the clips from the decide context before flushing and copying to the destination blending surface, otherwise drawing commands executed on a pushed layer for clipping will not be realized on the destination surface for blending.

Note that this fixes most situation, but in the case of doing custom blending to an area of a surface which is not opaque while having a complex clip pushed this will still lead to some artifacts. I haven't seen this be a problem in practice though.
2015-02-04 22:03:21 +01:00

1399 lines
43 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <initguid.h>
#include "DrawTargetD2D1.h"
#include "DrawTargetD2D.h"
#include "FilterNodeSoftware.h"
#include "GradientStopsD2D.h"
#include "SourceSurfaceD2D1.h"
#include "SourceSurfaceD2D.h"
#include "RadialGradientEffectD2D1.h"
#include "HelpersD2D.h"
#include "FilterNodeD2D1.h"
#include "Tools.h"
using namespace std;
namespace mozilla {
namespace gfx {
uint64_t DrawTargetD2D1::mVRAMUsageDT;
uint64_t DrawTargetD2D1::mVRAMUsageSS;
ID2D1Factory1* DrawTargetD2D1::mFactory = nullptr;
ID2D1Factory1 *D2DFactory1()
{
return DrawTargetD2D1::factory();
}
DrawTargetD2D1::DrawTargetD2D1()
: mClipsArePushed(false)
{
}
DrawTargetD2D1::~DrawTargetD2D1()
{
PopAllClips();
if (mSnapshot) {
// We may hold the only reference. MarkIndependent will clear mSnapshot;
// keep the snapshot object alive so it doesn't get destroyed while
// MarkIndependent is running.
RefPtr<SourceSurfaceD2D1> deathGrip = mSnapshot;
// mSnapshot can be treated as independent of this DrawTarget since we know
// this DrawTarget won't change again.
deathGrip->MarkIndependent();
// mSnapshot will be cleared now.
}
mDC->EndDraw();
// Targets depending on us can break that dependency, since we're obviously not going to
// be modified in the future.
for (auto iter = mDependentTargets.begin();
iter != mDependentTargets.end(); iter++) {
(*iter)->mDependingOnTargets.erase(this);
}
// Our dependencies on other targets no longer matter.
for (TargetSet::iterator iter = mDependingOnTargets.begin();
iter != mDependingOnTargets.end(); iter++) {
(*iter)->mDependentTargets.erase(this);
}
}
TemporaryRef<SourceSurface>
DrawTargetD2D1::Snapshot()
{
if (mSnapshot) {
return mSnapshot;
}
PopAllClips();
mDC->Flush();
mSnapshot = new SourceSurfaceD2D1(mBitmap, mDC, mFormat, mSize, this);
return mSnapshot;
}
void
DrawTargetD2D1::Flush()
{
mDC->Flush();
// We no longer depend on any target.
for (TargetSet::iterator iter = mDependingOnTargets.begin();
iter != mDependingOnTargets.end(); iter++) {
(*iter)->mDependentTargets.erase(this);
}
mDependingOnTargets.clear();
}
void
DrawTargetD2D1::DrawSurface(SourceSurface *aSurface,
const Rect &aDest,
const Rect &aSource,
const DrawSurfaceOptions &aSurfOptions,
const DrawOptions &aOptions)
{
PrepareForDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
D2D1_RECT_F samplingBounds;
if (aSurfOptions.mSamplingBounds == SamplingBounds::BOUNDED) {
samplingBounds = D2DRect(aSource);
} else {
samplingBounds = D2D1::RectF(0, 0, Float(aSurface->GetSize().width), Float(aSurface->GetSize().height));
}
Float xScale = aDest.width / aSource.width;
Float yScale = aDest.height / aSource.height;
RefPtr<ID2D1ImageBrush> brush;
// Here we scale the source pattern up to the size and position where we want
// it to be.
Matrix transform;
transform.PreTranslate(aDest.x - aSource.x * xScale, aDest.y - aSource.y * yScale);
transform.PreScale(xScale, yScale);
RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, transform, ExtendMode::CLAMP);
if (!image) {
gfxWarning() << *this << ": Unable to get D2D image for surface.";
return;
}
RefPtr<ID2D1Bitmap> bitmap;
if (aSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
// If this is called with a DataSourceSurface it might do a partial upload
// that our DrawBitmap call doesn't support.
image->QueryInterface((ID2D1Bitmap**)byRef(bitmap));
}
if (bitmap && aSurfOptions.mSamplingBounds == SamplingBounds::UNBOUNDED) {
mDC->DrawBitmap(bitmap, D2DRect(aDest), aOptions.mAlpha, D2DFilter(aSurfOptions.mFilter), D2DRect(aSource));
} else {
// This has issues ignoring the alpha channel on windows 7 with images marked opaque.
MOZ_ASSERT(aSurface->GetFormat() != SurfaceFormat::B8G8R8X8);
mDC->CreateImageBrush(image,
D2D1::ImageBrushProperties(samplingBounds,
D2D1_EXTEND_MODE_CLAMP,
D2D1_EXTEND_MODE_CLAMP,
D2DInterpolationMode(aSurfOptions.mFilter)),
D2D1::BrushProperties(aOptions.mAlpha, D2DMatrix(transform)),
byRef(brush));
mDC->FillRectangle(D2DRect(aDest), brush);
}
FinalizeDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
}
void
DrawTargetD2D1::DrawFilter(FilterNode *aNode,
const Rect &aSourceRect,
const Point &aDestPoint,
const DrawOptions &aOptions)
{
if (aNode->GetBackendType() != FILTER_BACKEND_DIRECT2D1_1) {
gfxWarning() << *this << ": Incompatible filter passed to DrawFilter.";
return;
}
PrepareForDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
FilterNodeD2D1* node = static_cast<FilterNodeD2D1*>(aNode);
node->WillDraw(this);
mDC->DrawImage(node->OutputEffect(), D2DPoint(aDestPoint), D2DRect(aSourceRect));
FinalizeDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
}
void
DrawTargetD2D1::DrawSurfaceWithShadow(SourceSurface *aSurface,
const Point &aDest,
const Color &aColor,
const Point &aOffset,
Float aSigma,
CompositionOp aOperator)
{
MarkChanged();
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
Matrix mat;
RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, mat, ExtendMode::CLAMP);
if (!image) {
gfxWarning() << "Couldn't get image for surface.";
return;
}
if (!mat.IsIdentity()) {
gfxDebug() << *this << ": At this point complex partial uploads are not supported for Shadow surfaces.";
return;
}
// Step 1, create the shadow effect.
RefPtr<ID2D1Effect> shadowEffect;
mDC->CreateEffect(CLSID_D2D1Shadow, byRef(shadowEffect));
shadowEffect->SetInput(0, image);
shadowEffect->SetValue(D2D1_SHADOW_PROP_BLUR_STANDARD_DEVIATION, aSigma);
D2D1_VECTOR_4F color = { aColor.r, aColor.g, aColor.b, aColor.a };
shadowEffect->SetValue(D2D1_SHADOW_PROP_COLOR, color);
D2D1_POINT_2F shadowPoint = D2DPoint(aDest + aOffset);
mDC->DrawImage(shadowEffect, &shadowPoint, nullptr, D2D1_INTERPOLATION_MODE_LINEAR, D2DCompositionMode(aOperator));
D2D1_POINT_2F imgPoint = D2DPoint(aDest);
mDC->DrawImage(image, &imgPoint, nullptr, D2D1_INTERPOLATION_MODE_LINEAR, D2DCompositionMode(aOperator));
}
void
DrawTargetD2D1::ClearRect(const Rect &aRect)
{
MarkChanged();
PopAllClips();
PushClipRect(aRect);
if (mTransformDirty ||
!mTransform.IsIdentity()) {
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
}
D2D1_RECT_F clipRect;
bool isPixelAligned;
if (mTransform.IsRectilinear() &&
GetDeviceSpaceClipRect(clipRect, isPixelAligned)) {
mDC->PushAxisAlignedClip(clipRect, isPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
mDC->Clear();
mDC->PopAxisAlignedClip();
PopClip();
return;
}
mDC->SetTarget(mTempBitmap);
mDC->Clear();
IntRect addClipRect;
RefPtr<ID2D1Geometry> geom = GetClippedGeometry(&addClipRect);
RefPtr<ID2D1SolidColorBrush> brush;
mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White), byRef(brush));
mDC->PushAxisAlignedClip(D2D1::RectF(addClipRect.x, addClipRect.y, addClipRect.XMost(), addClipRect.YMost()), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
mDC->FillGeometry(geom, brush);
mDC->PopAxisAlignedClip();
mDC->SetTarget(mBitmap);
mDC->DrawImage(mTempBitmap, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_DESTINATION_OUT);
PopClip();
return;
}
void
DrawTargetD2D1::MaskSurface(const Pattern &aSource,
SourceSurface *aMask,
Point aOffset,
const DrawOptions &aOptions)
{
MarkChanged();
RefPtr<ID2D1Bitmap> bitmap;
RefPtr<ID2D1Image> image = GetImageForSurface(aMask, ExtendMode::CLAMP);
if (!image) {
gfxWarning() << "Failed to get image for surface.";
return;
}
PrepareForDrawing(aOptions.mCompositionOp, aSource);
// FillOpacityMask only works if the antialias mode is MODE_ALIASED
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
IntSize size = aMask->GetSize();
Rect maskRect = Rect(0.f, 0.f, Float(size.width), Float(size.height));
image->QueryInterface((ID2D1Bitmap**)&bitmap);
if (!bitmap) {
gfxWarning() << "FillOpacityMask only works with Bitmap source surfaces.";
return;
}
Rect dest = Rect(aOffset.x, aOffset.y, Float(size.width), Float(size.height));
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aSource, aOptions.mAlpha);
mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS, D2DRect(dest), D2DRect(maskRect));
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
FinalizeDrawing(aOptions.mCompositionOp, aSource);
}
void
DrawTargetD2D1::CopySurface(SourceSurface *aSurface,
const IntRect &aSourceRect,
const IntPoint &aDestination)
{
MarkChanged();
PopAllClips();
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
Matrix mat;
RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, mat, ExtendMode::CLAMP);
if (!image) {
gfxWarning() << "Couldn't get image for surface.";
return;
}
if (!mat.IsIdentity()) {
gfxDebug() << *this << ": At this point complex partial uploads are not supported for CopySurface.";
return;
}
if (mFormat == SurfaceFormat::A8) {
RefPtr<ID2D1Bitmap> bitmap;
image->QueryInterface((ID2D1Bitmap**)byRef(bitmap));
mDC->PushAxisAlignedClip(D2D1::RectF(aDestination.x, aDestination.y,
aDestination.x + aSourceRect.width,
aDestination.y + aSourceRect.height),
D2D1_ANTIALIAS_MODE_ALIASED);
mDC->Clear();
mDC->PopAxisAlignedClip();
RefPtr<ID2D1SolidColorBrush> brush;
mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White),
D2D1::BrushProperties(), byRef(brush));
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS);
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
return;
}
mDC->DrawImage(image, D2D1::Point2F(Float(aDestination.x), Float(aDestination.y)),
D2D1::RectF(Float(aSourceRect.x), Float(aSourceRect.y),
Float(aSourceRect.XMost()), Float(aSourceRect.YMost())),
D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
}
void
DrawTargetD2D1::FillRect(const Rect &aRect,
const Pattern &aPattern,
const DrawOptions &aOptions)
{
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
mDC->FillRectangle(D2DRect(aRect), brush);
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
}
void
DrawTargetD2D1::StrokeRect(const Rect &aRect,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aOptions)
{
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
mDC->DrawRectangle(D2DRect(aRect), brush, aStrokeOptions.mLineWidth, strokeStyle);
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
}
void
DrawTargetD2D1::StrokeLine(const Point &aStart,
const Point &aEnd,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aOptions)
{
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
mDC->DrawLine(D2DPoint(aStart), D2DPoint(aEnd), brush, aStrokeOptions.mLineWidth, strokeStyle);
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
}
void
DrawTargetD2D1::Stroke(const Path *aPath,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aOptions)
{
if (aPath->GetBackendType() != BackendType::DIRECT2D1_1) {
gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
return;
}
const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
mDC->DrawGeometry(d2dPath->mGeometry, brush, aStrokeOptions.mLineWidth, strokeStyle);
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
}
void
DrawTargetD2D1::Fill(const Path *aPath,
const Pattern &aPattern,
const DrawOptions &aOptions)
{
if (aPath->GetBackendType() != BackendType::DIRECT2D1_1) {
gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
return;
}
const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
mDC->FillGeometry(d2dPath->mGeometry, brush);
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
}
void
DrawTargetD2D1::FillGlyphs(ScaledFont *aFont,
const GlyphBuffer &aBuffer,
const Pattern &aPattern,
const DrawOptions &aOptions,
const GlyphRenderingOptions *aRenderingOptions)
{
if (aFont->GetType() != FontType::DWRITE) {
gfxDebug() << *this << ": Ignoring drawing call for incompatible font.";
return;
}
ScaledFontDWrite *font = static_cast<ScaledFontDWrite*>(aFont);
IDWriteRenderingParams *params = nullptr;
if (aRenderingOptions) {
if (aRenderingOptions->GetType() != FontType::DWRITE) {
gfxDebug() << *this << ": Ignoring incompatible GlyphRenderingOptions.";
// This should never happen.
MOZ_ASSERT(false);
} else {
params = static_cast<const GlyphRenderingOptionsDWrite*>(aRenderingOptions)->mParams;
}
}
AntialiasMode aaMode = font->GetDefaultAAMode();
if (aOptions.mAntialiasMode != AntialiasMode::DEFAULT) {
aaMode = aOptions.mAntialiasMode;
}
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
bool forceClearType = false;
if (mFormat == SurfaceFormat::B8G8R8A8 && mPermitSubpixelAA &&
aOptions.mCompositionOp == CompositionOp::OP_OVER && aaMode == AntialiasMode::SUBPIXEL) {
forceClearType = true;
}
D2D1_TEXT_ANTIALIAS_MODE d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
switch (aaMode) {
case AntialiasMode::NONE:
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
break;
case AntialiasMode::GRAY:
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
break;
case AntialiasMode::SUBPIXEL:
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
break;
default:
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
}
if (d2dAAMode == D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE &&
mFormat != SurfaceFormat::B8G8R8X8 && !forceClearType) {
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
}
mDC->SetTextAntialiasMode(d2dAAMode);
if (params != mTextRenderingParams) {
mDC->SetTextRenderingParams(params);
mTextRenderingParams = params;
}
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
AutoDWriteGlyphRun autoRun;
DWriteGlyphRunFromGlyphs(aBuffer, font, &autoRun);
if (brush) {
mDC->DrawGlyphRun(D2D1::Point2F(), &autoRun, brush);
}
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
}
void
DrawTargetD2D1::Mask(const Pattern &aSource,
const Pattern &aMask,
const DrawOptions &aOptions)
{
PrepareForDrawing(aOptions.mCompositionOp, aSource);
RefPtr<ID2D1Brush> source = CreateBrushForPattern(aSource, aOptions.mAlpha);
RefPtr<ID2D1Brush> mask = CreateBrushForPattern(aMask, 1.0f);
mDC->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), nullptr,
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
D2D1::IdentityMatrix(),
1.0f, mask),
nullptr);
Rect rect(0, 0, (Float)mSize.width, (Float)mSize.height);
Matrix mat = mTransform;
mat.Invert();
mDC->FillRectangle(D2DRect(mat.TransformBounds(rect)), source);
mDC->PopLayer();
FinalizeDrawing(aOptions.mCompositionOp, aSource);
}
void
DrawTargetD2D1::PushClip(const Path *aPath)
{
if (aPath->GetBackendType() != BackendType::DIRECT2D1_1) {
gfxDebug() << *this << ": Ignoring clipping call for incompatible path.";
return;
}
mCurrentClippedGeometry = nullptr;
RefPtr<PathD2D> pathD2D = static_cast<PathD2D*>(const_cast<Path*>(aPath));
PushedClip clip;
clip.mTransform = D2DMatrix(mTransform);
clip.mPath = pathD2D;
pathD2D->mGeometry->GetBounds(clip.mTransform, &clip.mBounds);
mPushedClips.push_back(clip);
// The transform of clips is relative to the world matrix, since we use the total
// transform for the clips, make the world matrix identity.
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
if (mClipsArePushed) {
PushD2DLayer(mDC, pathD2D->mGeometry, clip.mTransform);
}
}
void
DrawTargetD2D1::PushClipRect(const Rect &aRect)
{
if (!mTransform.IsRectilinear()) {
// Whoops, this isn't a rectangle in device space, Direct2D will not deal
// with this transform the way we want it to.
// See remarks: http://msdn.microsoft.com/en-us/library/dd316860%28VS.85%29.aspx
RefPtr<PathBuilder> pathBuilder = CreatePathBuilder();
pathBuilder->MoveTo(aRect.TopLeft());
pathBuilder->LineTo(aRect.TopRight());
pathBuilder->LineTo(aRect.BottomRight());
pathBuilder->LineTo(aRect.BottomLeft());
pathBuilder->Close();
RefPtr<Path> path = pathBuilder->Finish();
return PushClip(path);
}
mCurrentClippedGeometry = nullptr;
PushedClip clip;
Rect rect = mTransform.TransformBounds(aRect);
IntRect intRect;
clip.mIsPixelAligned = rect.ToIntRect(&intRect);
// Do not store the transform, just store the device space rectangle directly.
clip.mBounds = D2DRect(rect);
mPushedClips.push_back(clip);
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
if (mClipsArePushed) {
mDC->PushAxisAlignedClip(clip.mBounds, clip.mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
}
}
void
DrawTargetD2D1::PopClip()
{
mCurrentClippedGeometry = nullptr;
if (mClipsArePushed) {
if (mPushedClips.back().mPath) {
mDC->PopLayer();
} else {
mDC->PopAxisAlignedClip();
}
}
mPushedClips.pop_back();
}
TemporaryRef<SourceSurface>
DrawTargetD2D1::CreateSourceSurfaceFromData(unsigned char *aData,
const IntSize &aSize,
int32_t aStride,
SurfaceFormat aFormat) const
{
RefPtr<ID2D1Bitmap1> bitmap;
HRESULT hr = mDC->CreateBitmap(D2DIntSize(aSize), aData, aStride,
D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE, D2DPixelFormat(aFormat)),
byRef(bitmap));
if (FAILED(hr) || !bitmap) {
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(aSize))) << "[D2D1.1] 1CreateBitmap failure " << aSize << " Code: " << hexa(hr);
return nullptr;
}
return new SourceSurfaceD2D1(bitmap.get(), mDC, aFormat, aSize);
}
TemporaryRef<DrawTarget>
DrawTargetD2D1::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const
{
RefPtr<DrawTargetD2D1> dt = new DrawTargetD2D1();
if (!dt->Init(aSize, aFormat)) {
return nullptr;
}
return dt.forget();
}
TemporaryRef<PathBuilder>
DrawTargetD2D1::CreatePathBuilder(FillRule aFillRule) const
{
RefPtr<ID2D1PathGeometry> path;
HRESULT hr = factory()->CreatePathGeometry(byRef(path));
if (FAILED(hr)) {
gfxWarning() << *this << ": Failed to create Direct2D Path Geometry. Code: " << hexa(hr);
return nullptr;
}
RefPtr<ID2D1GeometrySink> sink;
hr = path->Open(byRef(sink));
if (FAILED(hr)) {
gfxWarning() << *this << ": Failed to access Direct2D Path Geometry. Code: " << hexa(hr);
return nullptr;
}
if (aFillRule == FillRule::FILL_WINDING) {
sink->SetFillMode(D2D1_FILL_MODE_WINDING);
}
return new PathBuilderD2D(sink, path, aFillRule, BackendType::DIRECT2D1_1);
}
TemporaryRef<GradientStops>
DrawTargetD2D1::CreateGradientStops(GradientStop *rawStops, uint32_t aNumStops, ExtendMode aExtendMode) const
{
if (aNumStops == 0) {
gfxWarning() << *this << ": Failed to create GradientStopCollection with no stops.";
return nullptr;
}
D2D1_GRADIENT_STOP *stops = new D2D1_GRADIENT_STOP[aNumStops];
for (uint32_t i = 0; i < aNumStops; i++) {
stops[i].position = rawStops[i].offset;
stops[i].color = D2DColor(rawStops[i].color);
}
RefPtr<ID2D1GradientStopCollection> stopCollection;
HRESULT hr =
mDC->CreateGradientStopCollection(stops, aNumStops,
D2D1_GAMMA_2_2, D2DExtend(aExtendMode),
byRef(stopCollection));
delete [] stops;
if (FAILED(hr)) {
gfxWarning() << *this << ": Failed to create GradientStopCollection. Code: " << hexa(hr);
return nullptr;
}
return new GradientStopsD2D(stopCollection, Factory::GetDirect3D11Device());
}
TemporaryRef<FilterNode>
DrawTargetD2D1::CreateFilter(FilterType aType)
{
return FilterNodeD2D1::Create(mDC, aType);
}
bool
DrawTargetD2D1::Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat)
{
HRESULT hr;
hr = Factory::GetD2D1Device()->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, byRef(mDC));
if (FAILED(hr)) {
gfxCriticalError() <<"[D2D1.1] 1Failed to create a DeviceContext, code: " << hexa(hr);
return false;
}
RefPtr<IDXGISurface> dxgiSurface;
aTexture->QueryInterface(__uuidof(IDXGISurface),
(void**)((IDXGISurface**)byRef(dxgiSurface)));
if (!dxgiSurface) {
gfxCriticalError() <<"[D2D1.1] Failed to obtain a DXGI surface.";
return false;
}
D2D1_BITMAP_PROPERTIES1 props;
props.dpiX = 96;
props.dpiY = 96;
props.pixelFormat = D2DPixelFormat(aFormat);
props.colorContext = nullptr;
props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
hr = mDC->CreateBitmapFromDxgiSurface(dxgiSurface, props, (ID2D1Bitmap1**)byRef(mBitmap));
if (FAILED(hr)) {
gfxCriticalError() << "[D2D1.1] CreateBitmapFromDxgiSurface failure Code: " << hexa(hr);
return false;
}
mFormat = aFormat;
D3D11_TEXTURE2D_DESC desc;
aTexture->GetDesc(&desc);
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
mSize.width = desc.Width;
mSize.height = desc.Height;
props.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
props.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
hr = mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(mTempBitmap));
if (FAILED(hr)) {
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(mSize))) << "[D2D1.1] 2CreateBitmap failure " << mSize << " Code: " << hexa(hr);
return false;
}
mDC->SetTarget(mBitmap);
mDC->BeginDraw();
return true;
}
bool
DrawTargetD2D1::Init(const IntSize &aSize, SurfaceFormat aFormat)
{
HRESULT hr;
hr = Factory::GetD2D1Device()->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, byRef(mDC));
if (FAILED(hr)) {
gfxCriticalError() <<"[D2D1.1] 2Failed to create a DeviceContext, code: " << hexa(hr);
return false;
}
if (mDC->GetMaximumBitmapSize() < UINT32(aSize.width) ||
mDC->GetMaximumBitmapSize() < UINT32(aSize.height)) {
// This is 'ok', so don't assert
gfxCriticalError(CriticalLog::DefaultOptions(false)) << "[D2D1.1] Attempt to use unsupported surface size " << aSize;
return false;
}
D2D1_BITMAP_PROPERTIES1 props;
props.dpiX = 96;
props.dpiY = 96;
props.pixelFormat = D2DPixelFormat(aFormat);
props.colorContext = nullptr;
props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
hr = mDC->CreateBitmap(D2DIntSize(aSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(mBitmap));
if (FAILED(hr)) {
gfxCriticalError() << "[D2D1.1] 3CreateBitmap failure " << aSize << " Code: " << hexa(hr);
return false;
}
props.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
props.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
hr = mDC->CreateBitmap(D2DIntSize(aSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(mTempBitmap));
if (FAILED(hr)) {
gfxCriticalError() << "[D2D1.1] failed to create new TempBitmap " << aSize << " Code: " << hexa(hr);
return false;
}
mDC->SetTarget(mBitmap);
mDC->BeginDraw();
mDC->Clear();
mFormat = aFormat;
mSize = aSize;
return true;
}
/**
* Private helpers.
*/
uint32_t
DrawTargetD2D1::GetByteSize() const
{
return mSize.width * mSize.height * BytesPerPixel(mFormat);
}
ID2D1Factory1*
DrawTargetD2D1::factory()
{
if (mFactory) {
return mFactory;
}
ID2D1Factory* d2dFactory = D2DFactory();
if (!d2dFactory) {
return nullptr;
}
HRESULT hr = d2dFactory->QueryInterface((ID2D1Factory1**)&mFactory);
if (FAILED(hr)) {
return nullptr;
}
RadialGradientEffectD2D1::Register(mFactory);
return mFactory;
}
void
DrawTargetD2D1::CleanupD2D()
{
if (mFactory) {
RadialGradientEffectD2D1::Unregister(mFactory);
mFactory->Release();
mFactory = nullptr;
}
}
void
DrawTargetD2D1::MarkChanged()
{
if (mSnapshot) {
if (mSnapshot->hasOneRef()) {
// Just destroy it, since no-one else knows about it.
mSnapshot = nullptr;
} else {
mSnapshot->DrawTargetWillChange();
// The snapshot will no longer depend on this target.
MOZ_ASSERT(!mSnapshot);
}
}
if (mDependentTargets.size()) {
// Copy mDependentTargets since the Flush()es below will modify it.
TargetSet tmpTargets = mDependentTargets;
for (TargetSet::iterator iter = tmpTargets.begin();
iter != tmpTargets.end(); iter++) {
(*iter)->Flush();
}
// The Flush() should have broken all dependencies on this target.
MOZ_ASSERT(!mDependentTargets.size());
}
}
void
DrawTargetD2D1::PrepareForDrawing(CompositionOp aOp, const Pattern &aPattern)
{
MarkChanged();
// It's important to do this before FlushTransformToDC! As this will cause
// the transform to become dirty.
if (!mClipsArePushed) {
mClipsArePushed = true;
PushClipsToDC(mDC);
}
FlushTransformToDC();
if (aOp == CompositionOp::OP_OVER && IsPatternSupportedByD2D(aPattern)) {
return;
}
mDC->SetTarget(mTempBitmap);
mDC->Clear(D2D1::ColorF(0, 0));
}
void
DrawTargetD2D1::FinalizeDrawing(CompositionOp aOp, const Pattern &aPattern)
{
bool patternSupported = IsPatternSupportedByD2D(aPattern);
if (aOp == CompositionOp::OP_OVER && patternSupported) {
return;
}
RefPtr<ID2D1Image> image;
mDC->GetTarget(byRef(image));
mDC->SetTarget(mBitmap);
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
if (patternSupported) {
if (D2DSupportsCompositeMode(aOp)) {
mDC->DrawImage(image, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2DCompositionMode(aOp));
return;
}
if (!mBlendEffect) {
mDC->CreateEffect(CLSID_D2D1Blend, byRef(mBlendEffect));
if (!mBlendEffect) {
gfxWarning() << "Failed to create blend effect!";
return;
}
}
RefPtr<ID2D1Bitmap> tmpBitmap;
mDC->CreateBitmap(D2DIntSize(mSize), D2D1::BitmapProperties(D2DPixelFormat(mFormat)), byRef(tmpBitmap));
// This flush is important since the copy method will not know about the context drawing to the surface.
// We also need to pop all the clips to make sure any drawn content will have made it to the final bitmap.
PopAllClips();
mDC->Flush();
// We need to use a copy here because affects don't accept a surface on
// both their in- and outputs.
tmpBitmap->CopyFromBitmap(nullptr, mBitmap, nullptr);
mBlendEffect->SetInput(0, tmpBitmap);
mBlendEffect->SetInput(1, mTempBitmap);
mBlendEffect->SetValue(D2D1_BLEND_PROP_MODE, D2DBlendMode(aOp));
PushClipsToDC(mDC);
mClipsArePushed = true;
mDC->DrawImage(mBlendEffect, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
return;
}
const RadialGradientPattern *pat = static_cast<const RadialGradientPattern*>(&aPattern);
if (pat->mCenter1 == pat->mCenter2 && pat->mRadius1 == pat->mRadius2) {
// Draw nothing!
return;
}
RefPtr<ID2D1Effect> radialGradientEffect;
mDC->CreateEffect(CLSID_RadialGradientEffect, byRef(radialGradientEffect));
radialGradientEffect->SetValue(RADIAL_PROP_STOP_COLLECTION,
static_cast<const GradientStopsD2D*>(pat->mStops.get())->mStopCollection);
radialGradientEffect->SetValue(RADIAL_PROP_CENTER_1, D2D1::Vector2F(pat->mCenter1.x, pat->mCenter1.y));
radialGradientEffect->SetValue(RADIAL_PROP_CENTER_2, D2D1::Vector2F(pat->mCenter2.x, pat->mCenter2.y));
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_1, pat->mRadius1);
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2);
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2);
radialGradientEffect->SetValue(RADIAL_PROP_TRANSFORM, D2DMatrix(pat->mMatrix * mTransform));
radialGradientEffect->SetInput(0, image);
mDC->DrawImage(radialGradientEffect, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2DCompositionMode(aOp));
}
void
DrawTargetD2D1::AddDependencyOnSource(SourceSurfaceD2D1* aSource)
{
if (aSource->mDrawTarget && !mDependingOnTargets.count(aSource->mDrawTarget)) {
aSource->mDrawTarget->mDependentTargets.insert(this);
mDependingOnTargets.insert(aSource->mDrawTarget);
}
}
static D2D1_RECT_F
IntersectRect(const D2D1_RECT_F& aRect1, const D2D1_RECT_F& aRect2)
{
D2D1_RECT_F result;
result.left = max(aRect1.left, aRect2.left);
result.top = max(aRect1.top, aRect2.top);
result.right = min(aRect1.right, aRect2.right);
result.bottom = min(aRect1.bottom, aRect2.bottom);
result.right = max(result.right, result.left);
result.bottom = max(result.bottom, result.top);
return result;
}
bool
DrawTargetD2D1::GetDeviceSpaceClipRect(D2D1_RECT_F& aClipRect, bool& aIsPixelAligned)
{
if (!mPushedClips.size()) {
return false;
}
aClipRect = D2D1::RectF(0, 0, mSize.width, mSize.height);
for (auto iter = mPushedClips.begin();iter != mPushedClips.end(); iter++) {
if (iter->mPath) {
return false;
}
aClipRect = IntersectRect(aClipRect, iter->mBounds);
if (!iter->mIsPixelAligned) {
aIsPixelAligned = false;
}
}
return true;
}
TemporaryRef<ID2D1Geometry>
DrawTargetD2D1::GetClippedGeometry(IntRect *aClipBounds)
{
if (mCurrentClippedGeometry) {
*aClipBounds = mCurrentClipBounds;
return mCurrentClippedGeometry;
}
mCurrentClipBounds = IntRect(IntPoint(0, 0), mSize);
// if pathGeom is null then pathRect represents the path.
RefPtr<ID2D1Geometry> pathGeom;
D2D1_RECT_F pathRect;
bool pathRectIsAxisAligned = false;
auto iter = mPushedClips.begin();
if (iter->mPath) {
pathGeom = GetTransformedGeometry(iter->mPath->GetGeometry(), iter->mTransform);
} else {
pathRect = iter->mBounds;
pathRectIsAxisAligned = iter->mIsPixelAligned;
}
iter++;
for (;iter != mPushedClips.end(); iter++) {
// Do nothing but add it to the current clip bounds.
if (!iter->mPath && iter->mIsPixelAligned) {
mCurrentClipBounds.IntersectRect(mCurrentClipBounds,
IntRect(int32_t(iter->mBounds.left), int32_t(iter->mBounds.top),
int32_t(iter->mBounds.right - iter->mBounds.left),
int32_t(iter->mBounds.bottom - iter->mBounds.top)));
continue;
}
if (!pathGeom) {
if (pathRectIsAxisAligned) {
mCurrentClipBounds.IntersectRect(mCurrentClipBounds,
IntRect(int32_t(pathRect.left), int32_t(pathRect.top),
int32_t(pathRect.right - pathRect.left),
int32_t(pathRect.bottom - pathRect.top)));
}
if (iter->mPath) {
// See if pathRect needs to go into the path geometry.
if (!pathRectIsAxisAligned) {
pathGeom = ConvertRectToGeometry(pathRect);
} else {
pathGeom = GetTransformedGeometry(iter->mPath->GetGeometry(), iter->mTransform);
}
} else {
pathRect = IntersectRect(pathRect, iter->mBounds);
pathRectIsAxisAligned = false;
continue;
}
}
RefPtr<ID2D1PathGeometry> newGeom;
factory()->CreatePathGeometry(byRef(newGeom));
RefPtr<ID2D1GeometrySink> currentSink;
newGeom->Open(byRef(currentSink));
if (iter->mPath) {
pathGeom->CombineWithGeometry(iter->mPath->GetGeometry(), D2D1_COMBINE_MODE_INTERSECT,
iter->mTransform, currentSink);
} else {
RefPtr<ID2D1Geometry> rectGeom = ConvertRectToGeometry(iter->mBounds);
pathGeom->CombineWithGeometry(rectGeom, D2D1_COMBINE_MODE_INTERSECT,
D2D1::IdentityMatrix(), currentSink);
}
currentSink->Close();
pathGeom = newGeom.forget();
}
// For now we need mCurrentClippedGeometry to always be non-nullptr. This
// method might seem a little strange but it is just fine, if pathGeom is
// nullptr pathRect will always still contain 1 clip unaccounted for
// regardless of mCurrentClipBounds.
if (!pathGeom) {
pathGeom = ConvertRectToGeometry(pathRect);
}
mCurrentClippedGeometry = pathGeom.forget();
*aClipBounds = mCurrentClipBounds;
return mCurrentClippedGeometry;
}
void
DrawTargetD2D1::PopAllClips()
{
if (mClipsArePushed) {
PopClipsFromDC(mDC);
mClipsArePushed = false;
}
}
void
DrawTargetD2D1::PushClipsToDC(ID2D1DeviceContext *aDC)
{
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
for (std::vector<PushedClip>::iterator iter = mPushedClips.begin();
iter != mPushedClips.end(); iter++) {
if (iter->mPath) {
PushD2DLayer(aDC, iter->mPath->mGeometry, iter->mTransform);
} else {
mDC->PushAxisAlignedClip(iter->mBounds, iter->mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
}
}
}
void
DrawTargetD2D1::PopClipsFromDC(ID2D1DeviceContext *aDC)
{
for (int i = mPushedClips.size() - 1; i >= 0; i--) {
if (mPushedClips[i].mPath) {
aDC->PopLayer();
} else {
aDC->PopAxisAlignedClip();
}
}
}
TemporaryRef<ID2D1Brush>
DrawTargetD2D1::CreateTransparentBlackBrush()
{
RefPtr<ID2D1SolidColorBrush> brush;
mDC->CreateSolidColorBrush(D2D1::ColorF(0, 0), byRef(brush));
return brush;
}
TemporaryRef<ID2D1Brush>
DrawTargetD2D1::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha)
{
if (!IsPatternSupportedByD2D(aPattern)) {
RefPtr<ID2D1SolidColorBrush> colBrush;
mDC->CreateSolidColorBrush(D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f), byRef(colBrush));
return colBrush.forget();
}
if (aPattern.GetType() == PatternType::COLOR) {
RefPtr<ID2D1SolidColorBrush> colBrush;
Color color = static_cast<const ColorPattern*>(&aPattern)->mColor;
mDC->CreateSolidColorBrush(D2D1::ColorF(color.r, color.g,
color.b, color.a),
D2D1::BrushProperties(aAlpha),
byRef(colBrush));
return colBrush.forget();
}
if (aPattern.GetType() == PatternType::LINEAR_GRADIENT) {
RefPtr<ID2D1LinearGradientBrush> gradBrush;
const LinearGradientPattern *pat =
static_cast<const LinearGradientPattern*>(&aPattern);
GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
if (!stops) {
gfxDebug() << "No stops specified for gradient pattern.";
return CreateTransparentBlackBrush();
}
if (pat->mBegin == pat->mEnd) {
RefPtr<ID2D1SolidColorBrush> colBrush;
uint32_t stopCount = stops->mStopCollection->GetGradientStopCount();
vector<D2D1_GRADIENT_STOP> d2dStops(stopCount);
stops->mStopCollection->GetGradientStops(&d2dStops.front(), stopCount);
mDC->CreateSolidColorBrush(d2dStops.back().color,
D2D1::BrushProperties(aAlpha),
byRef(colBrush));
return colBrush.forget();
}
mDC->CreateLinearGradientBrush(D2D1::LinearGradientBrushProperties(D2DPoint(pat->mBegin),
D2DPoint(pat->mEnd)),
D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
stops->mStopCollection,
byRef(gradBrush));
if (!gradBrush) {
gfxWarning() << "Couldn't create gradient brush.";
return CreateTransparentBlackBrush();
}
return gradBrush.forget();
}
if (aPattern.GetType() == PatternType::RADIAL_GRADIENT) {
RefPtr<ID2D1RadialGradientBrush> gradBrush;
const RadialGradientPattern *pat =
static_cast<const RadialGradientPattern*>(&aPattern);
GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
if (!stops) {
gfxDebug() << "No stops specified for gradient pattern.";
return CreateTransparentBlackBrush();
}
// This will not be a complex radial gradient brush.
mDC->CreateRadialGradientBrush(
D2D1::RadialGradientBrushProperties(D2DPoint(pat->mCenter2),
D2DPoint(pat->mCenter1 - pat->mCenter2),
pat->mRadius2, pat->mRadius2),
D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
stops->mStopCollection,
byRef(gradBrush));
if (!gradBrush) {
gfxWarning() << "Couldn't create gradient brush.";
return CreateTransparentBlackBrush();
}
return gradBrush.forget();
}
if (aPattern.GetType() == PatternType::SURFACE) {
const SurfacePattern *pat =
static_cast<const SurfacePattern*>(&aPattern);
if (!pat->mSurface) {
gfxDebug() << "No source surface specified for surface pattern";
return CreateTransparentBlackBrush();
}
D2D1_RECT_F samplingBounds;
Matrix mat = pat->mMatrix;
bool useSamplingRect = false;
if (!pat->mSamplingRect.IsEmpty() &&
(pat->mSurface->GetType() == SurfaceType::D2D1_1_IMAGE)) {
samplingBounds = D2DRect(pat->mSamplingRect);
mat.PreTranslate(pat->mSamplingRect.x, pat->mSamplingRect.y);
} else if (!pat->mSamplingRect.IsEmpty()) {
// We will do a partial upload of the sampling restricted area from GetImageForSurface.
samplingBounds = D2D1::RectF(0, 0, pat->mSamplingRect.width, pat->mSamplingRect.height);
} else {
samplingBounds = D2D1::RectF(0, 0,
Float(pat->mSurface->GetSize().width),
Float(pat->mSurface->GetSize().height));
}
MOZ_ASSERT(pat->mSurface->IsValid());
RefPtr<ID2D1ImageBrush> imageBrush;
RefPtr<ID2D1Image> image = GetImageForSurface(pat->mSurface, mat, pat->mExtendMode, !pat->mSamplingRect.IsEmpty() ? &pat->mSamplingRect : nullptr);
if (!image) {
return CreateTransparentBlackBrush();
}
mDC->CreateImageBrush(image,
D2D1::ImageBrushProperties(samplingBounds,
D2DExtend(pat->mExtendMode),
D2DExtend(pat->mExtendMode),
D2DInterpolationMode(pat->mFilter)),
D2D1::BrushProperties(aAlpha, D2DMatrix(mat)),
byRef(imageBrush));
return imageBrush.forget();
}
gfxWarning() << "Invalid pattern type detected.";
return CreateTransparentBlackBrush();
}
TemporaryRef<ID2D1Image>
DrawTargetD2D1::GetImageForSurface(SourceSurface *aSurface, Matrix &aSourceTransform,
ExtendMode aExtendMode, const IntRect* aSourceRect)
{
RefPtr<ID2D1Image> image;
switch (aSurface->GetType()) {
case SurfaceType::D2D1_1_IMAGE:
{
SourceSurfaceD2D1 *surf = static_cast<SourceSurfaceD2D1*>(aSurface);
image = surf->GetImage();
AddDependencyOnSource(surf);
}
break;
default:
{
RefPtr<DataSourceSurface> dataSurf = aSurface->GetDataSurface();
if (!dataSurf) {
gfxWarning() << "Invalid surface type.";
return nullptr;
}
return CreatePartialBitmapForSurface(dataSurf, mTransform, mSize, aExtendMode,
aSourceTransform, mDC, aSourceRect);
}
break;
}
return image.forget();
}
TemporaryRef<SourceSurface>
DrawTargetD2D1::OptimizeSourceSurface(SourceSurface* aSurface) const
{
if (aSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
return aSurface;
}
RefPtr<DataSourceSurface> data = aSurface->GetDataSurface();
DataSourceSurface::MappedSurface map;
if (!data->Map(DataSourceSurface::MapType::READ, &map)) {
return nullptr;
}
RefPtr<ID2D1Bitmap1> bitmap;
HRESULT hr = mDC->CreateBitmap(D2DIntSize(data->GetSize()), map.mData, map.mStride,
D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE, D2DPixelFormat(data->GetFormat())),
byRef(bitmap));
if (FAILED(hr)) {
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(data->GetSize()))) << "[D2D1.1] 4CreateBitmap failure " << data->GetSize() << " Code: " << hexa(hr);
}
data->Unmap();
if (!bitmap) {
return data.forget();
}
return new SourceSurfaceD2D1(bitmap.get(), mDC, data->GetFormat(), data->GetSize());
}
void
DrawTargetD2D1::PushD2DLayer(ID2D1DeviceContext *aDC, ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform)
{
D2D1_LAYER_OPTIONS1 options = D2D1_LAYER_OPTIONS1_NONE;
if (aDC->GetPixelFormat().alphaMode == D2D1_ALPHA_MODE_IGNORE) {
options = D2D1_LAYER_OPTIONS1_IGNORE_ALPHA | D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND;
}
mDC->PushLayer(D2D1::LayerParameters1(D2D1::InfiniteRect(), aGeometry,
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, aTransform,
1.0, nullptr, options), nullptr);
}
}
}