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270 lines
9.3 KiB
C
270 lines
9.3 KiB
C
/* vim: set ts=8 sw=8 noexpandtab: */
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// qcms
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// Copyright (C) 2009 Mozilla Corporation
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// Copyright (C) 1998-2007 Marti Maria
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the Software
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// is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include <altivec.h>
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#include "qcmsint.h"
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#define FLOATSCALE (float)(PRECACHE_OUTPUT_SIZE)
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#define CLAMPMAXVAL (((float) (PRECACHE_OUTPUT_SIZE - 1)) / PRECACHE_OUTPUT_SIZE)
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static const ALIGN float floatScaleX4 = FLOATSCALE;
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static const ALIGN float clampMaxValueX4 = CLAMPMAXVAL;
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inline vector float load_aligned_float(float *dataPtr)
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{
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vector float data = vec_lde(0, dataPtr);
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vector unsigned char moveToStart = vec_lvsl(0, dataPtr);
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return vec_perm(data, data, moveToStart);
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}
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void qcms_transform_data_rgb_out_lut_altivec(qcms_transform *transform,
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unsigned char *src,
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unsigned char *dest,
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size_t length)
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{
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unsigned int i;
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float (*mat)[4] = transform->matrix;
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char input_back[32];
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/* Ensure we have a buffer that's 16 byte aligned regardless of the original
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* stack alignment. We can't use __attribute__((aligned(16))) or __declspec(align(32))
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* because they don't work on stack variables. gcc 4.4 does do the right thing
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* on x86 but that's too new for us right now. For more info: gcc bug #16660 */
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float const *input = (float*)(((uintptr_t)&input_back[16]) & ~0xf);
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/* share input and output locations to save having to keep the
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* locations in separate registers */
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uint32_t const *output = (uint32_t*)input;
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/* deref *transform now to avoid it in loop */
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const float *igtbl_r = transform->input_gamma_table_r;
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const float *igtbl_g = transform->input_gamma_table_g;
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const float *igtbl_b = transform->input_gamma_table_b;
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/* deref *transform now to avoid it in loop */
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const uint8_t *otdata_r = &transform->output_table_r->data[0];
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const uint8_t *otdata_g = &transform->output_table_g->data[0];
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const uint8_t *otdata_b = &transform->output_table_b->data[0];
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/* input matrix values never change */
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const vector float mat0 = vec_ldl(0, (vector float*)mat[0]);
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const vector float mat1 = vec_ldl(0, (vector float*)mat[1]);
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const vector float mat2 = vec_ldl(0, (vector float*)mat[2]);
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/* these values don't change, either */
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const vector float max = vec_splat(vec_lde(0, (float*)&clampMaxValueX4), 0);
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const vector float min = (vector float)vec_splat_u32(0);
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const vector float scale = vec_splat(vec_lde(0, (float*)&floatScaleX4), 0);
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/* working variables */
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vector float vec_r, vec_g, vec_b, result;
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/* CYA */
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if (!length)
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return;
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/* one pixel is handled outside of the loop */
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length--;
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/* setup for transforming 1st pixel */
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vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
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vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
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vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
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src += 3;
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/* transform all but final pixel */
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for (i=0; i<length; i++)
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{
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/* position values from gamma tables */
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vec_r = vec_splat(vec_r, 0);
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vec_g = vec_splat(vec_g, 0);
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vec_b = vec_splat(vec_b, 0);
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/* gamma * matrix */
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vec_r = vec_madd(vec_r, mat0, min);
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vec_g = vec_madd(vec_g, mat1, min);
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vec_b = vec_madd(vec_b, mat2, min);
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/* crunch, crunch, crunch */
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vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
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vec_r = vec_max(min, vec_r);
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vec_r = vec_min(max, vec_r);
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result = vec_madd(vec_r, scale, min);
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/* store calc'd output tables indices */
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vec_st(vec_ctu(vec_round(result), 0), 0, (vector unsigned int*)output);
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/* load for next loop while store completes */
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vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
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vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
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vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
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src += 3;
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/* use calc'd indices to output RGB values */
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dest[0] = otdata_r[output[0]];
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dest[1] = otdata_g[output[1]];
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dest[2] = otdata_b[output[2]];
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dest += 3;
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}
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/* handle final (maybe only) pixel */
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vec_r = vec_splat(vec_r, 0);
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vec_g = vec_splat(vec_g, 0);
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vec_b = vec_splat(vec_b, 0);
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vec_r = vec_madd(vec_r, mat0, min);
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vec_g = vec_madd(vec_g, mat1, min);
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vec_b = vec_madd(vec_b, mat2, min);
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vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
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vec_r = vec_max(min, vec_r);
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vec_r = vec_min(max, vec_r);
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result = vec_madd(vec_r, scale, min);
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vec_st(vec_ctu(vec_round(result),0),0,(vector unsigned int*)output);
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dest[0] = otdata_r[output[0]];
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dest[1] = otdata_g[output[1]];
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dest[2] = otdata_b[output[2]];
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}
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void qcms_transform_data_rgba_out_lut_altivec(qcms_transform *transform,
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unsigned char *src,
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unsigned char *dest,
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size_t length)
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{
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unsigned int i;
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float (*mat)[4] = transform->matrix;
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char input_back[32];
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/* Ensure we have a buffer that's 16 byte aligned regardless of the original
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* stack alignment. We can't use __attribute__((aligned(16))) or __declspec(align(32))
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* because they don't work on stack variables. gcc 4.4 does do the right thing
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* on x86 but that's too new for us right now. For more info: gcc bug #16660 */
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float const *input = (float*)(((uintptr_t)&input_back[16]) & ~0xf);
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/* share input and output locations to save having to keep the
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* locations in separate registers */
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uint32_t const *output = (uint32_t*)input;
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/* deref *transform now to avoid it in loop */
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const float *igtbl_r = transform->input_gamma_table_r;
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const float *igtbl_g = transform->input_gamma_table_g;
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const float *igtbl_b = transform->input_gamma_table_b;
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/* deref *transform now to avoid it in loop */
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const uint8_t *otdata_r = &transform->output_table_r->data[0];
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const uint8_t *otdata_g = &transform->output_table_g->data[0];
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const uint8_t *otdata_b = &transform->output_table_b->data[0];
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/* input matrix values never change */
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const vector float mat0 = vec_ldl(0, (vector float*)mat[0]);
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const vector float mat1 = vec_ldl(0, (vector float*)mat[1]);
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const vector float mat2 = vec_ldl(0, (vector float*)mat[2]);
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/* these values don't change, either */
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const vector float max = vec_splat(vec_lde(0, (float*)&clampMaxValueX4), 0);
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const vector float min = (vector float)vec_splat_u32(0);
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const vector float scale = vec_splat(vec_lde(0, (float*)&floatScaleX4), 0);
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/* working variables */
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vector float vec_r, vec_g, vec_b, result;
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unsigned char alpha;
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/* CYA */
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if (!length)
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return;
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/* one pixel is handled outside of the loop */
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length--;
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/* setup for transforming 1st pixel */
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vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
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vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
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vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
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alpha = src[3];
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src += 4;
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/* transform all but final pixel */
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for (i=0; i<length; i++)
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{
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/* position values from gamma tables */
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vec_r = vec_splat(vec_r, 0);
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vec_g = vec_splat(vec_g, 0);
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vec_b = vec_splat(vec_b, 0);
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/* gamma * matrix */
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vec_r = vec_madd(vec_r, mat0, min);
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vec_g = vec_madd(vec_g, mat1, min);
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vec_b = vec_madd(vec_b, mat2, min);
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/* store alpha for this pixel; load alpha for next */
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dest[3] = alpha;
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alpha = src[3];
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/* crunch, crunch, crunch */
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vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
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vec_r = vec_max(min, vec_r);
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vec_r = vec_min(max, vec_r);
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result = vec_madd(vec_r, scale, min);
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/* store calc'd output tables indices */
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vec_st(vec_ctu(vec_round(result), 0), 0, (vector unsigned int*)output);
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/* load gamma values for next loop while store completes */
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vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
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vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
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vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
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src += 4;
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/* use calc'd indices to output RGB values */
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dest[0] = otdata_r[output[0]];
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dest[1] = otdata_g[output[1]];
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dest[2] = otdata_b[output[2]];
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dest += 4;
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}
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/* handle final (maybe only) pixel */
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vec_r = vec_splat(vec_r, 0);
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vec_g = vec_splat(vec_g, 0);
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vec_b = vec_splat(vec_b, 0);
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vec_r = vec_madd(vec_r, mat0, min);
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vec_g = vec_madd(vec_g, mat1, min);
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vec_b = vec_madd(vec_b, mat2, min);
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dest[3] = alpha;
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vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
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vec_r = vec_max(min, vec_r);
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vec_r = vec_min(max, vec_r);
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result = vec_madd(vec_r, scale, min);
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vec_st(vec_ctu(vec_round(result), 0), 0, (vector unsigned int*)output);
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dest[0] = otdata_r[output[0]];
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dest[1] = otdata_g[output[1]];
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dest[2] = otdata_b[output[2]];
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}
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