gecko-dev/browser/base/content/tabview/drag.js

297 lines
10 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is drag.js.
*
* The Initial Developer of the Original Code is
* Michael Yoshitaka Erlewine <mitcho@mitcho.com>.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// **********
// Title: drag.js
// ----------
// Variable: drag
// The Drag that's currently in process.
var drag = {
info: null,
zIndex: 100
};
// ##########
// Class: Drag (formerly DragInfo)
// Helper class for dragging <Item>s
//
// ----------
// Constructor: Drag
// Called to create a Drag in response to an <Item> draggable "start" event.
// Note that it is also used partially during <Item>'s resizable method as well.
//
// Parameters:
// item - The <Item> being dragged
// event - The DOM event that kicks off the drag
// isResizing - (boolean) is this a resizing instance? or (if false) dragging?
// isFauxDrag - (boolean) true if a faux drag, which is used when simply snapping.
var Drag = function(item, event, isResizing, isFauxDrag) {
try {
Utils.assert('must be an item, or at least a faux item',
item && (item.isAnItem || item.isAFauxItem));
this.isResizing = isResizing || false;
this.item = item;
this.el = item.container;
this.$el = iQ(this.el);
this.parent = this.item.parent;
this.startPosition = new Point(event.clientX, event.clientY);
this.startTime = Date.now();
this.item.isDragging = true;
this.item.setZ(999999);
this.safeWindowBounds = Items.getSafeWindowBounds();
Trenches.activateOthersTrenches(this.el);
if (!isFauxDrag) {
// When a tab drag starts, make it the focused tab.
if (this.item.isAGroupItem) {
var tab = UI.getActiveTab();
if (!tab || tab.parent != this.item) {
if (this.item._children.length)
UI.setActiveTab(this.item._children[0]);
}
} else if (this.item.isATabItem) {
UI.setActiveTab(this.item);
}
}
} catch(e) {
Utils.log(e);
}
};
Drag.prototype = {
// ----------
// Function: snapBounds
// Adjusts the given bounds according to the currently active trenches. Used by <Drag.snap>
//
// Parameters:
// bounds - (<Rect>) bounds
// stationaryCorner - which corner is stationary? by default, the top left.
// "topleft", "bottomleft", "topright", "bottomright"
// assumeConstantSize - (boolean) whether the bounds' dimensions are sacred or not.
// keepProportional - (boolean) if assumeConstantSize is false, whether we should resize
// proportionally or not
// checkItemStatus - (boolean) make sure this is a valid item which should be snapped
snapBounds: function Drag_snapBounds(bounds, stationaryCorner, assumeConstantSize, keepProportional, checkItemStatus) {
var stationaryCorner = stationaryCorner || 'topleft';
var update = false; // need to update
var updateX = false;
var updateY = false;
var newRect;
var snappedTrenches = {};
// OH SNAP!
if ( // if we aren't holding down the meta key...
!Keys.meta
&& (!checkItemStatus // don't check the item status...
// OR we aren't a tab on top of something else, and there's no drop site...
|| (!(this.item.isATabItem && this.item.overlapsWithOtherItems())
&& !iQ(".acceptsDrop").length))
) {
newRect = Trenches.snap(bounds,stationaryCorner,assumeConstantSize,keepProportional);
if (newRect) { // might be false if no changes were made
update = true;
snappedTrenches = newRect.snappedTrenches || {};
bounds = newRect;
}
}
// make sure the bounds are in the window.
newRect = this.snapToEdge(bounds,stationaryCorner,assumeConstantSize,keepProportional);
if (newRect) {
update = true;
bounds = newRect;
Utils.extend(snappedTrenches,newRect.snappedTrenches);
}
Trenches.hideGuides();
for (var edge in snappedTrenches) {
var trench = snappedTrenches[edge];
if (typeof trench == 'object') {
trench.showGuide = true;
trench.show();
} else if (trench === 'edge') {
// show the edge...?
}
}
return update ? bounds : false;
},
// ----------
// Function: snap
// Called when a drag or mousemove occurs. Set the bounds based on the mouse move first, then
// call snap and it will adjust the item's bounds if appropriate. Also triggers the display of
// trenches that it snapped to.
//
// Parameters:
// stationaryCorner - which corner is stationary? by default, the top left.
// "topleft", "bottomleft", "topright", "bottomright"
// assumeConstantSize - (boolean) whether the bounds' dimensions are sacred or not.
// keepProportional - (boolean) if assumeConstantSize is false, whether we should resize
// proportionally or not
snap: function Drag_snap(stationaryCorner, assumeConstantSize, keepProportional) {
var bounds = this.item.getBounds();
bounds = this.snapBounds(bounds, stationaryCorner, assumeConstantSize, keepProportional, true);
if (bounds) {
this.item.setBounds(bounds,true);
return true;
}
return false;
},
// --------
// Function: snapToEdge
// Returns a version of the bounds snapped to the edge if it is close enough. If not,
// returns false. If <Keys.meta> is true, this function will simply enforce the
// window edges.
//
// Parameters:
// rect - (<Rect>) current bounds of the object
// stationaryCorner - which corner is stationary? by default, the top left.
// "topleft", "bottomleft", "topright", "bottomright"
// assumeConstantSize - (boolean) whether the rect's dimensions are sacred or not
// keepProportional - (boolean) if we are allowed to change the rect's size, whether the
// dimensions should scaled proportionally or not.
snapToEdge: function Drag_snapToEdge(rect, stationaryCorner, assumeConstantSize, keepProportional) {
var swb = this.safeWindowBounds;
var update = false;
var updateX = false;
var updateY = false;
var snappedTrenches = {};
var snapRadius = (Keys.meta ? 0 : Trenches.defaultRadius);
if (rect.left < swb.left + snapRadius ) {
if (stationaryCorner.indexOf('right') > -1)
rect.width = rect.right - swb.left;
rect.left = swb.left;
update = true;
updateX = true;
snappedTrenches.left = 'edge';
}
if (rect.right > swb.right - snapRadius) {
if (updateX || !assumeConstantSize) {
var newWidth = swb.right - rect.left;
if (keepProportional)
rect.height = rect.height * newWidth / rect.width;
rect.width = newWidth;
update = true;
} else if (!updateX || !Trenches.preferLeft) {
rect.left = swb.right - rect.width;
update = true;
}
snappedTrenches.right = 'edge';
delete snappedTrenches.left;
}
if (rect.top < swb.top + snapRadius) {
if (stationaryCorner.indexOf('bottom') > -1)
rect.height = rect.bottom - swb.top;
rect.top = swb.top;
update = true;
updateY = true;
snappedTrenches.top = 'edge';
}
if (rect.bottom > swb.bottom - snapRadius) {
if (updateY || !assumeConstantSize) {
var newHeight = swb.bottom - rect.top;
if (keepProportional)
rect.width = rect.width * newHeight / rect.height;
rect.height = newHeight;
update = true;
} else if (!updateY || !Trenches.preferTop) {
rect.top = swb.bottom - rect.height;
update = true;
}
snappedTrenches.top = 'edge';
delete snappedTrenches.bottom;
}
if (update) {
rect.snappedTrenches = snappedTrenches;
return rect;
}
return false;
},
// ----------
// Function: drag
// Called in response to an <Item> draggable "drag" event.
drag: function(event, ui) {
this.snap('topleft',true);
if (this.parent && this.parent.expanded) {
var now = Date.now();
var distance = this.startPosition.distance(new Point(event.clientX, event.clientY));
if (/* now - this.startTime > 500 || */distance > 100) {
this.parent.remove(this.item);
this.parent.collapse();
}
}
},
// ----------
// Function: stop
// Called in response to an <Item> draggable "stop" event.
stop: function() {
Trenches.hideGuides();
this.item.isDragging = false;
if (this.parent && !this.parent.locked.close && this.parent != this.item.parent
&& this.parent.isEmpty()) {
this.parent.close();
}
if (this.parent && this.parent.expanded)
this.parent.arrange();
if (this.item && !this.item.parent) {
this.item.setZ(drag.zIndex);
drag.zIndex++;
this.item.pushAway();
}
Trenches.disactivate();
}
};