gecko-dev/dom/animation/EffectCompositor.cpp
Nigel Babu 0ce7a5f39e Backed out 5 changesets (bug 1235112, bug 1237467) for nsRuleNode::Transition crashes
Backed out changeset ac21baf87df2 (bug 1235112)
Backed out changeset c47a6e0a6d95 (bug 1237467)
Backed out changeset 7609ca218902 (bug 1237467)
Backed out changeset d63ca2677bd5 (bug 1237467)
Backed out changeset 5a3d7e16b1e0 (bug 1237467)

--HG--
extra : commitid : LONozKsGtli
2016-01-14 11:35:06 +05:30

684 lines
22 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "EffectCompositor.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/KeyframeEffect.h" // For KeyframeEffectReadOnly
#include "mozilla/AnimationUtils.h"
#include "mozilla/EffectSet.h"
#include "mozilla/InitializerList.h"
#include "mozilla/LayerAnimationInfo.h"
#include "nsComputedDOMStyle.h" // nsComputedDOMStyle::GetPresShellForContent
#include "nsCSSPropertySet.h"
#include "nsCSSProps.h"
#include "nsIPresShell.h"
#include "nsLayoutUtils.h"
#include "nsRuleNode.h" // For nsRuleNode::ComputePropertiesOverridingAnimation
#include "nsTArray.h"
#include "RestyleManager.h"
using mozilla::dom::Animation;
using mozilla::dom::Element;
using mozilla::dom::KeyframeEffectReadOnly;
namespace mozilla {
NS_IMPL_CYCLE_COLLECTION_CLASS(EffectCompositor)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(EffectCompositor)
for (auto& elementSet : tmp->mElementsToRestyle) {
elementSet.Clear();
}
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(EffectCompositor)
for (auto& elementSet : tmp->mElementsToRestyle) {
for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
CycleCollectionNoteChild(cb, iter.Key().mElement,
"EffectCompositor::mElementsToRestyle[]",
cb.Flags());
}
}
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(EffectCompositor, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(EffectCompositor, Release)
// Helper function to factor out the common logic from
// GetAnimationsForCompositor and HasAnimationsForCompositor.
//
// Takes an optional array to fill with eligible animations.
//
// Returns true if there are eligible animations, false otherwise.
bool
FindAnimationsForCompositor(const nsIFrame* aFrame,
nsCSSProperty aProperty,
nsTArray<RefPtr<dom::Animation>>* aMatches /*out*/)
{
MOZ_ASSERT(!aMatches || aMatches->IsEmpty(),
"Matches array, if provided, should be empty");
EffectSet* effects = EffectSet::GetEffectSet(aFrame);
if (!effects || effects->IsEmpty()) {
return false;
}
if (aFrame->RefusedAsyncAnimation()) {
return false;
}
// The animation cascade will almost always be up-to-date by this point
// but there are some cases such as when we are restoring the refresh driver
// from test control after seeking where it might not be the case.
//
// Those cases are probably not important but just to be safe, let's make
// sure the cascade is up to date since if it *is* up to date, this is
// basically a no-op.
Maybe<Pair<dom::Element*, nsCSSPseudoElements::Type>> pseudoElement =
EffectCompositor::GetAnimationElementAndPseudoForFrame(aFrame);
if (pseudoElement) {
EffectCompositor::MaybeUpdateCascadeResults(pseudoElement->first(),
pseudoElement->second(),
aFrame->StyleContext());
}
if (!nsLayoutUtils::AreAsyncAnimationsEnabled()) {
if (nsLayoutUtils::IsAnimationLoggingEnabled()) {
nsCString message;
message.AppendLiteral("Performance warning: Async animations are "
"disabled");
AnimationUtils::LogAsyncAnimationFailure(message);
}
return false;
}
bool foundSome = false;
for (KeyframeEffectReadOnly* effect : *effects) {
MOZ_ASSERT(effect && effect->GetAnimation());
Animation* animation = effect->GetAnimation();
if (!animation->IsPlaying()) {
continue;
}
if (effect->ShouldBlockCompositorAnimations(aFrame)) {
if (aMatches) {
aMatches->Clear();
}
return false;
}
if (!effect->HasAnimationOfProperty(aProperty)) {
continue;
}
if (aMatches) {
aMatches->AppendElement(animation);
}
foundSome = true;
}
MOZ_ASSERT(!foundSome || !aMatches || !aMatches->IsEmpty(),
"If return value is true, matches array should be non-empty");
return foundSome;
}
void
EffectCompositor::RequestRestyle(dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType,
RestyleType aRestyleType,
CascadeLevel aCascadeLevel)
{
if (!mPresContext) {
// Pres context will be null after the effect compositor is disconnected.
return;
}
auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel];
PseudoElementHashKey key = { aElement, aPseudoType };
if (aRestyleType == RestyleType::Throttled &&
!elementsToRestyle.Contains(key)) {
elementsToRestyle.Put(key, false);
mPresContext->Document()->SetNeedStyleFlush();
} else {
// Get() returns 0 if the element is not found. It will also return
// false if the element is found but does not have a pending restyle.
bool hasPendingRestyle = elementsToRestyle.Get(key);
if (!hasPendingRestyle) {
PostRestyleForAnimation(aElement, aPseudoType, aCascadeLevel);
}
elementsToRestyle.Put(key, true);
}
if (aRestyleType == RestyleType::Layer) {
// Prompt layers to re-sync their animations.
mPresContext->RestyleManager()->IncrementAnimationGeneration();
EffectSet* effectSet =
EffectSet::GetEffectSet(aElement, aPseudoType);
if (effectSet) {
effectSet->UpdateAnimationGeneration(mPresContext);
}
}
}
void
EffectCompositor::PostRestyleForAnimation(dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType,
CascadeLevel aCascadeLevel)
{
if (!mPresContext) {
return;
}
dom::Element* element = GetElementToRestyle(aElement, aPseudoType);
if (!element) {
return;
}
nsRestyleHint hint = aCascadeLevel == CascadeLevel::Transitions ?
eRestyle_CSSTransitions :
eRestyle_CSSAnimations;
mPresContext->PresShell()->RestyleForAnimation(element, hint);
}
void
EffectCompositor::PostRestyleForThrottledAnimations()
{
for (size_t i = 0; i < kCascadeLevelCount; i++) {
CascadeLevel cascadeLevel = CascadeLevel(i);
auto& elementSet = mElementsToRestyle[cascadeLevel];
for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
bool& postedRestyle = iter.Data();
if (postedRestyle) {
continue;
}
PostRestyleForAnimation(iter.Key().mElement,
iter.Key().mPseudoType,
cascadeLevel);
postedRestyle = true;
}
}
}
void
EffectCompositor::MaybeUpdateAnimationRule(dom::Element* aElement,
nsCSSPseudoElements::Type
aPseudoType,
CascadeLevel aCascadeLevel)
{
// First update cascade results since that may cause some elements to
// be marked as needing a restyle.
MaybeUpdateCascadeResults(aElement, aPseudoType);
auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel];
PseudoElementHashKey key = { aElement, aPseudoType };
if (!mPresContext || !elementsToRestyle.Contains(key)) {
return;
}
ComposeAnimationRule(aElement, aPseudoType, aCascadeLevel,
mPresContext->RefreshDriver()->MostRecentRefresh());
elementsToRestyle.Remove(key);
}
nsIStyleRule*
EffectCompositor::GetAnimationRule(dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType,
CascadeLevel aCascadeLevel)
{
if (!mPresContext || !mPresContext->IsDynamic()) {
// For print or print preview, ignore animations.
return nullptr;
}
EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
if (!effectSet) {
return nullptr;
}
if (mPresContext->RestyleManager()->SkipAnimationRules()) {
return nullptr;
}
MaybeUpdateAnimationRule(aElement, aPseudoType, aCascadeLevel);
return effectSet->AnimationRule(aCascadeLevel);
}
/* static */ dom::Element*
EffectCompositor::GetElementToRestyle(dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType)
{
if (aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement) {
return aElement;
}
nsIFrame* primaryFrame = aElement->GetPrimaryFrame();
if (!primaryFrame) {
return nullptr;
}
nsIFrame* pseudoFrame;
if (aPseudoType == nsCSSPseudoElements::ePseudo_before) {
pseudoFrame = nsLayoutUtils::GetBeforeFrame(primaryFrame);
} else if (aPseudoType == nsCSSPseudoElements::ePseudo_after) {
pseudoFrame = nsLayoutUtils::GetAfterFrame(primaryFrame);
} else {
NS_NOTREACHED("Should not try to get the element to restyle for a pseudo "
"other that :before or :after");
return nullptr;
}
if (!pseudoFrame) {
return nullptr;
}
return pseudoFrame->GetContent()->AsElement();
}
bool
EffectCompositor::HasPendingStyleUpdates() const
{
for (auto& elementSet : mElementsToRestyle) {
if (elementSet.Count()) {
return true;
}
}
return false;
}
bool
EffectCompositor::HasThrottledStyleUpdates() const
{
for (auto& elementSet : mElementsToRestyle) {
for (auto iter = elementSet.ConstIter(); !iter.Done(); iter.Next()) {
if (!iter.Data()) {
return true;
}
}
}
return false;
}
void
EffectCompositor::AddStyleUpdatesTo(RestyleTracker& aTracker)
{
if (!mPresContext) {
return;
}
for (size_t i = 0; i < kCascadeLevelCount; i++) {
CascadeLevel cascadeLevel = CascadeLevel(i);
auto& elementSet = mElementsToRestyle[cascadeLevel];
// Copy the list of elements to restyle to a separate array that we can
// iterate over. This is because we need to call MaybeUpdateCascadeResults
// on each element, but doing that can mutate elementSet. In this case
// it will only mutate the bool value associated with each element in the
// set but even doing that will cause assertions in PLDHashTable to fail
// if we are iterating over the hashtable at the same time.
nsTArray<PseudoElementHashKey> elementsToRestyle(elementSet.Count());
for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
elementsToRestyle.AppendElement(iter.Key());
}
for (auto& pseudoElem : elementsToRestyle) {
MaybeUpdateCascadeResults(pseudoElem.mElement, pseudoElem.mPseudoType);
ComposeAnimationRule(pseudoElem.mElement,
pseudoElem.mPseudoType,
cascadeLevel,
mPresContext->RefreshDriver()->MostRecentRefresh());
dom::Element* elementToRestyle =
GetElementToRestyle(pseudoElem.mElement, pseudoElem.mPseudoType);
if (elementToRestyle) {
nsRestyleHint rshint = cascadeLevel == CascadeLevel::Transitions ?
eRestyle_CSSTransitions :
eRestyle_CSSAnimations;
aTracker.AddPendingRestyle(elementToRestyle, rshint, nsChangeHint(0));
}
}
elementSet.Clear();
// Note: mElement pointers in elementsToRestyle might now dangle
}
}
/* static */ bool
EffectCompositor::HasAnimationsForCompositor(const nsIFrame* aFrame,
nsCSSProperty aProperty)
{
return FindAnimationsForCompositor(aFrame, aProperty, nullptr);
}
/* static */ nsTArray<RefPtr<dom::Animation>>
EffectCompositor::GetAnimationsForCompositor(const nsIFrame* aFrame,
nsCSSProperty aProperty)
{
nsTArray<RefPtr<dom::Animation>> result;
#ifdef DEBUG
bool foundSome =
#endif
FindAnimationsForCompositor(aFrame, aProperty, &result);
MOZ_ASSERT(!foundSome || !result.IsEmpty(),
"If return value is true, matches array should be non-empty");
return result;
}
/* static */ void
EffectCompositor::ClearIsRunningOnCompositor(const nsIFrame *aFrame,
nsCSSProperty aProperty)
{
EffectSet* effects = EffectSet::GetEffectSet(aFrame);
if (!effects) {
return;
}
for (KeyframeEffectReadOnly* effect : *effects) {
effect->SetIsRunningOnCompositor(aProperty, false);
}
}
/* static */ void
EffectCompositor::MaybeUpdateCascadeResults(Element* aElement,
nsCSSPseudoElements::Type
aPseudoType,
nsStyleContext* aStyleContext)
{
EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType);
if (!effects || !effects->CascadeNeedsUpdate()) {
return;
}
UpdateCascadeResults(*effects, aElement, aPseudoType, aStyleContext);
MOZ_ASSERT(!effects->CascadeNeedsUpdate(), "Failed to update cascade state");
}
/* static */ void
EffectCompositor::MaybeUpdateCascadeResults(Element* aElement,
nsCSSPseudoElements::Type
aPseudoType)
{
nsStyleContext* styleContext = nullptr;
{
dom::Element* elementToRestyle = GetElementToRestyle(aElement, aPseudoType);
if (elementToRestyle) {
nsIFrame* frame = elementToRestyle->GetPrimaryFrame();
if (frame) {
styleContext = frame->StyleContext();
}
}
}
MaybeUpdateCascadeResults(aElement, aPseudoType, styleContext);
}
namespace {
class EffectCompositeOrderComparator {
public:
bool Equals(const KeyframeEffectReadOnly* a,
const KeyframeEffectReadOnly* b) const
{
return a == b;
}
bool LessThan(const KeyframeEffectReadOnly* a,
const KeyframeEffectReadOnly* b) const
{
MOZ_ASSERT(a->GetAnimation() && b->GetAnimation());
MOZ_ASSERT(
Equals(a, b) ||
a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation()) !=
b->GetAnimation()->HasLowerCompositeOrderThan(*a->GetAnimation()));
return a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation());
}
};
}
/* static */ void
EffectCompositor::UpdateCascadeResults(Element* aElement,
nsCSSPseudoElements::Type aPseudoType,
nsStyleContext* aStyleContext)
{
EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType);
if (!effects) {
return;
}
UpdateCascadeResults(*effects, aElement, aPseudoType, aStyleContext);
}
/* static */ Maybe<Pair<Element*, nsCSSPseudoElements::Type>>
EffectCompositor::GetAnimationElementAndPseudoForFrame(const nsIFrame* aFrame)
{
// Always return the same object to benefit from return-value optimization.
Maybe<Pair<Element*, nsCSSPseudoElements::Type>> result;
nsIContent* content = aFrame->GetContent();
if (!content) {
return result;
}
nsCSSPseudoElements::Type pseudoType =
nsCSSPseudoElements::ePseudo_NotPseudoElement;
if (aFrame->IsGeneratedContentFrame()) {
nsIFrame* parent = aFrame->GetParent();
if (parent->IsGeneratedContentFrame()) {
return result;
}
nsIAtom* name = content->NodeInfo()->NameAtom();
if (name == nsGkAtoms::mozgeneratedcontentbefore) {
pseudoType = nsCSSPseudoElements::ePseudo_before;
} else if (name == nsGkAtoms::mozgeneratedcontentafter) {
pseudoType = nsCSSPseudoElements::ePseudo_after;
} else {
return result;
}
content = content->GetParent();
if (!content) {
return result;
}
}
if (!content->IsElement()) {
return result;
}
result = Some(MakePair(content->AsElement(), pseudoType));
return result;
}
/* static */ void
EffectCompositor::ComposeAnimationRule(dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType,
CascadeLevel aCascadeLevel,
TimeStamp aRefreshTime)
{
EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType);
if (!effects) {
return;
}
// The caller is responsible for calling MaybeUpdateCascadeResults first.
MOZ_ASSERT(!effects->CascadeNeedsUpdate(),
"Animation cascade out of date when composing animation rule");
// Get a list of effects for the current level sorted by composite order.
nsTArray<KeyframeEffectReadOnly*> sortedEffectList;
for (KeyframeEffectReadOnly* effect : *effects) {
MOZ_ASSERT(effect->GetAnimation());
if (effect->GetAnimation()->CascadeLevel() == aCascadeLevel) {
sortedEffectList.AppendElement(effect);
}
}
sortedEffectList.Sort(EffectCompositeOrderComparator());
RefPtr<AnimValuesStyleRule>& animationRule =
effects->AnimationRule(aCascadeLevel);
animationRule = nullptr;
// If multiple animations specify behavior for the same property the
// animation with the *highest* composite order wins.
// As a result, we iterate from last animation to first and, if a
// property has already been set, we don't change it.
nsCSSPropertySet properties;
for (KeyframeEffectReadOnly* effect : Reversed(sortedEffectList)) {
effect->GetAnimation()->ComposeStyle(animationRule, properties);
}
effects->UpdateAnimationRuleRefreshTime(aCascadeLevel, aRefreshTime);
}
/* static */ void
EffectCompositor::GetOverriddenProperties(nsStyleContext* aStyleContext,
EffectSet& aEffectSet,
nsCSSPropertySet&
aPropertiesOverridden)
{
nsAutoTArray<nsCSSProperty, LayerAnimationInfo::kRecords> propertiesToTrack;
{
nsCSSPropertySet propertiesToTrackAsSet;
for (KeyframeEffectReadOnly* effect : aEffectSet) {
for (const AnimationProperty& property : effect->Properties()) {
if (nsCSSProps::PropHasFlags(property.mProperty,
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR) &&
!propertiesToTrackAsSet.HasProperty(property.mProperty)) {
propertiesToTrackAsSet.AddProperty(property.mProperty);
propertiesToTrack.AppendElement(property.mProperty);
}
}
// Skip iterating over the rest of the effects if we've already
// found all the compositor-animatable properties.
if (propertiesToTrack.Length() == LayerAnimationInfo::kRecords) {
break;
}
}
}
if (propertiesToTrack.IsEmpty()) {
return;
}
nsRuleNode::ComputePropertiesOverridingAnimation(propertiesToTrack,
aStyleContext,
aPropertiesOverridden);
}
/* static */ void
EffectCompositor::UpdateCascadeResults(EffectSet& aEffectSet,
Element* aElement,
nsCSSPseudoElements::Type aPseudoType,
nsStyleContext* aStyleContext)
{
MOZ_ASSERT(EffectSet::GetEffectSet(aElement, aPseudoType) == &aEffectSet,
"Effect set should correspond to the specified (pseudo-)element");
if (aEffectSet.IsEmpty()) {
aEffectSet.MarkCascadeUpdated();
return;
}
// Get a list of effects sorted by composite order.
nsTArray<KeyframeEffectReadOnly*> sortedEffectList;
for (KeyframeEffectReadOnly* effect : aEffectSet) {
sortedEffectList.AppendElement(effect);
}
sortedEffectList.Sort(EffectCompositeOrderComparator());
// Get properties that override the *animations* level of the cascade.
//
// We only do this for properties that we can animate on the compositor
// since we will apply other properties on the main thread where the usual
// cascade applies.
nsCSSPropertySet overriddenProperties;
if (aStyleContext) {
GetOverriddenProperties(aStyleContext, aEffectSet, overriddenProperties);
}
bool changed = false;
nsCSSPropertySet animatedProperties;
// Iterate from highest to lowest composite order.
for (KeyframeEffectReadOnly* effect : Reversed(sortedEffectList)) {
MOZ_ASSERT(effect->GetAnimation(),
"Effects on a target element should have an Animation");
bool inEffect = effect->IsInEffect();
for (AnimationProperty& prop : effect->Properties()) {
bool winsInCascade = !animatedProperties.HasProperty(prop.mProperty) &&
inEffect;
// If this property wins in the cascade, add it to the set of animated
// properties. We need to do this even if the property is overridden
// (in which case we set winsInCascade to false below) since we don't
// want to fire transitions on these properties.
if (winsInCascade) {
animatedProperties.AddProperty(prop.mProperty);
}
// For effects that will be applied to the animations level of the
// cascade, we need to check that the property isn't being set by
// something with higher priority in the cascade.
//
// We only do this, however, for properties that can be animated on
// the compositor. For properties animated on the main thread the usual
// cascade ensures these animations will be correctly overridden.
if (winsInCascade &&
effect->GetAnimation()->CascadeLevel() == CascadeLevel::Animations &&
overriddenProperties.HasProperty(prop.mProperty)) {
winsInCascade = false;
}
if (winsInCascade != prop.mWinsInCascade) {
changed = true;
}
prop.mWinsInCascade = winsInCascade;
}
}
aEffectSet.MarkCascadeUpdated();
// If there is any change in the cascade result, update animations on
// layers with the winning animations.
nsPresContext* presContext = GetPresContext(aElement);
if (changed && presContext) {
// Update both transitions and animations. We could detect *which* levels
// actually changed and only update them, but that's probably unnecessary.
for (auto level : { CascadeLevel::Animations,
CascadeLevel::Transitions }) {
presContext->EffectCompositor()->RequestRestyle(aElement,
aPseudoType,
RestyleType::Layer,
level);
}
}
}
/* static */ nsPresContext*
EffectCompositor::GetPresContext(Element* aElement)
{
MOZ_ASSERT(aElement);
nsIPresShell* shell = nsComputedDOMStyle::GetPresShellForContent(aElement);
if (!shell) {
return nullptr;
}
return shell->GetPresContext();
}
} // namespace mozilla