gecko-dev/dom/svg/SVGAnimatedPointList.cpp
Daniel Holbert 4ccbf680fa Bug 1516025 part 1: Add "using namespace mozilla::dom" to some SVG C++ files that currently depend on unification to provide that using statement. r=longsonr
These are to support of usages of "SVGElement" in these files, so they
problably only started needing this namespace as of bug 1515187.  In any case,
they're currently relying on picking up this "using" statement from other files
in unified builds, so let's just make the usage explicit by giving them their
own "using" statement.

Also, I'm fixing up the #include for SVGElement.h in these files to use the
full mozilla/dom include path (and to make these files include their own .h
file first).

Differential Revision: https://phabricator.services.mozilla.com/D15231

--HG--
extra : moz-landing-system : lando
2018-12-22 17:04:05 +00:00

196 lines
7.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SVGAnimatedPointList.h"
#include "DOMSVGPointList.h"
#include "mozilla/dom/SVGElement.h"
#include "mozilla/Move.h"
#include "nsSVGAttrTearoffTable.h"
#include "nsSMILValue.h"
#include "SVGPointListSMILType.h"
using namespace mozilla::dom;
// See the comments in this file's header!
namespace mozilla {
nsresult SVGAnimatedPointList::SetBaseValueString(const nsAString &aValue) {
SVGPointList newBaseValue;
// The spec says that the point data is parsed and accepted up to the first
// error encountered, so we don't return early if an error occurs. However,
// we do want to throw any error code from setAttribute if there's a problem.
nsresult rv = newBaseValue.SetValueFromString(aValue);
// We must send these notifications *before* changing mBaseVal! Our baseVal's
// DOM wrapper list may have to remove DOM items from itself, and any removed
// DOM items need to copy their internal counterpart's values *before* we
// change them. See the comments in
// DOMSVGPointList::InternalListWillChangeTo().
DOMSVGPointList *baseValWrapper =
DOMSVGPointList::GetDOMWrapperIfExists(GetBaseValKey());
if (baseValWrapper) {
baseValWrapper->InternalListWillChangeTo(newBaseValue);
}
DOMSVGPointList *animValWrapper = nullptr;
if (!IsAnimating()) { // DOM anim val wraps our base val too!
animValWrapper = DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
if (animValWrapper) {
animValWrapper->InternalListWillChangeTo(newBaseValue);
}
}
// Only now may we modify mBaseVal!
// We don't need to call DidChange* here - we're only called by
// SVGElement::ParseAttribute under Element::SetAttr,
// which takes care of notifying.
nsresult rv2 = mBaseVal.CopyFrom(newBaseValue);
if (NS_FAILED(rv2)) {
// Attempting to increase mBaseVal's length failed (mBaseVal is left
// unmodified). We MUST keep any DOM wrappers in sync:
if (baseValWrapper) {
baseValWrapper->InternalListWillChangeTo(mBaseVal);
}
if (animValWrapper) {
animValWrapper->InternalListWillChangeTo(mBaseVal);
}
return rv2;
}
return rv;
}
void SVGAnimatedPointList::ClearBaseValue() {
// We must send these notifications *before* changing mBaseVal! (See above.)
DOMSVGPointList *baseValWrapper =
DOMSVGPointList::GetDOMWrapperIfExists(GetBaseValKey());
if (baseValWrapper) {
baseValWrapper->InternalListWillChangeTo(SVGPointList());
}
if (!IsAnimating()) { // DOM anim val wraps our base val too!
DOMSVGPointList *animValWrapper =
DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
if (animValWrapper) {
animValWrapper->InternalListWillChangeTo(SVGPointList());
}
}
mBaseVal.Clear();
// Caller notifies
}
nsresult SVGAnimatedPointList::SetAnimValue(const SVGPointList &aNewAnimValue,
SVGElement *aElement) {
// Note that a new animation may totally change the number of items in the
// animVal list, either replacing what was essentially a mirror of the
// baseVal list, or else replacing and overriding an existing animation.
// It is not possible for us to reliably distinguish between calls to this
// method that are setting a new sample for an existing animation (in which
// case our list length isn't changing and we wouldn't need to notify our DOM
// wrapper to keep its length in sync), and calls to this method that are
// setting the first sample of a new animation that will override the base
// value/an existing animation (in which case our length may be changing and
// our DOM wrapper may need to be notified). Happily though, it's cheap to
// just blindly notify our animVal's DOM wrapper of our new value each time
// this method is called, so that's what we do.
// We must send this notification *before* changing mAnimVal! (See above.)
DOMSVGPointList *domWrapper =
DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
if (domWrapper) {
domWrapper->InternalListWillChangeTo(aNewAnimValue);
}
if (!mAnimVal) {
mAnimVal = new SVGPointList();
}
nsresult rv = mAnimVal->CopyFrom(aNewAnimValue);
if (NS_FAILED(rv)) {
// OOM. We clear the animation and, importantly, ClearAnimValue() ensures
// that mAnimVal's DOM wrapper (if any) is kept in sync!
ClearAnimValue(aElement);
return rv;
}
aElement->DidAnimatePointList();
return NS_OK;
}
void SVGAnimatedPointList::ClearAnimValue(SVGElement *aElement) {
// We must send these notifications *before* changing mAnimVal! (See above.)
DOMSVGPointList *domWrapper =
DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
if (domWrapper) {
// When all animation ends, animVal simply mirrors baseVal, which may have
// a different number of items to the last active animated value.
//
domWrapper->InternalListWillChangeTo(mBaseVal);
}
mAnimVal = nullptr;
aElement->DidAnimatePointList();
}
UniquePtr<nsISMILAttr> SVGAnimatedPointList::ToSMILAttr(SVGElement *aElement) {
return MakeUnique<SMILAnimatedPointList>(this, aElement);
}
nsresult SVGAnimatedPointList::SMILAnimatedPointList::ValueFromString(
const nsAString &aStr, const dom::SVGAnimationElement * /*aSrcElement*/,
nsSMILValue &aValue, bool &aPreventCachingOfSandwich) const {
nsSMILValue val(&SVGPointListSMILType::sSingleton);
SVGPointListAndInfo *list = static_cast<SVGPointListAndInfo *>(val.mU.mPtr);
nsresult rv = list->SetValueFromString(aStr);
if (NS_SUCCEEDED(rv)) {
list->SetInfo(mElement);
aValue = std::move(val);
}
aPreventCachingOfSandwich = false;
return rv;
}
nsSMILValue SVGAnimatedPointList::SMILAnimatedPointList::GetBaseValue() const {
// To benefit from Return Value Optimization and avoid copy constructor calls
// due to our use of return-by-value, we must return the exact same object
// from ALL return points. This function must only return THIS variable:
nsSMILValue val;
nsSMILValue tmp(&SVGPointListSMILType::sSingleton);
SVGPointListAndInfo *list = static_cast<SVGPointListAndInfo *>(tmp.mU.mPtr);
nsresult rv = list->CopyFrom(mVal->mBaseVal);
if (NS_SUCCEEDED(rv)) {
list->SetInfo(mElement);
Swap(val, tmp);
}
return val;
}
nsresult SVGAnimatedPointList::SMILAnimatedPointList::SetAnimValue(
const nsSMILValue &aValue) {
NS_ASSERTION(aValue.mType == &SVGPointListSMILType::sSingleton,
"Unexpected type to assign animated value");
if (aValue.mType == &SVGPointListSMILType::sSingleton) {
mVal->SetAnimValue(*static_cast<SVGPointListAndInfo *>(aValue.mU.mPtr),
mElement);
}
return NS_OK;
}
void SVGAnimatedPointList::SMILAnimatedPointList::ClearAnimValue() {
if (mVal->mAnimVal) {
mVal->ClearAnimValue(mElement);
}
}
} // namespace mozilla