mirror of
https://github.com/mozilla/gecko-dev.git
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258 lines
7.1 KiB
C++
258 lines
7.1 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTURED3D11_H
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#define MOZILLA_GFX_TEXTURED3D11_H
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#include "mozilla/layers/Compositor.h"
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/layers/TextureHost.h"
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#include "gfxWindowsPlatform.h"
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#include "mozilla/GfxMessageUtils.h"
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#include <d3d11.h>
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#include <vector>
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class gfxD2DSurface;
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namespace mozilla {
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namespace layers {
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class CompositorD3D11;
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/**
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* A TextureClient to share a D3D10 texture with the compositor thread.
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* The corresponding TextureHost is DXGITextureHostD3D11
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*/
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class TextureClientD3D11 : public TextureClient
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{
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public:
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TextureClientD3D11(gfx::SurfaceFormat aFormat, TextureFlags aFlags);
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virtual ~TextureClientD3D11();
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// TextureClient
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virtual bool IsAllocated() const MOZ_OVERRIDE { return mTexture || mTexture10; }
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virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE;
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virtual void Unlock() MOZ_OVERRIDE;
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virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; }
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virtual bool ImplementsLocking() const MOZ_OVERRIDE { return true; }
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virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return false; }
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virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE;
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
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virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; }
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virtual gfx::DrawTarget* BorrowDrawTarget() MOZ_OVERRIDE;
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virtual bool AllocateForSurface(gfx::IntSize aSize,
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TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE;
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virtual TemporaryRef<TextureClient>
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CreateSimilar(TextureFlags aFlags = TextureFlags::DEFAULT,
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TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const MOZ_OVERRIDE;
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protected:
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gfx::IntSize mSize;
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RefPtr<ID3D10Texture2D> mTexture10;
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RefPtr<ID3D11Texture2D> mTexture;
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RefPtr<gfx::DrawTarget> mDrawTarget;
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gfx::SurfaceFormat mFormat;
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bool mIsLocked;
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bool mNeedsClear;
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bool mNeedsClearWhite;
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};
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/**
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* TextureSource that provides with the necessary APIs to be composited by a
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* CompositorD3D11.
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*/
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class TextureSourceD3D11
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{
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public:
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TextureSourceD3D11() {}
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virtual ~TextureSourceD3D11() {}
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virtual ID3D11Texture2D* GetD3D11Texture() const { return mTexture; }
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protected:
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virtual gfx::IntSize GetSize() const { return mSize; }
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gfx::IntSize mSize;
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RefPtr<ID3D11Texture2D> mTexture;
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};
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/**
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* A TextureSource that implements the DataTextureSource interface.
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* it can be used without a TextureHost and is able to upload texture data
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* from a gfx::DataSourceSurface.
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*/
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class DataTextureSourceD3D11 : public DataTextureSource
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, public TextureSourceD3D11
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, public BigImageIterator
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{
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public:
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DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
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TextureFlags aFlags);
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DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
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ID3D11Texture2D* aTexture);
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virtual ~DataTextureSourceD3D11();
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// DataTextureSource
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virtual bool Update(gfx::DataSourceSurface* aSurface,
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nsIntRegion* aDestRegion = nullptr,
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gfx::IntPoint* aSrcOffset = nullptr) MOZ_OVERRIDE;
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// TextureSource
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virtual TextureSourceD3D11* AsSourceD3D11() MOZ_OVERRIDE { return this; }
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virtual ID3D11Texture2D* GetD3D11Texture() const MOZ_OVERRIDE;
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virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; }
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virtual void DeallocateDeviceData() MOZ_OVERRIDE { mTexture = nullptr; }
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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// BigImageIterator
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virtual BigImageIterator* AsBigImageIterator() MOZ_OVERRIDE { return mIsTiled ? this : nullptr; }
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virtual size_t GetTileCount() MOZ_OVERRIDE { return mTileTextures.size(); }
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virtual bool NextTile() MOZ_OVERRIDE { return (++mCurrentTile < mTileTextures.size()); }
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virtual nsIntRect GetTileRect() MOZ_OVERRIDE;
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virtual void EndBigImageIteration() MOZ_OVERRIDE { mIterating = false; }
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virtual void BeginBigImageIteration() MOZ_OVERRIDE
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{
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mIterating = true;
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mCurrentTile = 0;
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}
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protected:
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gfx::IntRect GetTileRect(uint32_t aIndex) const;
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void Reset();
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std::vector< RefPtr<ID3D11Texture2D> > mTileTextures;
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RefPtr<CompositorD3D11> mCompositor;
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gfx::SurfaceFormat mFormat;
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TextureFlags mFlags;
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uint32_t mCurrentTile;
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bool mIsTiled;
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bool mIterating;
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};
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/**
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* A TextureHost for shared D3D11 textures.
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*/
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class DXGITextureHostD3D11 : public TextureHost
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{
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public:
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DXGITextureHostD3D11(TextureFlags aFlags,
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const SurfaceDescriptorD3D10& aDescriptor);
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virtual TextureSource* GetTextureSources() MOZ_OVERRIDE;
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virtual void DeallocateDeviceData() MOZ_OVERRIDE {}
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
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virtual bool Lock() MOZ_OVERRIDE;
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virtual void Unlock() MOZ_OVERRIDE;
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
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virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
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{
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return nullptr;
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}
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protected:
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ID3D11Device* GetDevice();
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bool OpenSharedHandle();
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RefPtr<ID3D11Texture2D> mTexture;
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RefPtr<DataTextureSourceD3D11> mTextureSource;
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RefPtr<CompositorD3D11> mCompositor;
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gfx::IntSize mSize;
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WindowsHandle mHandle;
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gfx::SurfaceFormat mFormat;
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bool mIsLocked;
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};
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class CompositingRenderTargetD3D11 : public CompositingRenderTarget,
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public TextureSourceD3D11
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{
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public:
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CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture,
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const gfx::IntPoint& aOrigin);
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virtual TextureSourceD3D11* AsSourceD3D11() MOZ_OVERRIDE { return this; }
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void BindRenderTarget(ID3D11DeviceContext* aContext);
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
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void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
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private:
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friend class CompositorD3D11;
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RefPtr<ID3D11RenderTargetView> mRTView;
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};
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inline uint32_t GetMaxTextureSizeForFeatureLevel(D3D_FEATURE_LEVEL aFeatureLevel)
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{
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int32_t maxTextureSize;
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switch (aFeatureLevel) {
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case D3D_FEATURE_LEVEL_11_1:
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case D3D_FEATURE_LEVEL_11_0:
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maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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break;
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case D3D_FEATURE_LEVEL_10_1:
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case D3D_FEATURE_LEVEL_10_0:
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maxTextureSize = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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break;
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case D3D_FEATURE_LEVEL_9_3:
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maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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break;
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default:
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maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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}
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return maxTextureSize;
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}
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}
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}
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#endif /* MOZILLA_GFX_TEXTURED3D11_H */
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