gecko-dev/gfx/layers/d3d11/TextureD3D11.h

258 lines
7.1 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURED3D11_H
#define MOZILLA_GFX_TEXTURED3D11_H
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureHost.h"
#include "gfxWindowsPlatform.h"
#include "mozilla/GfxMessageUtils.h"
#include <d3d11.h>
#include <vector>
class gfxD2DSurface;
namespace mozilla {
namespace layers {
class CompositorD3D11;
/**
* A TextureClient to share a D3D10 texture with the compositor thread.
* The corresponding TextureHost is DXGITextureHostD3D11
*/
class TextureClientD3D11 : public TextureClient
{
public:
TextureClientD3D11(gfx::SurfaceFormat aFormat, TextureFlags aFlags);
virtual ~TextureClientD3D11();
// TextureClient
virtual bool IsAllocated() const MOZ_OVERRIDE { return mTexture || mTexture10; }
virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; }
virtual bool ImplementsLocking() const MOZ_OVERRIDE { return true; }
virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return false; }
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE;
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; }
virtual gfx::DrawTarget* BorrowDrawTarget() MOZ_OVERRIDE;
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE;
virtual TemporaryRef<TextureClient>
CreateSimilar(TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const MOZ_OVERRIDE;
protected:
gfx::IntSize mSize;
RefPtr<ID3D10Texture2D> mTexture10;
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<gfx::DrawTarget> mDrawTarget;
gfx::SurfaceFormat mFormat;
bool mIsLocked;
bool mNeedsClear;
bool mNeedsClearWhite;
};
/**
* TextureSource that provides with the necessary APIs to be composited by a
* CompositorD3D11.
*/
class TextureSourceD3D11
{
public:
TextureSourceD3D11() {}
virtual ~TextureSourceD3D11() {}
virtual ID3D11Texture2D* GetD3D11Texture() const { return mTexture; }
protected:
virtual gfx::IntSize GetSize() const { return mSize; }
gfx::IntSize mSize;
RefPtr<ID3D11Texture2D> mTexture;
};
/**
* A TextureSource that implements the DataTextureSource interface.
* it can be used without a TextureHost and is able to upload texture data
* from a gfx::DataSourceSurface.
*/
class DataTextureSourceD3D11 : public DataTextureSource
, public TextureSourceD3D11
, public BigImageIterator
{
public:
DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
TextureFlags aFlags);
DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
ID3D11Texture2D* aTexture);
virtual ~DataTextureSourceD3D11();
// DataTextureSource
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) MOZ_OVERRIDE;
// TextureSource
virtual TextureSourceD3D11* AsSourceD3D11() MOZ_OVERRIDE { return this; }
virtual ID3D11Texture2D* GetD3D11Texture() const MOZ_OVERRIDE;
virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; }
virtual void DeallocateDeviceData() MOZ_OVERRIDE { mTexture = nullptr; }
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
// BigImageIterator
virtual BigImageIterator* AsBigImageIterator() MOZ_OVERRIDE { return mIsTiled ? this : nullptr; }
virtual size_t GetTileCount() MOZ_OVERRIDE { return mTileTextures.size(); }
virtual bool NextTile() MOZ_OVERRIDE { return (++mCurrentTile < mTileTextures.size()); }
virtual nsIntRect GetTileRect() MOZ_OVERRIDE;
virtual void EndBigImageIteration() MOZ_OVERRIDE { mIterating = false; }
virtual void BeginBigImageIteration() MOZ_OVERRIDE
{
mIterating = true;
mCurrentTile = 0;
}
protected:
gfx::IntRect GetTileRect(uint32_t aIndex) const;
void Reset();
std::vector< RefPtr<ID3D11Texture2D> > mTileTextures;
RefPtr<CompositorD3D11> mCompositor;
gfx::SurfaceFormat mFormat;
TextureFlags mFlags;
uint32_t mCurrentTile;
bool mIsTiled;
bool mIterating;
};
/**
* A TextureHost for shared D3D11 textures.
*/
class DXGITextureHostD3D11 : public TextureHost
{
public:
DXGITextureHostD3D11(TextureFlags aFlags,
const SurfaceDescriptorD3D10& aDescriptor);
virtual TextureSource* GetTextureSources() MOZ_OVERRIDE;
virtual void DeallocateDeviceData() MOZ_OVERRIDE {}
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
virtual bool Lock() MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
{
return nullptr;
}
protected:
ID3D11Device* GetDevice();
bool OpenSharedHandle();
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<DataTextureSourceD3D11> mTextureSource;
RefPtr<CompositorD3D11> mCompositor;
gfx::IntSize mSize;
WindowsHandle mHandle;
gfx::SurfaceFormat mFormat;
bool mIsLocked;
};
class CompositingRenderTargetD3D11 : public CompositingRenderTarget,
public TextureSourceD3D11
{
public:
CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture,
const gfx::IntPoint& aOrigin);
virtual TextureSourceD3D11* AsSourceD3D11() MOZ_OVERRIDE { return this; }
void BindRenderTarget(ID3D11DeviceContext* aContext);
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
private:
friend class CompositorD3D11;
RefPtr<ID3D11RenderTargetView> mRTView;
};
inline uint32_t GetMaxTextureSizeForFeatureLevel(D3D_FEATURE_LEVEL aFeatureLevel)
{
int32_t maxTextureSize;
switch (aFeatureLevel) {
case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
maxTextureSize = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
case D3D_FEATURE_LEVEL_9_3:
maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
default:
maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
}
return maxTextureSize;
}
}
}
#endif /* MOZILLA_GFX_TEXTURED3D11_H */