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The starting/stopping of gamepad monitoring is probably a decision that should be made at the level of the GamepadPlatformService, not in the IPC actor. This is step 1, later I will expand some of these functions because it makes the code easier to understand. Differential Revision: https://phabricator.services.mozilla.com/D86266 |
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GamepadEventChannelChild.cpp | ||
GamepadEventChannelChild.h | ||
GamepadEventChannelParent.cpp | ||
GamepadEventChannelParent.h | ||
GamepadEventTypes.ipdlh | ||
GamepadMessageUtils.h | ||
GamepadServiceType.h | ||
GamepadTestChannelChild.cpp | ||
GamepadTestChannelChild.h | ||
GamepadTestChannelParent.cpp | ||
GamepadTestChannelParent.h | ||
PGamepadEventChannel.ipdl | ||
PGamepadTestChannel.ipdl |