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[lldb/interpreter] Improve REPL init file compatibility
This patch changes the command interpreter sourcing logic for the REPL init file. Instead of looking for a arbitrary file name, it standardizes the REPL init file name to match to following scheme: `.lldbinit-<language>-repl` This will make the naming more homogenous and the sourcing logic future-proof. rdar://65836048 Differential Revision: https://reviews.llvm.org/D86987 Signed-off-by: Med Ismail Bennani <medismail.bennani@gmail.com>
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@ -311,9 +311,11 @@ program. This would be ~/.lldbinit-lldb for the command line :program:`lldb`
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and ~/.lldbinit-Xcode for Xcode. If there is no application specific init
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and ~/.lldbinit-Xcode for Xcode. If there is no application specific init
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file, :program:`lldb` will look for an init file in the home directory.
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file, :program:`lldb` will look for an init file in the home directory.
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If launched with a `REPL`_ option, it will first look for a REPL configuration
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If launched with a `REPL`_ option, it will first look for a REPL configuration
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file, specific to the REPL language. If this file doesn't exist, or :program:`lldb`
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file, specific to the REPL language. The init file should be named as follow:
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wasn't launch with `REPL`_, meaning there is neither a REPL init file nor an
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`.lldbinit-<language>-repl` (i.e. `.lldbinit-swift-repl`). If this file doesn't
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application specific init file, `lldb` will fallback to the global ~/.lldbinit.
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exist, or :program:`lldb` wasn't launch with `REPL`_, meaning there is neither
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a REPL init file nor an application specific init file, `lldb` will fallback to
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the global ~/.lldbinit.
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Secondly, it will look for an .lldbinit file in the current working directory.
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Secondly, it will look for an .lldbinit file in the current working directory.
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For security reasons, :program:`lldb` will print a warning and not source this
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For security reasons, :program:`lldb` will print a warning and not source this
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@ -68,6 +68,7 @@
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#include "lldb/Interpreter/Property.h"
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#include "lldb/Interpreter/Property.h"
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#include "lldb/Utility/Args.h"
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#include "lldb/Utility/Args.h"
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#include "lldb/Target/Language.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/StopInfo.h"
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#include "lldb/Target/StopInfo.h"
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#include "lldb/Target/TargetList.h"
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#include "lldb/Target/TargetList.h"
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@ -2093,17 +2094,16 @@ static void GetHomeInitFile(llvm::SmallVectorImpl<char> &init_file,
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static void GetHomeREPLInitFile(llvm::SmallVectorImpl<char> &init_file,
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static void GetHomeREPLInitFile(llvm::SmallVectorImpl<char> &init_file,
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LanguageType language) {
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LanguageType language) {
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std::string init_file_name;
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if (language == LanguageType::eLanguageTypeUnknown)
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switch (language) {
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// TODO: Add support for a language used with a REPL.
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default:
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return;
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return;
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}
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std::string init_file_name =
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(llvm::Twine(".lldbinit-") +
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llvm::Twine(Language::GetNameForLanguageType(language)) +
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llvm::Twine("-repl"))
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.str();
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FileSystem::Instance().GetHomeDirectory(init_file);
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FileSystem::Instance().GetHomeDirectory(init_file);
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llvm::sys::path::append(init_file, init_file_name);
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llvm::sys::path::append(init_file, init_file_name);
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FileSystem::Instance().Resolve(init_file);
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FileSystem::Instance().Resolve(init_file);
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}
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}
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@ -491,7 +491,7 @@ int Driver::MainLoop() {
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SBCommandInterpreter sb_interpreter = m_debugger.GetCommandInterpreter();
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SBCommandInterpreter sb_interpreter = m_debugger.GetCommandInterpreter();
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// Before we handle any options from the command line, we parse the
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// Before we handle any options from the command line, we parse the
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// .lldbinit file in the user's home directory.
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// REPL init file or the default file in the user's home directory.
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SBCommandReturnObject result;
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SBCommandReturnObject result;
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sb_interpreter.SourceInitFileInHomeDirectory(result, m_option_data.m_repl);
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sb_interpreter.SourceInitFileInHomeDirectory(result, m_option_data.m_repl);
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if (m_option_data.m_debug_mode) {
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if (m_option_data.m_debug_mode) {
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