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When loading kernel binary, use DownloadObjectAndSymbolFile last
When lldb starts a kernel debug session, it has the UUID of the kernel binary. lldb will try three different methods to find a binary and symbol file for this UUID. Currently it calls out to Symbols::DownloadObjectAndSymbolFile() first, which may be the slowest method when a DBGShellCommand can find the UUID on a network filesystem or downloaded from a server. This patch tries the local searches first, then falls back to that method. Differential Revision: https://reviews.llvm.org/D157165
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@ -763,28 +763,13 @@ bool DynamicLoaderDarwinKernel::KextImageInfo::LoadImageUsingMemoryModule(
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module_spec.GetUUID() = m_uuid;
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module_spec.GetArchitecture() = target.GetArchitecture();
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// For the kernel, we really do need an on-disk file copy of the binary
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// to do anything useful. This will force a call to dsymForUUID if it
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// exists, instead of depending on the DebugSymbols preferences being
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// set.
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Status kernel_search_error;
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if (IsKernel()) {
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if (Symbols::DownloadObjectAndSymbolFile(module_spec,
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kernel_search_error, true)) {
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if (FileSystem::Instance().Exists(module_spec.GetFileSpec())) {
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m_module_sp = std::make_shared<Module>(module_spec.GetFileSpec(),
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target.GetArchitecture());
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}
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}
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}
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// If the current platform is PlatformDarwinKernel, create a ModuleSpec
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// with the filename set to be the bundle ID for this kext, e.g.
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// "com.apple.filesystems.msdosfs", and ask the platform to find it.
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// PlatformDarwinKernel does a special scan for kexts on the local
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// system.
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PlatformSP platform_sp(target.GetPlatform());
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if (!m_module_sp && platform_sp) {
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if (platform_sp) {
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static ConstString g_platform_name(
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PlatformDarwinKernel::GetPluginNameStatic());
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if (platform_sp->GetPluginName() == g_platform_name.GetStringRef()) {
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@ -807,6 +792,22 @@ bool DynamicLoaderDarwinKernel::KextImageInfo::LoadImageUsingMemoryModule(
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m_module_sp = target.GetOrCreateModule(module_spec, true /* notify */);
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}
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// For the kernel, we really do need an on-disk file copy of the binary
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// to do anything useful. This will force a call to dsymForUUID if it
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// exists, instead of depending on the DebugSymbols preferences being
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// set.
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Status kernel_search_error;
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if (IsKernel() &&
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(!m_module_sp || !m_module_sp->GetSymbolFileFileSpec())) {
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if (Symbols::DownloadObjectAndSymbolFile(module_spec,
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kernel_search_error, true)) {
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if (FileSystem::Instance().Exists(module_spec.GetFileSpec())) {
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m_module_sp = std::make_shared<Module>(module_spec.GetFileSpec(),
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target.GetArchitecture());
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}
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}
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}
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if (IsKernel() && !m_module_sp) {
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Stream &s = target.GetDebugger().GetErrorStream();
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s.Printf("WARNING: Unable to locate kernel binary on the debugger "
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