Fix ELFObjectWriter::isLocal for signature symbols.

And with that simplify the logic for inserting them in ExternalSymbolData or
LocalSymbolData.

No functionality change overall since the old code avoided the isLocal bug.

llvm-svn: 238555
This commit is contained in:
Rafael Espindola 2015-05-29 14:20:40 +00:00
parent b45fb36f20
commit 10d238751e

View File

@ -74,7 +74,8 @@ class ELFObjectWriter : public MCObjectWriter {
static uint64_t SymbolValue(const MCSymbol &Sym, const MCAsmLayout &Layout);
static bool isInSymtab(const MCAsmLayout &Layout, const MCSymbol &Symbol,
bool Used, bool Renamed);
static bool isLocal(const MCSymbol &Symbol, bool isUsedInReloc);
static bool isLocal(const MCSymbol &Symbol, bool IsUsedInReloc,
bool IsSignature);
/// Helper struct for containing some precomputed information on symbols.
struct ELFSymbolData {
@ -766,7 +767,8 @@ bool ELFObjectWriter::isInSymtab(const MCAsmLayout &Layout,
return true;
}
bool ELFObjectWriter::isLocal(const MCSymbol &Symbol, bool isUsedInReloc) {
bool ELFObjectWriter::isLocal(const MCSymbol &Symbol, bool IsUsedInReloc,
bool IsSignature) {
const MCSymbolData &Data = Symbol.getData();
if (Data.isExternal())
return false;
@ -774,10 +776,10 @@ bool ELFObjectWriter::isLocal(const MCSymbol &Symbol, bool isUsedInReloc) {
if (Symbol.isDefined())
return true;
if (isUsedInReloc)
if (IsUsedInReloc)
return false;
return true;
return IsSignature;
}
void ELFObjectWriter::computeSymbolTable(
@ -825,7 +827,7 @@ void ELFObjectWriter::computeSymbolTable(
// Undefined symbols are global, but this is the first place we
// are able to set it.
bool Local = isLocal(Symbol, Used);
bool Local = isLocal(Symbol, Used, isSignature);
if (!Local && MCELF::GetBinding(SD) == ELF::STB_LOCAL) {
assert(BaseSymbol);
MCSymbolData &BaseData = BaseSymbol->getData();
@ -900,9 +902,7 @@ void ELFObjectWriter::computeSymbolTable(
if (MCELF::GetType(SD) != ELF::STT_SECTION)
MSD.Name = StrTabBuilder.add(Name);
if (MSD.SectionIndex == ELF::SHN_UNDEF)
ExternalSymbolData.push_back(MSD);
else if (Local)
if (Local)
LocalSymbolData.push_back(MSD);
else
ExternalSymbolData.push_back(MSD);