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[ADT] Reduce duplication between {Contextual,}FoldingSet; NFC
This is a precursor to another change (coming soon) that aims to make FoldingSet's API more type-safe. Without this, the type-safety change would just duplicate 4 more public methods between the already very similar classes. This renames FoldingSetImpl to FoldingSetBase so it's consistent with the FooBase -> FooImpl<T> -> Foo<T> convention we seem to have with other containers. llvm-svn: 305231
This commit is contained in:
parent
7a61316e89
commit
1f990e5b4f
@ -40,7 +40,7 @@ namespace llvm {
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/// FoldingSetNode. The node class must also define a Profile method used to
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/// establish the unique bits of data for the node. The Profile method is
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/// passed a FoldingSetNodeID object which is used to gather the bits. Just
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/// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
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/// call one of the Add* functions defined in the FoldingSetBase::NodeID class.
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/// NOTE: That the folding set does not own the nodes and it is the
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/// responsibility of the user to dispose of the nodes.
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///
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@ -104,13 +104,13 @@ class FoldingSetNodeID;
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class StringRef;
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//===----------------------------------------------------------------------===//
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/// FoldingSetImpl - Implements the folding set functionality. The main
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/// FoldingSetBase - Implements the folding set functionality. The main
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/// structure is an array of buckets. Each bucket is indexed by the hash of
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/// the nodes it contains. The bucket itself points to the nodes contained
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/// in the bucket via a singly linked list. The last node in the list points
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/// back to the bucket to facilitate node removal.
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///
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class FoldingSetImpl {
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class FoldingSetBase {
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virtual void anchor(); // Out of line virtual method.
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protected:
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@ -126,10 +126,10 @@ protected:
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/// is greater than twice the number of buckets.
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unsigned NumNodes;
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explicit FoldingSetImpl(unsigned Log2InitSize = 6);
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FoldingSetImpl(FoldingSetImpl &&Arg);
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FoldingSetImpl &operator=(FoldingSetImpl &&RHS);
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~FoldingSetImpl();
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explicit FoldingSetBase(unsigned Log2InitSize = 6);
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FoldingSetBase(FoldingSetBase &&Arg);
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FoldingSetBase &operator=(FoldingSetBase &&RHS);
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~FoldingSetBase();
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public:
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//===--------------------------------------------------------------------===//
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@ -293,7 +293,7 @@ public:
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FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
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/// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
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/// used to lookup the node in the FoldingSetImpl.
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/// used to lookup the node in the FoldingSetBase.
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unsigned ComputeHash() const;
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bool operator==(FoldingSetNodeIDRef) const;
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@ -345,7 +345,7 @@ public:
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inline void clear() { Bits.clear(); }
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/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
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/// to lookup the node in the FoldingSetImpl.
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/// to lookup the node in the FoldingSetBase.
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unsigned ComputeHash() const;
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/// operator== - Used to compare two nodes to each other.
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@ -368,7 +368,7 @@ public:
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};
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// Convenience type to hide the implementation of the folding set.
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typedef FoldingSetImpl::Node FoldingSetNode;
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typedef FoldingSetBase::Node FoldingSetNode;
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template<class T> class FoldingSetIterator;
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template<class T> class FoldingSetBucketIterator;
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@ -407,6 +407,52 @@ DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
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return TempID.ComputeHash();
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}
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//===----------------------------------------------------------------------===//
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/// FoldingSetImpl - An implementation detail that lets us share code between
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/// FoldingSet and ContextualFoldingSet.
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template <class T> class FoldingSetImpl : public FoldingSetBase {
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protected:
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explicit FoldingSetImpl(unsigned Log2InitSize)
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: FoldingSetBase(Log2InitSize) {}
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FoldingSetImpl(FoldingSetImpl &&Arg) = default;
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FoldingSetImpl &operator=(FoldingSetImpl &&RHS) = default;
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~FoldingSetImpl() = default;
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public:
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typedef FoldingSetIterator<T> iterator;
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iterator begin() { return iterator(Buckets); }
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iterator end() { return iterator(Buckets+NumBuckets); }
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typedef FoldingSetIterator<const T> const_iterator;
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const_iterator begin() const { return const_iterator(Buckets); }
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const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
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typedef FoldingSetBucketIterator<T> bucket_iterator;
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bucket_iterator bucket_begin(unsigned hash) {
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return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
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}
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bucket_iterator bucket_end(unsigned hash) {
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return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
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}
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/// GetOrInsertNode - If there is an existing simple Node exactly
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/// equal to the specified node, return it. Otherwise, insert 'N' and
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/// return it instead.
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T *GetOrInsertNode(Node *N) {
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return static_cast<T *>(FoldingSetBase::GetOrInsertNode(N));
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}
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/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
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/// return it. If not, return the insertion token that will make insertion
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/// faster.
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T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
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return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos));
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}
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};
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//===----------------------------------------------------------------------===//
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/// FoldingSet - This template class is used to instantiate a specialized
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/// implementation of the folding set to the node class T. T must be a
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@ -416,8 +462,10 @@ DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
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/// moved-from state is not a valid state for anything other than
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/// move-assigning and destroying. This is primarily to enable movable APIs
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/// that incorporate these objects.
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template <class T> class FoldingSet final : public FoldingSetImpl {
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private:
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template <class T> class FoldingSet final : public FoldingSetImpl<T> {
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using Super = FoldingSetImpl<T>;
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using Node = typename Super::Node;
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/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
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/// way to convert nodes into a unique specifier.
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void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
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@ -442,45 +490,10 @@ private:
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public:
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explicit FoldingSet(unsigned Log2InitSize = 6)
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: FoldingSetImpl(Log2InitSize) {}
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: Super(Log2InitSize) {}
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FoldingSet(FoldingSet &&Arg) : FoldingSetImpl(std::move(Arg)) {}
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FoldingSet &operator=(FoldingSet &&RHS) {
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(void)FoldingSetImpl::operator=(std::move(RHS));
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return *this;
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}
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typedef FoldingSetIterator<T> iterator;
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iterator begin() { return iterator(Buckets); }
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iterator end() { return iterator(Buckets+NumBuckets); }
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typedef FoldingSetIterator<const T> const_iterator;
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const_iterator begin() const { return const_iterator(Buckets); }
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const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
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typedef FoldingSetBucketIterator<T> bucket_iterator;
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bucket_iterator bucket_begin(unsigned hash) {
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return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
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}
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bucket_iterator bucket_end(unsigned hash) {
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return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
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}
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/// GetOrInsertNode - If there is an existing simple Node exactly
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/// equal to the specified node, return it. Otherwise, insert 'N' and
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/// return it instead.
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T *GetOrInsertNode(Node *N) {
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return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
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}
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/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
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/// return it. If not, return the insertion token that will make insertion
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/// faster.
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T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
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return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
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}
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FoldingSet(FoldingSet &&Arg) = default;
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FoldingSet &operator=(FoldingSet &&RHS) = default;
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};
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//===----------------------------------------------------------------------===//
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@ -493,74 +506,42 @@ public:
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/// function with signature
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/// void Profile(FoldingSetNodeID &, Ctx);
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template <class T, class Ctx>
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class ContextualFoldingSet final : public FoldingSetImpl {
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class ContextualFoldingSet final : public FoldingSetImpl<T> {
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// Unfortunately, this can't derive from FoldingSet<T> because the
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// construction vtable for FoldingSet<T> requires
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// construction of the vtable for FoldingSet<T> requires
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// FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
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// requires a single-argument T::Profile().
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private:
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using Super = FoldingSetImpl<T>;
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using Node = typename Super::Node;
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Ctx Context;
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/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
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/// way to convert nodes into a unique specifier.
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void GetNodeProfile(FoldingSetImpl::Node *N,
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FoldingSetNodeID &ID) const override {
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void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
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T *TN = static_cast<T *>(N);
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ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
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}
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bool NodeEquals(FoldingSetImpl::Node *N, const FoldingSetNodeID &ID,
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unsigned IDHash, FoldingSetNodeID &TempID) const override {
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bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
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FoldingSetNodeID &TempID) const override {
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T *TN = static_cast<T *>(N);
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return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
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Context);
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}
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unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
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FoldingSetNodeID &TempID) const override {
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unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
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T *TN = static_cast<T *>(N);
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return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
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}
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public:
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explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
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: FoldingSetImpl(Log2InitSize), Context(Context)
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: Super(Log2InitSize), Context(Context)
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{}
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Ctx getContext() const { return Context; }
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typedef FoldingSetIterator<T> iterator;
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iterator begin() { return iterator(Buckets); }
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iterator end() { return iterator(Buckets+NumBuckets); }
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typedef FoldingSetIterator<const T> const_iterator;
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const_iterator begin() const { return const_iterator(Buckets); }
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const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
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typedef FoldingSetBucketIterator<T> bucket_iterator;
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bucket_iterator bucket_begin(unsigned hash) {
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return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
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}
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bucket_iterator bucket_end(unsigned hash) {
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return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
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}
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/// GetOrInsertNode - If there is an existing simple Node exactly
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/// equal to the specified node, return it. Otherwise, insert 'N'
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/// and return it instead.
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T *GetOrInsertNode(Node *N) {
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return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
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}
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/// FindNodeOrInsertPos - Look up the node specified by ID. If it
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/// exists, return it. If not, return the insertion token that will
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/// make insertion faster.
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T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
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return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
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}
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};
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//===----------------------------------------------------------------------===//
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@ -26,7 +26,7 @@ using namespace llvm;
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// FoldingSetNodeIDRef Implementation
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/// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
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/// used to lookup the node in the FoldingSetImpl.
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/// used to lookup the node in the FoldingSetBase.
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unsigned FoldingSetNodeIDRef::ComputeHash() const {
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return static_cast<unsigned>(hash_combine_range(Data, Data+Size));
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}
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@ -142,7 +142,7 @@ void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
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}
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/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
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/// lookup the node in the FoldingSetImpl.
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/// lookup the node in the FoldingSetBase.
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unsigned FoldingSetNodeID::ComputeHash() const {
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return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
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}
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@ -180,7 +180,7 @@ FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
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}
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//===----------------------------------------------------------------------===//
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/// Helper functions for FoldingSetImpl.
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/// Helper functions for FoldingSetBase.
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/// GetNextPtr - In order to save space, each bucket is a
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/// singly-linked-list. In order to make deletion more efficient, we make
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@ -188,12 +188,12 @@ FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
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/// The problem with this is that the start of the hash buckets are not
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/// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
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/// use GetBucketPtr when this happens.
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static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
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static FoldingSetBase::Node *GetNextPtr(void *NextInBucketPtr) {
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// The low bit is set if this is the pointer back to the bucket.
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if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
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return nullptr;
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return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
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return static_cast<FoldingSetBase::Node*>(NextInBucketPtr);
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}
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@ -221,11 +221,11 @@ static void **AllocateBuckets(unsigned NumBuckets) {
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}
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//===----------------------------------------------------------------------===//
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// FoldingSetImpl Implementation
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// FoldingSetBase Implementation
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void FoldingSetImpl::anchor() {}
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void FoldingSetBase::anchor() {}
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FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
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FoldingSetBase::FoldingSetBase(unsigned Log2InitSize) {
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assert(5 < Log2InitSize && Log2InitSize < 32 &&
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"Initial hash table size out of range");
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NumBuckets = 1 << Log2InitSize;
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@ -233,14 +233,14 @@ FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
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NumNodes = 0;
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}
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FoldingSetImpl::FoldingSetImpl(FoldingSetImpl &&Arg)
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FoldingSetBase::FoldingSetBase(FoldingSetBase &&Arg)
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: Buckets(Arg.Buckets), NumBuckets(Arg.NumBuckets), NumNodes(Arg.NumNodes) {
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Arg.Buckets = nullptr;
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Arg.NumBuckets = 0;
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Arg.NumNodes = 0;
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}
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FoldingSetImpl &FoldingSetImpl::operator=(FoldingSetImpl &&RHS) {
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FoldingSetBase &FoldingSetBase::operator=(FoldingSetBase &&RHS) {
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free(Buckets); // This may be null if the set is in a moved-from state.
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Buckets = RHS.Buckets;
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NumBuckets = RHS.NumBuckets;
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@ -251,11 +251,11 @@ FoldingSetImpl &FoldingSetImpl::operator=(FoldingSetImpl &&RHS) {
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return *this;
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}
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FoldingSetImpl::~FoldingSetImpl() {
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FoldingSetBase::~FoldingSetBase() {
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free(Buckets);
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}
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void FoldingSetImpl::clear() {
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void FoldingSetBase::clear() {
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// Set all but the last bucket to null pointers.
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memset(Buckets, 0, NumBuckets*sizeof(void*));
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@ -266,7 +266,7 @@ void FoldingSetImpl::clear() {
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NumNodes = 0;
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}
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void FoldingSetImpl::GrowBucketCount(unsigned NewBucketCount) {
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void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) {
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assert((NewBucketCount > NumBuckets) && "Can't shrink a folding set with GrowBucketCount");
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assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!");
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void **OldBuckets = Buckets;
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@ -300,11 +300,11 @@ void FoldingSetImpl::GrowBucketCount(unsigned NewBucketCount) {
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/// GrowHashTable - Double the size of the hash table and rehash everything.
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///
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void FoldingSetImpl::GrowHashTable() {
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void FoldingSetBase::GrowHashTable() {
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GrowBucketCount(NumBuckets * 2);
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}
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void FoldingSetImpl::reserve(unsigned EltCount) {
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void FoldingSetBase::reserve(unsigned EltCount) {
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// This will give us somewhere between EltCount / 2 and
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// EltCount buckets. This puts us in the load factor
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// range of 1.0 - 2.0.
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@ -316,9 +316,9 @@ void FoldingSetImpl::reserve(unsigned EltCount) {
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/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
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/// return it. If not, return the insertion token that will make insertion
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/// faster.
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FoldingSetImpl::Node
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*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
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void *&InsertPos) {
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FoldingSetBase::Node *
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FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
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void *&InsertPos) {
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unsigned IDHash = ID.ComputeHash();
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void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
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void *Probe = *Bucket;
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@ -342,7 +342,7 @@ FoldingSetImpl::Node
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/// InsertNode - Insert the specified node into the folding set, knowing that it
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/// is not already in the map. InsertPos must be obtained from
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/// FindNodeOrInsertPos.
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void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
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void FoldingSetBase::InsertNode(Node *N, void *InsertPos) {
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assert(!N->getNextInBucket());
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// Do we need to grow the hashtable?
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if (NumNodes+1 > capacity()) {
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@ -371,7 +371,7 @@ void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
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/// RemoveNode - Remove a node from the folding set, returning true if one was
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/// removed or false if the node was not in the folding set.
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bool FoldingSetImpl::RemoveNode(Node *N) {
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bool FoldingSetBase::RemoveNode(Node *N) {
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// Because each bucket is a circular list, we don't need to compute N's hash
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// to remove it.
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void *Ptr = N->getNextInBucket();
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@ -412,7 +412,7 @@ bool FoldingSetImpl::RemoveNode(Node *N) {
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/// GetOrInsertNode - If there is an existing simple Node exactly
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/// equal to the specified node, return it. Otherwise, insert 'N' and it
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/// instead.
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FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
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FoldingSetBase::Node *FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N) {
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FoldingSetNodeID ID;
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GetNodeProfile(N, ID);
|
||||
void *IP;
|
||||
|
Loading…
Reference in New Issue
Block a user