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Custom inserters (e.g., conditional moves in Thumb1 can introduce
new basic blocks, and if used as a function argument, that can cause call frame setup / destroy pairs to be split across a basic block boundary. That prevents us from doing a simple assertion to check that the pairs match and alloc/ dealloc the same amount of space. Modify the assertion to only check the amount allocated when there are matching pairs in the same basic block. rdar://8022442 llvm-svn: 107517
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@ -642,6 +642,9 @@ void PEI::replaceFrameIndices(MachineFunction &Fn) {
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for (MachineFunction::iterator BB = Fn.begin(),
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E = Fn.end(); BB != E; ++BB) {
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#ifndef NDEBUG
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int SPAdjCount = 0; // frame setup / destroy count.
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#endif
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int SPAdj = 0; // SP offset due to call frame setup / destroy.
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if (RS && !FrameIndexVirtualScavenging) RS->enterBasicBlock(BB);
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@ -649,6 +652,10 @@ void PEI::replaceFrameIndices(MachineFunction &Fn) {
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if (I->getOpcode() == FrameSetupOpcode ||
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I->getOpcode() == FrameDestroyOpcode) {
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#ifndef NDEBUG
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// Track whether we see even pairs of them
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SPAdjCount += I->getOpcode() == FrameSetupOpcode ? 1 : -1;
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#endif
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// Remember how much SP has been adjusted to create the call
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// frame.
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int Size = I->getOperand(0).getImm();
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@ -715,7 +722,13 @@ void PEI::replaceFrameIndices(MachineFunction &Fn) {
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if (RS && !FrameIndexVirtualScavenging && MI) RS->forward(MI);
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}
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assert(SPAdj == 0 && "Unbalanced call frame setup / destroy pairs?");
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// If we have evenly matched pairs of frame setup / destroy instructions,
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// make sure the adjustments come out to zero. If we don't have matched
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// pairs, we can't be sure the missing bit isn't in another basic block
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// due to a custom inserter playing tricks, so just asserting SPAdj==0
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// isn't sufficient. See tMOVCC on Thumb1, for example.
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assert((SPAdjCount || SPAdj == 0) &&
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"Unbalanced call frame setup / destroy pairs?");
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}
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}
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