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[SVE] Remove calls to VectorType::getNumElements() from llvm-stress
Differential Revision: https://reviews.llvm.org/D86898
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@ -237,7 +237,7 @@ protected:
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return ConstantFP::getAllOnesValue(Tp);
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return ConstantFP::getNullValue(Tp);
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} else if (Tp->isVectorTy()) {
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VectorType *VTp = cast<VectorType>(Tp);
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auto *VTp = cast<FixedVectorType>(Tp);
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std::vector<Constant*> TempValues;
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TempValues.reserve(VTp->getNumElements());
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@ -482,10 +482,13 @@ struct ExtractElementModifier: public Modifier {
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void Act() override {
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Value *Val0 = getRandomVectorValue();
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Value *V = ExtractElementInst::Create(Val0,
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ConstantInt::get(Type::getInt32Ty(BB->getContext()),
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getRandom() % cast<VectorType>(Val0->getType())->getNumElements()),
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"E", BB->getTerminator());
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Value *V = ExtractElementInst::Create(
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Val0,
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ConstantInt::get(
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Type::getInt32Ty(BB->getContext()),
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getRandom() %
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cast<FixedVectorType>(Val0->getType())->getNumElements()),
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"E", BB->getTerminator());
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return PT->push_back(V);
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}
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};
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@ -498,7 +501,7 @@ struct ShuffModifier: public Modifier {
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Value *Val0 = getRandomVectorValue();
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Value *Val1 = getRandomValue(Val0->getType());
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unsigned Width = cast<VectorType>(Val0->getType())->getNumElements();
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unsigned Width = cast<FixedVectorType>(Val0->getType())->getNumElements();
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std::vector<Constant*> Idxs;
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Type *I32 = Type::getInt32Ty(BB->getContext());
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@ -526,10 +529,13 @@ struct InsertElementModifier: public Modifier {
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Value *Val0 = getRandomVectorValue();
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Value *Val1 = getRandomValue(Val0->getType()->getScalarType());
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Value *V = InsertElementInst::Create(Val0, Val1,
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ConstantInt::get(Type::getInt32Ty(BB->getContext()),
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getRandom() % cast<VectorType>(Val0->getType())->getNumElements()),
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"I", BB->getTerminator());
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Value *V = InsertElementInst::Create(
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Val0, Val1,
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ConstantInt::get(
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Type::getInt32Ty(BB->getContext()),
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getRandom() %
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cast<FixedVectorType>(Val0->getType())->getNumElements()),
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"I", BB->getTerminator());
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return PT->push_back(V);
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}
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};
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@ -545,7 +551,7 @@ struct CastModifier: public Modifier {
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// Handle vector casts vectors.
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if (VTy->isVectorTy()) {
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VectorType *VecTy = cast<VectorType>(VTy);
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auto *VecTy = cast<FixedVectorType>(VTy);
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DestTy = pickVectorType(VecTy->getNumElements());
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}
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