Implement basic DidAttach and DidLaunch for DynamicLoaderWindowsDYLD.

Summary:
This commit implements basic DidAttach and DidLaunch for the windows
DynamicLoader plugin which allow us to load shared libraries from the
inferior.

At the moment, I'm unsure how we're going to gather the load address of
the main module over gdb protocol so I always use an offset of 0, which
works well for processes we create ourselves (no randomization). I will
address this point later on.

Reviewers: clayborg, zturner

Subscribers: lldb-commits

Differential Revision: http://reviews.llvm.org/D12245

llvm-svn: 245725
This commit is contained in:
Stephane Sezer 2015-08-21 19:28:34 +00:00
parent 75296901f7
commit 705ffc1794

View File

@ -9,6 +9,7 @@
#include "DynamicLoaderWindowsDYLD.h"
#include "lldb/Core/Log.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Target.h"
@ -72,11 +73,38 @@ DynamicLoaderWindowsDYLD::CreateInstance(Process *process, bool force)
void
DynamicLoaderWindowsDYLD::DidAttach()
{
Log *log(GetLogIfAnyCategoriesSet(LIBLLDB_LOG_DYNAMIC_LOADER));
if (log)
log->Printf("DynamicLoaderWindowsDYLD::%s()", __FUNCTION__);
DidLaunch();
m_process->LoadModules();
}
void
DynamicLoaderWindowsDYLD::DidLaunch()
{
Log *log(GetLogIfAnyCategoriesSet(LIBLLDB_LOG_DYNAMIC_LOADER));
if (log)
log->Printf("DynamicLoaderWindowsDYLD::%s()", __FUNCTION__);
ModuleSP executable = GetTargetExecutable();
if (!executable.get())
return;
ModuleList module_list;
module_list.Append(executable);
// FIXME: We probably should not always use 0 as the load address
// here. Testing showed that when debugging a process that we start
// ourselves, there's no randomization of the load address of the
// main module, therefore an offset of 0 will be valid.
// If we attach to an already running process, this is probably
// going to be wrong and we'll have to get the load address somehow.
UpdateLoadedSections(executable, LLDB_INVALID_ADDRESS, 0);
m_process->GetTarget().ModulesDidLoad(module_list);
}
Error