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[mlir][bazel] fix VectorToGPU bazel breakage
NOTE: this is probably not the long term organization that you want to keep after the refactoring to new directories, but this fixes the breakage for now; I leave proper refactoring of build to the NVGPU bazel team. Differential Revision: https://reviews.llvm.org/D135344
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@ -8062,6 +8062,8 @@ cc_library(
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srcs = glob([
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"lib/Conversion/VectorToGPU/*.cpp",
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"lib/Conversion/VectorToGPU/*.h",
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"lib/Dialect/NVGPU/Utils/*.cpp",
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"include/mlir/Dialect/NVGPU/Utils/*.h",
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]),
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hdrs = glob([
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"include/mlir/Conversion/VectorToGPU/*.h",
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