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Updated comments as suggested by Rafael. Thanks.
llvm-svn: 211268
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@ -158,7 +158,13 @@ bool JumpThreading::runOnFunction(Function &F) {
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TLI = &getAnalysis<TargetLibraryInfo>();
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LVI = &getAnalysis<LazyValueInfo>();
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// Remove unreachable blocks from function as they may result in infinite loop.
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// Remove unreachable blocks from function as they may result in infinite
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// loop. We do threading if we found something profitable. Jump threading a
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// branch can create other opportunities. If these opportunities form a cycle
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// i.e. if any jump treading is undoing previous threading in the path, then
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// we will loop forever. We take care of this issue by not jump threading for
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// back edges. This works for normal cases but not for unreachable blocks as
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// they may have cycle with no back edge.
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removeUnreachableBlocks(F);
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FindLoopHeaders(F);
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