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[OpenCL] Allow OpenCL C style vector initialization in C++
Allow creating vector literals from other vectors. float4 a = (float4)(1.0f, 2.0f, 3.0f, 4.0f); float4 v = (float4)(a.s23, a.s01); Differential revision: https://reviews.llvm.org/D65286 llvm-svn: 367675
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@ -1289,7 +1289,16 @@ void InitListChecker::CheckSubElementType(const InitializedEntity &Entity,
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// FIXME: Better EqualLoc?
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InitializationKind Kind =
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InitializationKind::CreateCopy(expr->getBeginLoc(), SourceLocation());
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InitializationSequence Seq(SemaRef, Entity, Kind, expr,
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// Vector elements can be initialized from other vectors in which case
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// we need initialization entity with a type of a vector (and not a vector
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// element!) initializing multiple vector elements.
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auto TmpEntity =
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(ElemType->isExtVectorType() && !Entity.getType()->isExtVectorType())
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? InitializedEntity::InitializeTemporary(ElemType)
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: Entity;
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InitializationSequence Seq(SemaRef, TmpEntity, Kind, expr,
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/*TopLevelOfInitList*/ true);
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// C++14 [dcl.init.aggr]p13:
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@ -1300,8 +1309,7 @@ void InitListChecker::CheckSubElementType(const InitializedEntity &Entity,
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// assignment-expression.
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if (Seq || isa<InitListExpr>(expr)) {
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if (!VerifyOnly) {
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ExprResult Result =
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Seq.Perform(SemaRef, Entity, Kind, expr);
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ExprResult Result = Seq.Perform(SemaRef, TmpEntity, Kind, expr);
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if (Result.isInvalid())
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hadError = true;
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@ -1,23 +0,0 @@
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// RUN: %clang_cc1 %s -emit-llvm -O3 -o - | FileCheck %s
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typedef int int2 __attribute((ext_vector_type(2)));
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typedef int int4 __attribute((ext_vector_type(4)));
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__constant const int4 itest1 = (int4)(1, 2, ((int2)(3, 4)));
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// CHECK: constant <4 x i32> <i32 1, i32 2, i32 3, i32 4>
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__constant const int4 itest2 = (int4)(1, 2, ((int2)(3)));
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// CHECK: constant <4 x i32> <i32 1, i32 2, i32 3, i32 3>
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typedef float float2 __attribute((ext_vector_type(2)));
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typedef float float4 __attribute((ext_vector_type(4)));
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void ftest1(float4 *p) {
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*p = (float4)(1.1f, 1.2f, ((float2)(1.3f, 1.4f)));
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// CHECK: store <4 x float> <float 0x3FF19999A0000000, float 0x3FF3333340000000, float 0x3FF4CCCCC0000000, float 0x3FF6666660000000>
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}
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float4 ftest2(float4 *p) {
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*p = (float4)(1.1f, 1.2f, ((float2)(1.3f)));
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// CHECK: store <4 x float> <float 0x3FF19999A0000000, float 0x3FF3333340000000, float 0x3FF4CCCCC0000000, float 0x3FF4CCCCC0000000>
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}
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@ -1,22 +1,65 @@
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// RUN: %clang_cc1 -emit-llvm %s -o %t
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// RUN: %clang_cc1 -emit-llvm %s -o - -O0 | FileCheck %s
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// RUN: %clang_cc1 -emit-llvm %s -o - -cl-std=clc++ -O0 | FileCheck %s
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typedef __attribute__(( ext_vector_type(2) )) int int2;
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typedef __attribute__(( ext_vector_type(3) )) int int3;
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typedef __attribute__(( ext_vector_type(4) )) int int4;
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typedef __attribute__(( ext_vector_type(8) )) int int8;
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typedef __attribute__(( ext_vector_type(4) )) float float4;
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typedef __attribute__((ext_vector_type(2))) int int2;
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typedef __attribute__((ext_vector_type(3))) int int3;
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typedef __attribute__((ext_vector_type(4))) int int4;
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typedef __attribute__((ext_vector_type(8))) int int8;
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typedef __attribute__((ext_vector_type(4))) float float4;
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__constant const int4 c1 = (int4)(1, 2, ((int2)(3)));
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// CHECK: constant <4 x i32> <i32 1, i32 2, i32 3, i32 3>
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__constant const int4 c2 = (int4)(1, 2, ((int2)(3, 4)));
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// CHECK: constant <4 x i32> <i32 1, i32 2, i32 3, i32 4>
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void vector_literals_valid() {
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int4 a_1_1_1_1 = (int4)(1,2,3,4);
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int4 a_2_1_1 = (int4)((int2)(1,2),3,4);
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int4 a_1_2_1 = (int4)(1,(int2)(2,3),4);
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int4 a_1_1_2 = (int4)(1,2,(int2)(3,4));
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int4 a_2_2 = (int4)((int2)(1,2),(int2)(3,4));
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int4 a_3_1 = (int4)((int3)(1,2,3),4);
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int4 a_1_3 = (int4)(1,(int3)(2,3,4));
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//CHECK: insertelement <4 x i32> <i32 1, i32 2, i32 undef, i32 undef>, i32 %{{.+}}, i32 2
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//CHECK: insertelement <4 x i32> %{{.+}}, i32 %{{.+}}, i32 3
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int4 a_1_1_1_1 = (int4)(1, 2, c1.s2, c2.s3);
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//CHECK: store <2 x i32> <i32 1, i32 2>, <2 x i32>*
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//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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//CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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//CHECK: insertelement <4 x i32> %{{.+}}, i32 3, i32 2
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//CHECK: insertelement <4 x i32> %{{.+}}, i32 4, i32 3
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int4 a_2_1_1 = (int4)((int2)(1, 2), 3, 4);
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//CHECK: store <2 x i32> <i32 2, i32 3>, <2 x i32>*
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//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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//CHECK: shufflevector <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>, <4 x i32> %{{.+}}, <4 x i32> <i32 0, i32 4, i32 5, i32 undef>
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//CHECK: insertelement <4 x i32> %{{.+}}, i32 4, i32 3
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int4 a_1_2_1 = (int4)(1, (int2)(2, 3), 4);
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//CHECK: store <2 x i32> <i32 3, i32 4>, <2 x i32>*
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//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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//CHECK: shufflevector <4 x i32> <i32 1, i32 2, i32 undef, i32 undef>, <4 x i32> %{{.+}}, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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int4 a_1_1_2 = (int4)(1, 2, (int2)(3, 4));
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//CHECK: store <2 x i32> <i32 1, i32 2>, <2 x i32>*
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//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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//CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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//CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> <i32 3, i32 3, i32 undef, i32 undef>, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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int4 a_2_2 = (int4)((int2)(1, 2), (int2)(3));
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//CHECK: store <4 x i32> <i32 2, i32 3, i32 4, i32 undef>, <4 x i32>*
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//CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2>
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//CHECK: shufflevector <3 x i32> %{{.+}}, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
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//CHECK: shufflevector <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>, <4 x i32> %{{.+}}, <4 x i32> <i32 0, i32 4, i32 5, i32 6>
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int4 a_1_3 = (int4)(1, (int3)(2, 3, 4));
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//CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 1>, <4 x i32>* %a
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int4 a = (int4)(1);
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int8 b = (int8)(1,2,a.xy,a);
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float4 V2 = (float4) (1);
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//CHECK: load <4 x i32>, <4 x i32>* %a, align 16
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//CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> undef, <2 x i32> <i32 0, i32 1>
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//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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//CHECK: shufflevector <8 x i32> <i32 1, i32 2, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>, <8 x i32> %{{.+}}, <8 x i32> <i32 0, i32 1, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef>
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//CHECK: load <4 x i32>, <4 x i32>* %a, align 16
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//CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
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//CHECK: shufflevector <8 x i32> %{{.+}}, <8 x i32> %{{.+}}, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
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int8 b = (int8)(1, 2, a.xy, a);
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//CHECK: store <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, <4 x float>* %V2
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float4 V2 = (float4)(1);
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}
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@ -334,3 +334,11 @@ void Init() {
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}
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} // namespace Templates
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typedef int inte2 __attribute__((__ext_vector_type__(2)));
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void test_vector_literal(inte4 res) {
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inte2 a = (inte2)(1, 2); //expected-warning{{expression result unused}}
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inte4 b = (inte4)(a, a); //expected-error{{C-style cast from vector 'inte2' (vector of 2 'int' values) to vector 'inte4' (vector of 4 'int' values) of different size}} //expected-warning{{expression result unused}}
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}
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@ -1,27 +0,0 @@
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// RUN: %clang_cc1 %s -verify -pedantic -fsyntax-only
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// expected-no-diagnostics
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typedef int int2 __attribute((ext_vector_type(2)));
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typedef int int3 __attribute((ext_vector_type(3)));
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typedef int int4 __attribute((ext_vector_type(4)));
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__constant int4 i_1_1_1_1 = (int4)(1,2,3,4);
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__constant int4 i_2_1_1 = (int4)((int2)(1,2),3,4);
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__constant int4 i_1_2_1 = (int4)(1,(int2)(2,3),4);
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__constant int4 i_1_1_2 = (int4)(1,2,(int2)(3,4));
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__constant int4 i_2_2 = (int4)((int2)(1,2),(int2)(3,4));
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__constant int4 i_3_1 = (int4)((int3)(1,2,3),4);
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__constant int4 i_1_3 = (int4)(1,(int3)(2,3,4));
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typedef float float2 __attribute((ext_vector_type(2)));
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typedef float float3 __attribute((ext_vector_type(3)));
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typedef float float4 __attribute((ext_vector_type(4)));
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__constant float4 f_1_1_1_1 = (float4)(1,2,3,4);
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__constant float4 f_2_1_1 = (float4)((float2)(1,2),3,4);
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__constant float4 f_1_2_1 = (float4)(1,(float2)(2,3),4);
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__constant float4 f_1_1_2 = (float4)(1,2,(float2)(3,4));
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__constant float4 f_2_2 = (float4)((float2)(1,2),(float2)(3,4));
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__constant float4 f_3_1 = (float4)((float3)(1,2,3),4);
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__constant float4 f_1_3 = (float4)(1,(float3)(2,3,4));
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