Improve -Winfinite-recursion

Summary: Rewrites -Winfinite-recursion to remove the state dictionary and explore paths in loops - especially infinite loops.  The new check now detects recursion in loop bodies dominated by a recursive call.

Reviewers: rsmith, rtrieu

Reviewed By: rtrieu

Subscribers: lebedev.ri, cfe-commits

Differential Revision: https://reviews.llvm.org/D43737

llvm-svn: 328173
This commit is contained in:
Robert Widmann 2018-03-22 03:16:23 +00:00
parent 2a0373a2db
commit 97608445b1
2 changed files with 39 additions and 50 deletions

View File

@ -200,60 +200,41 @@ static bool hasRecursiveCallInPath(const FunctionDecl *FD, CFGBlock &Block) {
return false;
}
// All blocks are in one of three states. States are ordered so that blocks
// can only move to higher states.
enum RecursiveState {
FoundNoPath,
FoundPath,
FoundPathWithNoRecursiveCall
};
// Returns true if there exists a path to the exit block and every path
// to the exit block passes through a call to FD.
// Returns true if every path from the entry block passes through a call to FD.
static bool checkForRecursiveFunctionCall(const FunctionDecl *FD, CFG *cfg) {
llvm::SmallPtrSet<CFGBlock *, 16> Visited;
llvm::SmallVector<CFGBlock *, 16> WorkList;
// Keep track of whether we found at least one recursive path.
bool foundRecursion = false;
const unsigned ExitID = cfg->getExit().getBlockID();
// Mark all nodes as FoundNoPath, then set the status of the entry block.
SmallVector<RecursiveState, 16> States(cfg->getNumBlockIDs(), FoundNoPath);
States[cfg->getEntry().getBlockID()] = FoundPathWithNoRecursiveCall;
// Seed the work list with the entry block.
WorkList.push_back(&cfg->getEntry());
// Make the processing stack and seed it with the entry block.
SmallVector<CFGBlock *, 16> Stack;
Stack.push_back(&cfg->getEntry());
while (!WorkList.empty()) {
CFGBlock *Block = WorkList.pop_back_val();
while (!Stack.empty()) {
CFGBlock *CurBlock = Stack.back();
Stack.pop_back();
for (auto I = Block->succ_begin(), E = Block->succ_end(); I != E; ++I) {
if (CFGBlock *SuccBlock = *I) {
if (!Visited.insert(SuccBlock).second)
continue;
unsigned ID = CurBlock->getBlockID();
RecursiveState CurState = States[ID];
// Found a path to the exit node without a recursive call.
if (ExitID == SuccBlock->getBlockID())
return false;
if (CurState == FoundPathWithNoRecursiveCall) {
// Found a path to the exit node without a recursive call.
if (ExitID == ID)
return false;
// Only change state if the block has a recursive call.
if (hasRecursiveCallInPath(FD, *CurBlock))
CurState = FoundPath;
}
// Loop over successor blocks and add them to the Stack if their state
// changes.
for (auto I = CurBlock->succ_begin(), E = CurBlock->succ_end(); I != E; ++I)
if (*I) {
unsigned next_ID = (*I)->getBlockID();
if (States[next_ID] < CurState) {
States[next_ID] = CurState;
Stack.push_back(*I);
// If the successor block contains a recursive call, end analysis there.
if (hasRecursiveCallInPath(FD, *SuccBlock)) {
foundRecursion = true;
continue;
}
}
}
// Return true if the exit node is reachable, and only reachable through
// a recursive call.
return States[ExitID] == FoundPath;
WorkList.push_back(SuccBlock);
}
}
}
return foundRecursion;
}
static void checkRecursiveFunction(Sema &S, const FunctionDecl *FD,
@ -269,10 +250,6 @@ static void checkRecursiveFunction(Sema &S, const FunctionDecl *FD,
CFG *cfg = AC.getCFG();
if (!cfg) return;
// If the exit block is unreachable, skip processing the function.
if (cfg->getExit().pred_empty())
return;
// Emit diagnostic if a recursive function call is detected for all paths.
if (checkForRecursiveFunctionCall(FD, cfg))
S.Diag(Body->getLocStart(), diag::warn_infinite_recursive_function);

View File

@ -29,8 +29,7 @@ void f();
void e() { f(); }
void f() { e(); }
// Don't warn on infinite loops
void g() {
void g() { // expected-warning{{call itself}}
while (true)
g();
@ -54,6 +53,19 @@ int j() { // expected-warning{{call itself}}
return 5 + j();
}
void k() { // expected-warning{{call itself}}
while(true) {
k();
}
}
// Don't warn on infinite loops
void l() {
while (true) {}
l();
}
class S {
static void a();
void b();