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Teach SBFrame how to guess its language.
<rdar://problem/31411646> llvm-svn: 300012
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parent
a76349bffe
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@ -78,6 +78,10 @@ public:
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const char *GetDisplayFunctionName();
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const char *GetFunctionName() const;
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// Return the frame function's language. If there isn't a function, then
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// guess the language type from the mangled name.
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lldb::LanguageType GuessLanguage() const;
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/// Return true if this frame represents an inlined function.
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///
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@ -0,0 +1,12 @@
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LEVEL = ../../make
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CXX_SOURCES := main.cpp other.cpp other-2.cpp
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C_SOURCES := somefunc.c
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include $(LEVEL)/Makefile.rules
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other-2.o: other-2.cpp
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$(CXX) $(CFLAGS_NO_DEBUG) -c other-2.cpp
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somefunc.o: somefunc.c
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$(CC) $(CFLAGS) -std=c99 -c somefunc.c
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@ -0,0 +1,81 @@
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"""
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Test the SB API SBFrame::GuessLanguage.
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"""
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from __future__ import print_function
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import os
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import time
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import re
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import lldb
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import lldbsuite.test.lldbutil as lldbutil
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from lldbsuite.test.lldbtest import *
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class TestFrameGuessLanguage(TestBase):
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mydir = TestBase.compute_mydir(__file__)
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# If your test case doesn't stress debug info, the
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# set this to true. That way it won't be run once for
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# each debug info format.
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NO_DEBUG_INFO_TESTCASE = True
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def test_guess_language(self):
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"""Test GuessLanguage for C and C++."""
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self.build()
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self.do_test()
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def setUp(self):
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# Call super's setUp().
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TestBase.setUp(self)
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def check_language(self, thread, frame_no, test_lang):
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frame = thread.frames[frame_no]
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self.assertTrue(frame.IsValid(), "Frame %d was not valid."%(frame_no))
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lang = frame.GuessLanguage()
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self.assertEqual(lang, test_lang)
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def do_test(self):
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"""Test GuessLanguage for C & C++."""
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exe = os.path.join(os.getcwd(), "a.out")
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# Create a target by the debugger.
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target = self.dbg.CreateTarget(exe)
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self.assertTrue(target, VALID_TARGET)
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# Now create a breakpoint in main.c at the source matching
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# "Set a breakpoint here"
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breakpoint = target.BreakpointCreateBySourceRegex(
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"Set breakpoint here", lldb.SBFileSpec("somefunc.c"))
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self.assertTrue(breakpoint and
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breakpoint.GetNumLocations() >= 1,
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VALID_BREAKPOINT)
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error = lldb.SBError()
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# This is the launch info. If you want to launch with arguments or
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# environment variables, add them using SetArguments or
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# SetEnvironmentEntries
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launch_info = lldb.SBLaunchInfo(None)
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process = target.Launch(launch_info, error)
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self.assertTrue(process, PROCESS_IS_VALID)
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# Did we hit our breakpoint?
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from lldbsuite.test.lldbutil import get_threads_stopped_at_breakpoint
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threads = get_threads_stopped_at_breakpoint(process, breakpoint)
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self.assertTrue(
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len(threads) == 1,
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"There should be a thread stopped at our breakpoint")
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# The hit count for the breakpoint should be 1.
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self.assertTrue(breakpoint.GetHitCount() == 1)
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thread = threads[0]
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self.check_language(thread, 0, lldb.eLanguageTypeC99)
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self.check_language(thread, 1, lldb.eLanguageTypeC_plus_plus)
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self.check_language(thread, 2, lldb.eLanguageTypeC_plus_plus)
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@ -0,0 +1,10 @@
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#include <stdio.h>
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#include "other.h"
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int
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main()
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{
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int test_var = 10;
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Other::DoSomethingElse();
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return 0;
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}
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@ -0,0 +1,7 @@
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#include "other.h"
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void
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Other::DoSomethingElse()
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{
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DoSomething();
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}
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@ -0,0 +1,10 @@
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#include "other.h"
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extern "C" void some_func();
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void
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Other::DoSomething()
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{
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some_func();
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}
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@ -0,0 +1,7 @@
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class Other
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{
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public:
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static void DoSomething();
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static void DoSomethingElse();
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};
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#include <stdio.h>
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void
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some_func()
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{
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printf("Set breakpoint here.");
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}
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@ -133,6 +133,14 @@ public:
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const char *
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GetFunctionName() const;
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%feature("docstring", "
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/// Returns the language of the frame's SBFunction, or if there.
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/// is no SBFunction, guess the language from the mangled name.
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/// .
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") GuessLanguage;
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lldb::LanguageType
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GuessLanguage() const;
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%feature("docstring", "
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/// Return true if this frame represents an inlined function.
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@ -1370,6 +1370,25 @@ const char *SBFrame::GetFunctionName() {
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return static_cast<const SBFrame *>(this)->GetFunctionName();
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}
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lldb::LanguageType SBFrame::GuessLanguage() const {
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std::unique_lock<std::recursive_mutex> lock;
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ExecutionContext exe_ctx(m_opaque_sp.get(), lock);
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StackFrame *frame = nullptr;
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Target *target = exe_ctx.GetTargetPtr();
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Process *process = exe_ctx.GetProcessPtr();
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if (target && process) {
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Process::StopLocker stop_locker;
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if (stop_locker.TryLock(&process->GetRunLock())) {
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frame = exe_ctx.GetFramePtr();
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if (frame) {
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return frame->GuessLanguage();
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}
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}
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}
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return eLanguageTypeUnknown;
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}
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const char *SBFrame::GetFunctionName() const {
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_API));
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const char *name = nullptr;
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@ -432,6 +432,14 @@ lldb::LanguageType Mangled::GuessLanguage() const {
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else if (ObjCLanguage::IsPossibleObjCMethodName(mangled_name))
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return lldb::eLanguageTypeObjC;
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}
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} else {
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// ObjC names aren't really mangled, so they won't necessarily be in the
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// mangled name slot.
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ConstString demangled_name = GetDemangledName(lldb::eLanguageTypeUnknown);
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if (demangled_name
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&& ObjCLanguage::IsPossibleObjCMethodName(demangled_name.GetCString()))
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return lldb::eLanguageTypeObjC;
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}
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return lldb::eLanguageTypeUnknown;
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}
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@ -1212,9 +1212,14 @@ lldb::LanguageType StackFrame::GuessLanguage() {
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LanguageType lang_type = GetLanguage();
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if (lang_type == eLanguageTypeUnknown) {
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Function *f = GetSymbolContext(eSymbolContextFunction).function;
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if (f) {
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lang_type = f->GetMangled().GuessLanguage();
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SymbolContext sc = GetSymbolContext(eSymbolContextFunction
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| eSymbolContextSymbol);
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if (sc.function) {
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lang_type = sc.function->GetMangled().GuessLanguage();
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}
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else if (sc.symbol)
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{
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lang_type = sc.symbol->GetMangled().GuessLanguage();
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}
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}
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