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[LV] Complete load groups and release store groups in presence of dependency
This is a complete fix for CompleteLoadGroups introduced in D154309. We need to check for dependency between A and every member of the load Group of B. This patch also fixes another miscompile seen when we incorrectly sink stores below a depending load (see testcase in interleaved-accesses-sink-store-across-load.ll). This is fixed by releasing store groups correctly. Differential Revision: https://reviews.llvm.org/D155520
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@ -1158,14 +1158,11 @@ void InterleavedAccessInfo::analyzeInterleaving(
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LLVM_DEBUG(dbgs() << "LV: Creating an interleave group with:" << *B
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<< '\n');
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GroupB = createInterleaveGroup(B, DesB.Stride, DesB.Alignment);
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} else if (CompletedLoadGroups.contains(GroupB)) {
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// Skip B if no new instructions can be added to its load group.
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continue;
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if (B->mayWriteToMemory())
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StoreGroups.insert(GroupB);
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else
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LoadGroups.insert(GroupB);
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}
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if (B->mayWriteToMemory())
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StoreGroups.insert(GroupB);
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else
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LoadGroups.insert(GroupB);
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}
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for (auto AI = std::next(BI); AI != E; ++AI) {
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@ -1191,38 +1188,59 @@ void InterleavedAccessInfo::analyzeInterleaving(
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// Because accesses (2) and (3) are dependent, we can group (2) with (1)
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// but not with (4). If we did, the dependent access (3) would be within
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// the boundaries of the (2, 4) group.
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if (!canReorderMemAccessesForInterleavedGroups(&*AI, &*BI)) {
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// If a dependence exists and A is already in a group, we know that A
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// must be a store since A precedes B and WAR dependences are allowed.
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// Thus, A would be sunk below B. We release A's group to prevent this
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// illegal code motion. A will then be free to form another group with
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// instructions that precede it.
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if (isInterleaved(A)) {
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InterleaveGroup<Instruction> *StoreGroup = getInterleaveGroup(A);
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LLVM_DEBUG(dbgs() << "LV: Invalidated store group due to "
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"dependence between " << *A << " and "<< *B << '\n');
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StoreGroups.remove(StoreGroup);
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releaseGroup(StoreGroup);
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//
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auto DependentMember = [&](InterleaveGroup<Instruction> *Group,
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StrideEntry *A) -> Instruction * {
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for (uint32_t Index = 0; Index < Group->getFactor(); ++Index) {
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Instruction *MemberOfGroupB = Group->getMember(Index);
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if (MemberOfGroupB && !canReorderMemAccessesForInterleavedGroups(
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A, &*AccessStrideInfo.find(MemberOfGroupB)))
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return MemberOfGroupB;
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}
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// If B is a load and part of an interleave group, no earlier loads can
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// be added to B's interleave group, because this would mean the load B
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// would need to be moved across store A. Mark the interleave group as
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// complete.
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if (GroupB && isa<LoadInst>(B)) {
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LLVM_DEBUG(dbgs() << "LV: Marking interleave group for " << *B
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<< " as complete.\n");
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return nullptr;
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};
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CompletedLoadGroups.insert(GroupB);
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if (A->mayWriteToMemory()) { // Otherwise dependencies are tolerable.
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Instruction *DependentInst = nullptr;
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// If GroupB is a load group, we have to compare AI against all
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// members of GroupB because if any load within GroupB has a dependency
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// on AI, we need to mark GroupB as complete and also release the
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// store GroupA (if A belongs to one). The former prevents incorrect
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// hoisting of load B above store A while the latter prevents incorrect
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// sinking of store A below load B.
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if (GroupB && LoadGroups.contains(GroupB))
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DependentInst = DependentMember(GroupB, &*AI);
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else if (!canReorderMemAccessesForInterleavedGroups(&*AI, &*BI))
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DependentInst = B;
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if (DependentInst) {
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auto GroupA = getInterleaveGroup(A);
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// A has a store dependence on B (or on some load within GroupB) and
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// is part of a store group. Release A's group to prevent illegal
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// sinking of A below B. A will then be free to form another group
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// with instructions that precede it.
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if (GroupA && StoreGroups.contains(GroupA)) {
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LLVM_DEBUG(dbgs() << "LV: Invalidated store group due to "
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"dependence between "
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<< *A << " and " << *DependentInst << '\n');
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StoreGroups.remove(GroupA);
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releaseGroup(GroupA);
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}
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// If B is a load and part of an interleave group, no earlier loads
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// can be added to B's interleave group, because this would mean the
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// DependentInst would move across store A. Mark the interleave group
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// as complete.
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if (GroupB && LoadGroups.contains(GroupB)) {
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LLVM_DEBUG(dbgs() << "LV: Marking interleave group for " << *B
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<< " as complete.\n");
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CompletedLoadGroups.insert(GroupB);
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}
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}
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// If a dependence exists and A is not already in a group (or it was
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// and we just released it), B might be hoisted above A (if B is a
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// load) or another store might be sunk below A (if B is a store). In
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// either case, we can't add additional instructions to B's group. B
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// will only form a group with instructions that it precedes.
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break;
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}
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if (CompletedLoadGroups.contains(GroupB)) {
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// Skip trying to add A to B, continue to look for other conflicting A's
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// in groups to be released.
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continue;
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}
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// At this point, we've checked for illegal code motion. If either A or B
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@ -121,7 +121,6 @@ exit:
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; compare against the obstructing stores (%l2 versus the store) there is no
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; dependency. However, the other load in %l2's interleave group (%l3) does
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; obstruct with the store.
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; FIXME: The test case is currently mis-compiled.
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define void @pr63602_2(ptr %arr) {
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; CHECK-LABEL: define void @pr63602_2
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; CHECK-SAME: (ptr [[ARR:%.*]]) {
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@ -140,40 +139,64 @@ define void @pr63602_2(ptr %arr) {
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; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[INDEX]], 3
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; CHECK-NEXT: [[OFFSET_IDX2:%.*]] = add i64 1, [[TMP5]]
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; CHECK-NEXT: [[TMP6:%.*]] = add i64 [[OFFSET_IDX2]], 0
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; CHECK-NEXT: [[TMP7:%.*]] = add nuw nsw i64 [[TMP6]], 4
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; CHECK-NEXT: [[TMP8:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP7]]
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; CHECK-NEXT: [[TMP9:%.*]] = getelementptr inbounds i32, ptr [[TMP8]], i32 -2
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; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <12 x i32>, ptr [[TMP9]], align 4
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; CHECK-NEXT: [[TMP7:%.*]] = add i64 [[OFFSET_IDX2]], 3
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; CHECK-NEXT: [[TMP8:%.*]] = add i64 [[OFFSET_IDX2]], 6
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; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[OFFSET_IDX2]], 9
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; CHECK-NEXT: [[TMP10:%.*]] = add nuw nsw i64 [[TMP6]], 4
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; CHECK-NEXT: [[TMP11:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP10]]
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; CHECK-NEXT: [[TMP12:%.*]] = getelementptr inbounds i32, ptr [[TMP11]], i32 0
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; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <12 x i32>, ptr [[TMP12]], align 4
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; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <12 x i32> [[WIDE_VEC]], <12 x i32> poison, <4 x i32> <i32 0, i32 3, i32 6, i32 9>
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; CHECK-NEXT: [[STRIDED_VEC3:%.*]] = shufflevector <12 x i32> [[WIDE_VEC]], <12 x i32> poison, <4 x i32> <i32 1, i32 4, i32 7, i32 10>
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; CHECK-NEXT: [[STRIDED_VEC4:%.*]] = shufflevector <12 x i32> [[WIDE_VEC]], <12 x i32> poison, <4 x i32> <i32 2, i32 5, i32 8, i32 11>
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; CHECK-NEXT: [[TMP10:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP1]]
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; CHECK-NEXT: [[TMP11:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP2]]
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; CHECK-NEXT: [[TMP12:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP3]]
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; CHECK-NEXT: [[TMP13:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP4]]
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; CHECK-NEXT: [[TMP14:%.*]] = extractelement <4 x i32> [[STRIDED_VEC4]], i32 0
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; CHECK-NEXT: store i32 [[TMP14]], ptr [[TMP10]], align 4
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; CHECK-NEXT: [[TMP15:%.*]] = extractelement <4 x i32> [[STRIDED_VEC4]], i32 1
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; CHECK-NEXT: store i32 [[TMP15]], ptr [[TMP11]], align 4
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; CHECK-NEXT: [[TMP16:%.*]] = extractelement <4 x i32> [[STRIDED_VEC4]], i32 2
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; CHECK-NEXT: store i32 [[TMP16]], ptr [[TMP12]], align 4
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; CHECK-NEXT: [[TMP17:%.*]] = extractelement <4 x i32> [[STRIDED_VEC4]], i32 3
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; CHECK-NEXT: [[TMP13:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP1]]
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; CHECK-NEXT: [[TMP14:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP2]]
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; CHECK-NEXT: [[TMP15:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP3]]
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; CHECK-NEXT: [[TMP16:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP4]]
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; CHECK-NEXT: [[TMP17:%.*]] = extractelement <4 x i32> [[STRIDED_VEC]], i32 0
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; CHECK-NEXT: store i32 [[TMP17]], ptr [[TMP13]], align 4
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; CHECK-NEXT: [[TMP18:%.*]] = add <4 x i32> [[STRIDED_VEC3]], [[STRIDED_VEC]]
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; CHECK-NEXT: [[TMP19:%.*]] = extractelement <4 x i32> [[TMP18]], i32 0
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; CHECK-NEXT: store i32 [[TMP19]], ptr [[TMP10]], align 4
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; CHECK-NEXT: [[TMP20:%.*]] = extractelement <4 x i32> [[TMP18]], i32 1
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; CHECK-NEXT: store i32 [[TMP20]], ptr [[TMP11]], align 4
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; CHECK-NEXT: [[TMP21:%.*]] = extractelement <4 x i32> [[TMP18]], i32 2
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; CHECK-NEXT: store i32 [[TMP21]], ptr [[TMP12]], align 4
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; CHECK-NEXT: [[TMP22:%.*]] = extractelement <4 x i32> [[TMP18]], i32 3
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; CHECK-NEXT: store i32 [[TMP22]], ptr [[TMP13]], align 4
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; CHECK-NEXT: [[TMP18:%.*]] = extractelement <4 x i32> [[STRIDED_VEC]], i32 1
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; CHECK-NEXT: store i32 [[TMP18]], ptr [[TMP14]], align 4
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; CHECK-NEXT: [[TMP19:%.*]] = extractelement <4 x i32> [[STRIDED_VEC]], i32 2
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; CHECK-NEXT: store i32 [[TMP19]], ptr [[TMP15]], align 4
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; CHECK-NEXT: [[TMP20:%.*]] = extractelement <4 x i32> [[STRIDED_VEC]], i32 3
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; CHECK-NEXT: store i32 [[TMP20]], ptr [[TMP16]], align 4
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; CHECK-NEXT: [[TMP21:%.*]] = add nuw nsw i64 [[TMP6]], 2
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; CHECK-NEXT: [[TMP22:%.*]] = add nuw nsw i64 [[TMP7]], 2
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; CHECK-NEXT: [[TMP23:%.*]] = add nuw nsw i64 [[TMP8]], 2
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; CHECK-NEXT: [[TMP24:%.*]] = add nuw nsw i64 [[TMP9]], 2
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; CHECK-NEXT: [[TMP25:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP21]]
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; CHECK-NEXT: [[TMP26:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP22]]
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; CHECK-NEXT: [[TMP27:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP23]]
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; CHECK-NEXT: [[TMP28:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP24]]
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; CHECK-NEXT: [[TMP29:%.*]] = load i32, ptr [[TMP13]], align 4
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; CHECK-NEXT: [[TMP30:%.*]] = load i32, ptr [[TMP14]], align 4
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; CHECK-NEXT: [[TMP31:%.*]] = load i32, ptr [[TMP15]], align 4
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; CHECK-NEXT: [[TMP32:%.*]] = load i32, ptr [[TMP16]], align 4
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; CHECK-NEXT: [[TMP33:%.*]] = insertelement <4 x i32> poison, i32 [[TMP29]], i32 0
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; CHECK-NEXT: [[TMP34:%.*]] = insertelement <4 x i32> [[TMP33]], i32 [[TMP30]], i32 1
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; CHECK-NEXT: [[TMP35:%.*]] = insertelement <4 x i32> [[TMP34]], i32 [[TMP31]], i32 2
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; CHECK-NEXT: [[TMP36:%.*]] = insertelement <4 x i32> [[TMP35]], i32 [[TMP32]], i32 3
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; CHECK-NEXT: [[TMP37:%.*]] = load i32, ptr [[TMP25]], align 4
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; CHECK-NEXT: [[TMP38:%.*]] = load i32, ptr [[TMP26]], align 4
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; CHECK-NEXT: [[TMP39:%.*]] = load i32, ptr [[TMP27]], align 4
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; CHECK-NEXT: [[TMP40:%.*]] = load i32, ptr [[TMP28]], align 4
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; CHECK-NEXT: [[TMP41:%.*]] = insertelement <4 x i32> poison, i32 [[TMP37]], i32 0
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; CHECK-NEXT: [[TMP42:%.*]] = insertelement <4 x i32> [[TMP41]], i32 [[TMP38]], i32 1
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; CHECK-NEXT: [[TMP43:%.*]] = insertelement <4 x i32> [[TMP42]], i32 [[TMP39]], i32 2
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; CHECK-NEXT: [[TMP44:%.*]] = insertelement <4 x i32> [[TMP43]], i32 [[TMP40]], i32 3
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; CHECK-NEXT: [[TMP45:%.*]] = add <4 x i32> [[TMP36]], [[TMP44]]
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; CHECK-NEXT: [[TMP46:%.*]] = extractelement <4 x i32> [[TMP45]], i32 0
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; CHECK-NEXT: store i32 [[TMP46]], ptr [[TMP13]], align 4
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; CHECK-NEXT: [[TMP47:%.*]] = extractelement <4 x i32> [[TMP45]], i32 1
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; CHECK-NEXT: store i32 [[TMP47]], ptr [[TMP14]], align 4
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; CHECK-NEXT: [[TMP48:%.*]] = extractelement <4 x i32> [[TMP45]], i32 2
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; CHECK-NEXT: store i32 [[TMP48]], ptr [[TMP15]], align 4
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; CHECK-NEXT: [[TMP49:%.*]] = extractelement <4 x i32> [[TMP45]], i32 3
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; CHECK-NEXT: store i32 [[TMP49]], ptr [[TMP16]], align 4
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; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
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; CHECK-NEXT: [[TMP23:%.*]] = icmp eq i64 [[INDEX_NEXT]], 16
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; CHECK-NEXT: br i1 [[TMP23]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
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; CHECK-NEXT: [[TMP50:%.*]] = icmp eq i64 [[INDEX_NEXT]], 16
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; CHECK-NEXT: br i1 [[TMP50]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
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; CHECK: middle.block:
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; CHECK-NEXT: [[CMP_N:%.*]] = icmp eq i64 17, 16
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; CHECK-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
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; CHECK-NEXT: br label [[SCALAR_PH]]
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; CHECK: scalar.ph:
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; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 49, [[MIDDLE_BLOCK]] ], [ 1, [[ENTRY:%.*]] ]
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; CHECK-NEXT: [[BC_RESUME_VAL1:%.*]] = phi i64 [ 52, [[MIDDLE_BLOCK]] ], [ 4, [[ENTRY]] ]
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@ -195,7 +218,7 @@ define void @pr63602_2(ptr %arr) {
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; CHECK-NEXT: store i32 [[ADD]], ptr [[GEP_IV_2]], align 4
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; CHECK-NEXT: [[IV_2_NEXT]] = add nuw nsw i64 [[IV_2]], 3
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; CHECK-NEXT: [[ICMP:%.*]] = icmp ugt i64 [[IV_2]], 50
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; CHECK-NEXT: br i1 [[ICMP]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP5:![0-9]+]]
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; CHECK-NEXT: br i1 [[ICMP]], label [[EXIT:%.*]], label [[LOOP]], !llvm.loop [[LOOP5:![0-9]+]]
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; CHECK: exit:
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; CHECK-NEXT: ret void
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;
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@ -3,15 +3,9 @@
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target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128-ni:1-p2:32:8:8:32-ni:2"
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target triple = "x86_64-apple-macos"
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; This is currently miscompiled.
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; %l2 load and the preceeding store has a dependency. However, we currently sink
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; %l2 load and the preceeding store has a dependency. We should not sink
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; that store into the last store (by creating an interleaved store group). This
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; means the loaded %l2 has incorrect value.
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; We do not release this store group correctly because the next interleave group
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; chosen compares only the memory access of last load in program (%l3) against the dependent store location
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; (%gep.iv.1.plus.2) and they are different, thereby incorrectly assuming no
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; dependency. We need to compare against all loads in that interleaved group
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; (%l2 is part of it).
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; means the loaded %l2 will have incorrect value.
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define void @avoid_sinking_store_across_load(ptr %arr) {
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; CHECK-LABEL: define void @avoid_sinking_store_across_load
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; CHECK-SAME: (ptr [[ARR:%.*]]) #[[ATTR0:[0-9]+]] {
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@ -28,26 +22,28 @@ define void @avoid_sinking_store_across_load(ptr %arr) {
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; CHECK-NEXT: [[TMP1:%.*]] = add i64 [[OFFSET_IDX]], 0
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; CHECK-NEXT: [[TMP2:%.*]] = add nuw nsw i64 [[TMP1]], 4
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; CHECK-NEXT: [[TMP3:%.*]] = getelementptr inbounds i32, ptr [[ARR]], i64 [[TMP2]]
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; CHECK-NEXT: [[TMP4:%.*]] = getelementptr inbounds i32, ptr [[TMP3]], i32 -2
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; CHECK-NEXT: [[TMP4:%.*]] = getelementptr inbounds i32, ptr [[TMP3]], i32 0
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; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <12 x i32>, ptr [[TMP4]], align 4
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; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <12 x i32> [[WIDE_VEC]], <12 x i32> poison, <4 x i32> <i32 0, i32 3, i32 6, i32 9>
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; CHECK-NEXT: [[STRIDED_VEC4:%.*]] = shufflevector <12 x i32> [[WIDE_VEC]], <12 x i32> poison, <4 x i32> <i32 1, i32 4, i32 7, i32 10>
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; CHECK-NEXT: [[STRIDED_VEC5:%.*]] = shufflevector <12 x i32> [[WIDE_VEC]], <12 x i32> poison, <4 x i32> <i32 2, i32 5, i32 8, i32 11>
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; CHECK-NEXT: [[TMP5:%.*]] = getelementptr inbounds i32, ptr [[ARR]], <4 x i64> [[VEC_IND2]]
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; CHECK-NEXT: [[TMP6:%.*]] = add nuw nsw <4 x i64> [[VEC_IND]], <i64 2, i64 2, i64 2, i64 2>
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; CHECK-NEXT: [[TMP7:%.*]] = getelementptr inbounds i32, ptr [[ARR]], <4 x i64> [[TMP6]]
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; CHECK-NEXT: [[TMP8:%.*]] = mul <4 x i32> [[STRIDED_VEC5]], <i32 25, i32 25, i32 25, i32 25>
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; CHECK-NEXT: [[TMP8:%.*]] = mul <4 x i32> [[STRIDED_VEC]], <i32 25, i32 25, i32 25, i32 25>
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; CHECK-NEXT: call void @llvm.masked.scatter.v4i32.v4p0(<4 x i32> [[TMP8]], <4 x ptr> [[TMP7]], i32 4, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
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; CHECK-NEXT: [[TMP9:%.*]] = add <4 x i32> [[STRIDED_VEC4]], [[STRIDED_VEC]]
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; CHECK-NEXT: call void @llvm.masked.scatter.v4i32.v4p0(<4 x i32> [[TMP9]], <4 x ptr> [[TMP5]], i32 4, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
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; CHECK-NEXT: [[TMP9:%.*]] = extractelement <4 x ptr> [[TMP7]], i32 0
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; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[TMP9]], i32 0
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; CHECK-NEXT: [[WIDE_VEC4:%.*]] = load <12 x i32>, ptr [[TMP10]], align 4
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; CHECK-NEXT: [[STRIDED_VEC5:%.*]] = shufflevector <12 x i32> [[WIDE_VEC4]], <12 x i32> poison, <4 x i32> <i32 0, i32 3, i32 6, i32 9>
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; CHECK-NEXT: [[STRIDED_VEC6:%.*]] = shufflevector <12 x i32> [[WIDE_VEC4]], <12 x i32> poison, <4 x i32> <i32 1, i32 4, i32 7, i32 10>
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; CHECK-NEXT: [[TMP11:%.*]] = add <4 x i32> [[STRIDED_VEC6]], [[STRIDED_VEC5]]
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; CHECK-NEXT: call void @llvm.masked.scatter.v4i32.v4p0(<4 x i32> [[TMP11]], <4 x ptr> [[TMP5]], i32 4, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
|
||||
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
|
||||
; CHECK-NEXT: [[VEC_IND_NEXT]] = add <4 x i64> [[VEC_IND]], <i64 12, i64 12, i64 12, i64 12>
|
||||
; CHECK-NEXT: [[VEC_IND_NEXT3]] = add <4 x i64> [[VEC_IND2]], <i64 12, i64 12, i64 12, i64 12>
|
||||
; CHECK-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], 16
|
||||
; CHECK-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
|
||||
; CHECK-NEXT: [[TMP12:%.*]] = icmp eq i64 [[INDEX_NEXT]], 16
|
||||
; CHECK-NEXT: br i1 [[TMP12]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
|
||||
; CHECK: middle.block:
|
||||
; CHECK-NEXT: [[CMP_N:%.*]] = icmp eq i64 17, 16
|
||||
; CHECK-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
|
||||
; CHECK-NEXT: br label [[SCALAR_PH]]
|
||||
; CHECK: scalar.ph:
|
||||
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 49, [[MIDDLE_BLOCK]] ], [ 1, [[ENTRY:%.*]] ]
|
||||
; CHECK-NEXT: [[BC_RESUME_VAL1:%.*]] = phi i64 [ 52, [[MIDDLE_BLOCK]] ], [ 4, [[ENTRY]] ]
|
||||
@ -70,7 +66,7 @@ define void @avoid_sinking_store_across_load(ptr %arr) {
|
||||
; CHECK-NEXT: store i32 [[ADD]], ptr [[GEP_IV_2]], align 4
|
||||
; CHECK-NEXT: [[IV_2_NEXT]] = add nuw nsw i64 [[IV_2]], 3
|
||||
; CHECK-NEXT: [[ICMP:%.*]] = icmp ugt i64 [[IV_2]], 50
|
||||
; CHECK-NEXT: br i1 [[ICMP]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP3:![0-9]+]]
|
||||
; CHECK-NEXT: br i1 [[ICMP]], label [[EXIT:%.*]], label [[LOOP]], !llvm.loop [[LOOP3:![0-9]+]]
|
||||
; CHECK: exit:
|
||||
; CHECK-NEXT: ret void
|
||||
;
|
||||
|
Loading…
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Reference in New Issue
Block a user