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Remove unneeded limbo state flag.
llvm-svn: 185010
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parent
64b3bbae1e
commit
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@ -76,7 +76,6 @@ ProcessPOSIX::ProcessPOSIX(Target& target, Listener &listener)
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m_monitor(NULL),
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m_module(NULL),
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m_message_mutex (Mutex::eMutexTypeRecursive),
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m_in_limbo(false),
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m_exit_now(false)
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{
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// FIXME: Putting this code in the ctor and saving the byte order in a
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@ -257,18 +256,9 @@ ProcessPOSIX::DoResume()
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{
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StateType state = GetPrivateState();
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assert(state == eStateStopped || state == eStateCrashed);
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assert(state == eStateStopped);
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// We are about to resume a thread that will cause the process to exit so
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// set our exit status now. Do not change our state if the inferior
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// crashed.
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if (state == eStateStopped)
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{
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if (m_in_limbo)
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SetExitStatus(m_exit_status, NULL);
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else
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SetPrivateState(eStateRunning);
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}
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SetPrivateState(eStateRunning);
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bool did_resume = false;
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uint32_t thread_count = m_thread_list.GetSize(false);
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@ -395,7 +385,6 @@ ProcessPOSIX::SendMessage(const ProcessMessage &message)
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thread->SetState(eStateStopped);
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if (message.GetTID() == GetID())
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{
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m_in_limbo = true;
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m_exit_status = message.GetExitStatus();
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if (m_exit_now)
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{
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@ -171,13 +171,6 @@ protected:
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lldb_private::Mutex m_message_mutex;
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std::queue<ProcessMessage> m_message_queue;
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/// True when the process has entered a state of "limbo".
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///
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/// This flag qualifies eStateStopped. It lets us know that when we
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/// continue from this state the process will exit. Also, when true,
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/// Process::m_exit_status is set.
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bool m_in_limbo;
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/// Drive any exit events to completion.
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bool m_exit_now;
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