//===-- ValueObjectDynamicValue.cpp ---------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/Core/ValueObjectDynamicValue.h" // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/Core/Log.h" #include "lldb/Core/Module.h" #include "lldb/Core/ValueObjectList.h" #include "lldb/Core/Value.h" #include "lldb/Core/ValueObject.h" #include "lldb/Symbol/ObjectFile.h" #include "lldb/Symbol/SymbolContext.h" #include "lldb/Symbol/Type.h" #include "lldb/Symbol/Variable.h" #include "lldb/Target/ExecutionContext.h" #include "lldb/Target/LanguageRuntime.h" #include "lldb/Target/Process.h" #include "lldb/Target/RegisterContext.h" #include "lldb/Target/Target.h" #include "lldb/Target/Thread.h" using namespace lldb_private; lldb::ValueObjectSP ValueObjectCast::Create (ValueObject &parent, const ConstString &name, const ClangASTType &cast_type) { ValueObjectCast *cast_valobj_ptr = new ValueObjectCast (parent, name, cast_type); return cast_valobj_ptr->GetSP(); } ValueObjectCast::ValueObjectCast ( ValueObject &parent, const ConstString &name, const ClangASTType &cast_type ) : ValueObject(parent), m_cast_type (cast_type) { SetName (name); m_value.SetContext (Value::eContextTypeClangType, cast_type.GetOpaqueQualType()); } ValueObjectCast::~ValueObjectCast() { } lldb::clang_type_t ValueObjectCast::GetClangTypeImpl () { return m_cast_type.GetOpaqueQualType(); } uint32_t ValueObjectCast::CalculateNumChildren() { return ClangASTContext::GetNumChildren (GetClangAST (), GetClangType(), true); } clang::ASTContext * ValueObjectCast::GetClangASTImpl () { return m_cast_type.GetASTContext(); } size_t ValueObjectCast::GetByteSize() { return m_value.GetValueByteSize(GetClangAST(), NULL); } lldb::ValueType ValueObjectCast::GetValueType() const { // Let our parent answer global, local, argument, etc... return m_parent->GetValueType(); } bool ValueObjectCast::UpdateValue () { SetValueIsValid (false); m_error.Clear(); if (m_parent->UpdateValueIfNeeded(false)) { Value old_value(m_value); m_update_point.SetUpdated(); m_value = m_parent->GetValue(); m_value.SetContext (Value::eContextTypeClangType, GetClangType()); SetAddressTypeOfChildren(m_parent->GetAddressTypeOfChildren()); if (ClangASTContext::IsAggregateType (GetClangType())) { // this value object represents an aggregate type whose // children have values, but this object does not. So we // say we are changed if our location has changed. SetValueDidChange (m_value.GetValueType() != old_value.GetValueType() || m_value.GetScalar() != old_value.GetScalar()); } ExecutionContext exe_ctx (GetExecutionContextRef()); m_error = m_value.GetValueAsData(&exe_ctx, GetClangAST(), m_data, 0, GetModule().get()); SetValueDidChange (m_parent->GetValueDidChange()); return true; } // The dynamic value failed to get an error, pass the error along if (m_error.Success() && m_parent->GetError().Fail()) m_error = m_parent->GetError(); SetValueIsValid (false); return false; } bool ValueObjectCast::IsInScope () { return m_parent->IsInScope(); } //---------------------------------------------------------------------- ValueObjectDynamicValue::ValueObjectDynamicValue (ValueObject &parent, lldb::DynamicValueType use_dynamic) : ValueObject(parent), m_address (), m_type_sp(), m_use_dynamic (use_dynamic) { m_last_format_mgr_dynamic = use_dynamic; SetName (parent.GetName()); } ValueObjectDynamicValue::~ValueObjectDynamicValue() { m_owning_valobj_sp.reset(); } lldb::clang_type_t ValueObjectDynamicValue::GetClangTypeImpl () { if (m_type_sp) return m_value.GetClangType(); else return m_parent->GetClangType(); } ConstString ValueObjectDynamicValue::GetTypeName() { const bool success = UpdateValueIfNeeded(false); if (success && m_type_sp) return ClangASTType::GetConstTypeName (GetClangAST(), GetClangType()); else return m_parent->GetTypeName(); } uint32_t ValueObjectDynamicValue::CalculateNumChildren() { const bool success = UpdateValueIfNeeded(false); if (success && m_type_sp) return ClangASTContext::GetNumChildren (GetClangAST (), GetClangType(), true); else return m_parent->GetNumChildren(); } clang::ASTContext * ValueObjectDynamicValue::GetClangASTImpl () { const bool success = UpdateValueIfNeeded(false); if (success && m_type_sp) return m_type_sp->GetClangAST(); else return m_parent->GetClangAST (); } size_t ValueObjectDynamicValue::GetByteSize() { const bool success = UpdateValueIfNeeded(false); if (success && m_type_sp) return m_value.GetValueByteSize(GetClangAST(), NULL); else return m_parent->GetByteSize(); } lldb::ValueType ValueObjectDynamicValue::GetValueType() const { return m_parent->GetValueType(); } bool ValueObjectDynamicValue::UpdateValue () { SetValueIsValid (false); m_error.Clear(); if (!m_parent->UpdateValueIfNeeded(false)) { // The dynamic value failed to get an error, pass the error along if (m_error.Success() && m_parent->GetError().Fail()) m_error = m_parent->GetError(); return false; } // Setting our type_sp to NULL will route everything back through our // parent which is equivalent to not using dynamic values. if (m_use_dynamic == lldb::eNoDynamicValues) { m_type_sp.reset(); return true; } ExecutionContext exe_ctx (GetExecutionContextRef()); Target *target = exe_ctx.GetTargetPtr(); if (target) { m_data.SetByteOrder(target->GetArchitecture().GetByteOrder()); m_data.SetAddressByteSize(target->GetArchitecture().GetAddressByteSize()); } // First make sure our Type and/or Address haven't changed: Process *process = exe_ctx.GetProcessPtr(); if (!process) return false; TypeAndOrName class_type_or_name; Address dynamic_address; bool found_dynamic_type = false; lldb::LanguageType known_type = m_parent->GetObjectRuntimeLanguage(); if (known_type != lldb::eLanguageTypeUnknown && known_type != lldb::eLanguageTypeC) { LanguageRuntime *runtime = process->GetLanguageRuntime (known_type); if (runtime) found_dynamic_type = runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address); } else { LanguageRuntime *cpp_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeC_plus_plus); if (cpp_runtime) found_dynamic_type = cpp_runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address); if (!found_dynamic_type) { LanguageRuntime *objc_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeObjC); if (objc_runtime) found_dynamic_type = objc_runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address); } } lldb::TypeSP dynamic_type_sp = class_type_or_name.GetTypeSP(); // Getting the dynamic value may have run the program a bit, and so marked us as needing updating, but we really // don't... m_update_point.SetUpdated(); // If we don't have a dynamic type, then make ourselves just a echo of our parent. // Or we could return false, and make ourselves an echo of our parent? if (!found_dynamic_type) { if (m_type_sp) SetValueDidChange(true); m_value = m_parent->GetValue(); m_error = m_value.GetValueAsData (&exe_ctx, GetClangAST(), m_data, 0, GetModule().get()); return m_error.Success(); } Value old_value(m_value); lldb::LogSP log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_TYPES)); if (!m_type_sp) { m_type_sp = dynamic_type_sp; ResetCompleteTypeInfo (); if (log) log->Printf("[%s %p] now has a dynamic type %s", GetName().GetCString(), this, GetTypeName().AsCString("")); } else if (dynamic_type_sp != m_type_sp) { // We are another type, we need to tear down our children... m_type_sp = dynamic_type_sp; SetValueDidChange (true); ResetCompleteTypeInfo (); if (log) log->Printf("[%s %p] has a new dynamic type %s", GetName().GetCString(), this, GetTypeName().AsCString("")); } if (!m_address.IsValid() || m_address != dynamic_address) { if (m_address.IsValid()) SetValueDidChange (true); // We've moved, so we should be fine... m_address = dynamic_address; lldb::TargetSP target_sp (GetTargetSP()); lldb::addr_t load_address = m_address.GetLoadAddress(target_sp.get()); m_value.GetScalar() = load_address; } // The type will always be the type of the dynamic object. If our parent's type was a pointer, // then our type should be a pointer to the type of the dynamic object. If a reference, then the original type // should be okay... lldb::clang_type_t orig_type = m_type_sp->GetClangForwardType(); lldb::clang_type_t corrected_type = orig_type; if (m_parent->IsPointerType()) corrected_type = ClangASTContext::CreatePointerType (m_type_sp->GetClangAST(), orig_type); else if (m_parent->IsPointerOrReferenceType()) corrected_type = ClangASTContext::CreateLValueReferenceType (m_type_sp->GetClangAST(), orig_type); m_value.SetContext (Value::eContextTypeClangType, corrected_type); // Our address is the location of the dynamic type stored in memory. It isn't a load address, // because we aren't pointing to the LOCATION that stores the pointer to us, we're pointing to us... m_value.SetValueType(Value::eValueTypeScalar); if (m_address.IsValid() && m_type_sp) { // The variable value is in the Scalar value inside the m_value. // We can point our m_data right to it. m_error = m_value.GetValueAsData (&exe_ctx, GetClangAST(), m_data, 0, GetModule().get()); if (m_error.Success()) { if (ClangASTContext::IsAggregateType (GetClangType())) { // this value object represents an aggregate type whose // children have values, but this object does not. So we // say we are changed if our location has changed. SetValueDidChange (m_value.GetValueType() != old_value.GetValueType() || m_value.GetScalar() != old_value.GetScalar()); } SetValueIsValid (true); return true; } } // We get here if we've failed above... SetValueIsValid (false); return false; } bool ValueObjectDynamicValue::IsInScope () { return m_parent->IsInScope(); } bool ValueObjectDynamicValue::SetValueFromCString (const char *value_str, Error& error) { if (!UpdateValueIfNeeded(false)) { error.SetErrorString("unable to read value"); return false; } uint64_t my_value = GetValueAsUnsigned(UINT64_MAX); uint64_t parent_value = m_parent->GetValueAsUnsigned(UINT64_MAX); if (my_value == UINT64_MAX || parent_value == UINT64_MAX) { error.SetErrorString("unable to read value"); return false; } // if we are at an offset from our parent, in order to set ourselves correctly we would need // to change the new value so that it refers to the correct dynamic type. we choose not to deal // with that - if anything more than a value overwrite is required, you should be using the // expression parser instead of the value editing facility if (my_value != parent_value) { // but NULL'ing out a value should always be allowed if (strcmp(value_str,"0")) { error.SetErrorString("unable to modify dynamic value, use 'expression' command"); return false; } } bool ret_val = m_parent->SetValueFromCString(value_str,error); SetNeedsUpdate(); return ret_val; }