Aaron Ballman 0f1c1be196 [clang] Remove rdar links; NFC
We have a new policy in place making links to private resources
something we try to avoid in source and test files. Normally, we'd
organically switch to the new policy rather than make a sweeping change
across a project. However, Clang is in a somewhat special circumstance
currently: recently, I've had several new contributors run into rdar
links around test code which their patch was changing the behavior of.
This turns out to be a surprisingly bad experience, especially for
newer folks, for a handful of reasons: not understanding what the link
is and feeling intimidated by it, wondering whether their changes are
actually breaking something important to a downstream in some way,
having to hunt down strangers not involved with the patch to impose on
them for help, accidental pressure from asking for potentially private
IP to be made public, etc. Because folks run into these links entirely
by chance (through fixing bugs or working on new features), there's not
really a set of problematic links to focus on -- all of the links have
basically the same potential for causing these problems. As a result,
this is an omnibus patch to remove all such links.

This was not a mechanical change; it was done by manually searching for
rdar, radar, radr, and other variants to find all the various
problematic links. From there, I tried to retain or reword the
surrounding comments so that we would lose as little context as
possible. However, because most links were just a plain link with no
supporting context, the majority of the changes are simple removals.

Differential Review: https://reviews.llvm.org/D158071
2023-08-28 12:13:42 -04:00

341 lines
6.9 KiB
C

// RUN: %clang_cc1 -emit-llvm %s -o - | FileCheck %s
typedef __attribute__(( ext_vector_type(4) )) float float4;
typedef __attribute__(( ext_vector_type(2) )) float float2;
typedef __attribute__(( ext_vector_type(4) )) int int4;
typedef __attribute__(( ext_vector_type(4) )) unsigned int uint4;
// CHECK: @foo = {{(dso_local )?}}global <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00>
float4 foo = (float4){ 1.0, 2.0, 3.0, 4.0 };
// CHECK: @bar = {{(dso_local )?}}constant <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 0x7FF0000000000000>
const float4 bar = (float4){ 1.0, 2.0, 3.0, __builtin_inff() };
// CHECK: @test1
// CHECK: fadd <4 x float>
float4 test1(float4 V) {
return V.wzyx+V;
}
float2 vec2, vec2_2;
float4 vec4, vec4_2;
float f;
// CHECK: @test2
// CHECK: shufflevector {{.*}} <i32 0, i32 1>
// CHECK: extractelement
// CHECK: shufflevector {{.*}} <i32 1, i32 1, i32 1, i32 1>
// CHECK: insertelement
// CHECK: shufflevector {{.*}} <i32 1, i32 0>
void test2(void) {
vec2 = vec4.xy; // shorten
f = vec2.x; // extract elt
vec4 = vec4.yyyy; // splat
vec2.x = f; // insert one.
vec2.yx = vec2; // reverse
}
// CHECK: @test3
// CHECK: store <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00>
void test3(float4 *out) {
*out = ((float4) {1.0f, 2.0f, 3.0f, 4.0f });
}
// CHECK: @test4
// CHECK: store <4 x float>
// CHECK: store <4 x float>
void test4(float4 *out) {
float a = 1.0f;
float b = 2.0f;
float c = 3.0f;
float d = 4.0f;
*out = ((float4) {a,b,c,d});
}
// CHECK: @test5
// CHECK: shufflevector {{.*}} <4 x i32> zeroinitializer
// CHECK: fmul <4 x float>
// CHECK: fmul <4 x float>
// CHECK: shufflevector {{.*}} <4 x i32> zeroinitializer
// CHECK: fmul <4 x float>
void test5(float4 *out) {
float a;
float4 b;
a = 1.0f;
b = a;
b = b * 5.0f;
b = 5.0f * b;
b *= a;
*out = b;
}
// CHECK: @test6
void test6(float4 *ap, float4 *bp, float c) {
float4 a = *ap;
float4 b = *bp;
// CHECK: fadd <4 x float>
// CHECK: fsub <4 x float>
// CHECK: fmul <4 x float>
// CHECK: fdiv <4 x float>
a = a + b;
a = a - b;
a = a * b;
a = a / b;
// CHECK: fadd <4 x float>
// CHECK: fsub <4 x float>
// CHECK: fmul <4 x float>
// CHECK: fdiv <4 x float>
a = a + c;
a = a - c;
a = a * c;
a = a / c;
// CHECK: fadd <4 x float>
// CHECK: fsub <4 x float>
// CHECK: fmul <4 x float>
// CHECK: fdiv <4 x float>
a += b;
a -= b;
a *= b;
a /= b;
// CHECK: fadd <4 x float>
// CHECK: fsub <4 x float>
// CHECK: fmul <4 x float>
// CHECK: fdiv <4 x float>
a += c;
a -= c;
a *= c;
a /= c;
// Vector comparisons can sometimes crash the x86 backend, reject them until
// the implementation is stable.
#if 0
int4 cmp;
cmp = a < b;
cmp = a <= b;
cmp = a < b;
cmp = a >= b;
cmp = a == b;
cmp = a != b;
#endif
}
// CHECK: @test7
void test7(int4 *ap, int4 *bp, int c) {
int4 a = *ap;
int4 b = *bp;
// CHECK: add <4 x i32>
// CHECK: sub <4 x i32>
// CHECK: mul <4 x i32>
// CHECK: sdiv <4 x i32>
// CHECK: srem <4 x i32>
a = a + b;
a = a - b;
a = a * b;
a = a / b;
a = a % b;
// CHECK: add <4 x i32>
// CHECK: sub <4 x i32>
// CHECK: mul <4 x i32>
// CHECK: sdiv <4 x i32>
// CHECK: srem <4 x i32>
a = a + c;
a = a - c;
a = a * c;
a = a / c;
a = a % c;
// CHECK: add <4 x i32>
// CHECK: sub <4 x i32>
// CHECK: mul <4 x i32>
// CHECK: sdiv <4 x i32>
// CHECK: srem <4 x i32>
a += b;
a -= b;
a *= b;
a /= b;
a %= b;
// CHECK: add <4 x i32>
// CHECK: sub <4 x i32>
// CHECK: mul <4 x i32>
// CHECK: sdiv <4 x i32>
// CHECK: srem <4 x i32>
a += c;
a -= c;
a *= c;
a /= c;
a %= c;
// Vector comparisons.
// CHECK: icmp slt
// CHECK: icmp sle
// CHECK: icmp sgt
// CHECK: icmp sge
// CHECK: icmp eq
// CHECK: icmp ne
int4 cmp;
cmp = a < b;
cmp = a <= b;
cmp = a > b;
cmp = a >= b;
cmp = a == b;
cmp = a != b;
}
// CHECK: @test8
void test8(float4 *ap, float4 *bp, int c) {
float4 a = *ap;
float4 b = *bp;
// Vector comparisons.
// CHECK: fcmp olt
// CHECK: fcmp ole
// CHECK: fcmp ogt
// CHECK: fcmp oge
// CHECK: fcmp oeq
// CHECK: fcmp une
int4 cmp;
cmp = a < b;
cmp = a <= b;
cmp = a > b;
cmp = a >= b;
cmp = a == b;
cmp = a != b;
}
// CHECK: @test9
// CHECK: extractelement <4 x i32>
int test9(int4 V) {
return V.xy.x;
}
// CHECK: @test10
// CHECK: add <4 x i32>
// CHECK: extractelement <4 x i32>
int test10(int4 V) {
return (V+V).x;
}
// CHECK: @test11
// CHECK: extractelement <4 x i32>
int4 test11a(void);
int test11(void) {
return test11a().x;
}
// CHECK: @test12
// CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0>
// CHECK: shufflevector {{.*}} <i32 0, i32 1, i32 2, i32 poison>
// CHECK: shufflevector {{.*}} <i32 4, i32 5, i32 6, i32 3>
int4 test12(int4 V) {
V.xyz = V.zyx;
return V;
}
// CHECK: @test13
// CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0, i32 3>
int4 test13(int4 *V) {
return V->zyxw;
}
// CHECK: @test14
void test14(uint4 *ap, uint4 *bp, unsigned c) {
uint4 a = *ap;
uint4 b = *bp;
int4 d;
// CHECK: udiv <4 x i32>
// CHECK: urem <4 x i32>
a = a / b;
a = a % b;
// CHECK: udiv <4 x i32>
// CHECK: urem <4 x i32>
a = a / c;
a = a % c;
// CHECK: icmp ult
// CHECK: icmp ule
// CHECK: icmp ugt
// CHECK: icmp uge
// CHECK: icmp eq
// CHECK: icmp ne
d = a < b;
d = a <= b;
d = a > b;
d = a >= b;
d = a == b;
d = a != b;
}
// CHECK: @test15
int4 test15(uint4 V0) {
// CHECK: icmp eq <4 x i32>
int4 V = !V0;
V = V && V;
V = V || V;
return V;
}
// CHECK: @test16
void test16(float2 a, float2 b) {
float2 t0 = (a + b) / 2;
}
typedef char char16 __attribute__((ext_vector_type(16)));
// CHECK: @test17
void test17(void) {
char16 valA;
char valB;
char valC;
char16 destVal = valC ? valA : valB;
}
typedef __attribute__(( ext_vector_type(16) )) float float16;
float16 vec16, vec16_2;
// CHECK: @test_rgba
void test_rgba(void) {
// CHECK: fadd <4 x float>
vec4_2 = vec4.abgr + vec4;
// CHECK: shufflevector {{.*}} <i32 0, i32 1>
vec2 = vec4.rg;
// CHECK: shufflevector {{.*}} <i32 2, i32 3>
vec2_2 = vec4.ba;
// CHECK: extractelement {{.*}} 2
f = vec4.b;
// CHECK: shufflevector {{.*}} <i32 2, i32 2, i32 2, i32 2>
vec4_2 = vec4_2.bbbb;
// CHECK: insertelement {{.*}} 0
vec2.r = f;
// CHECK: shufflevector {{.*}} <i32 1, i32 0>
vec2.gr = vec2;
// CHECK: extractelement {{.*}} 0
f = vec4_2.rg.r;
// CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0>
// CHECK: shufflevector {{.*}} <i32 0, i32 1, i32 2, i32 poison>
// CHECK: shufflevector {{.*}} <i32 4, i32 5, i32 6, i32 3>
vec4.rgb = vec4.bgr;
// CHECK: extractelement {{.*}} 11
// CHECK: insertelement {{.*}} 2
vec4.b = vec16.sb;
// CHECK: shufflevector {{.*}} <i32 10, i32 11, i32 12, i32 13>
vec4_2 = vec16.sabcd;
}