llvm-capstone/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp
Chandler Carruth 2946cd7010 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

204 lines
6.4 KiB
C++

//===-- GDBRemoteCommunicationReplayServer.cpp ------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include <errno.h>
#include "lldb/Host/Config.h"
#include "GDBRemoteCommunicationReplayServer.h"
#include "ProcessGDBRemoteLog.h"
// C Includes
// C++ Includes
#include <cstring>
// Project includes
#include "lldb/Host/ThreadLauncher.h"
#include "lldb/Utility/ConstString.h"
#include "lldb/Utility/Event.h"
#include "lldb/Utility/FileSpec.h"
#include "lldb/Utility/StreamString.h"
#include "lldb/Utility/StringExtractorGDBRemote.h"
using namespace llvm;
using namespace lldb;
using namespace lldb_private;
using namespace lldb_private::process_gdb_remote;
GDBRemoteCommunicationReplayServer::GDBRemoteCommunicationReplayServer()
: GDBRemoteCommunication("gdb-remote.server",
"gdb-remote.server.rx_packet"),
m_async_broadcaster(nullptr, "lldb.gdb-remote.server.async-broadcaster"),
m_async_listener_sp(
Listener::MakeListener("lldb.gdb-remote.server.async-listener")),
m_async_thread_state_mutex(), m_skip_acks(false) {
m_async_broadcaster.SetEventName(eBroadcastBitAsyncContinue,
"async thread continue");
m_async_broadcaster.SetEventName(eBroadcastBitAsyncThreadShouldExit,
"async thread should exit");
const uint32_t async_event_mask =
eBroadcastBitAsyncContinue | eBroadcastBitAsyncThreadShouldExit;
m_async_listener_sp->StartListeningForEvents(&m_async_broadcaster,
async_event_mask);
}
GDBRemoteCommunicationReplayServer::~GDBRemoteCommunicationReplayServer() {
StopAsyncThread();
}
GDBRemoteCommunication::PacketResult
GDBRemoteCommunicationReplayServer::GetPacketAndSendResponse(
Timeout<std::micro> timeout, Status &error, bool &interrupt, bool &quit) {
StringExtractorGDBRemote packet;
PacketResult packet_result = WaitForPacketNoLock(packet, timeout, false);
if (packet_result != PacketResult::Success) {
if (!IsConnected()) {
error.SetErrorString("lost connection");
quit = true;
} else {
error.SetErrorString("timeout");
}
return packet_result;
}
m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncContinue);
if (m_skip_acks) {
const StringExtractorGDBRemote::ServerPacketType packet_type =
packet.GetServerPacketType();
switch (packet_type) {
case StringExtractorGDBRemote::eServerPacketType_nack:
case StringExtractorGDBRemote::eServerPacketType_ack:
return PacketResult::Success;
default:
break;
}
} else if (packet.GetStringRef() == "QStartNoAckMode") {
m_skip_acks = true;
m_send_acks = false;
}
while (!m_packet_history.empty()) {
// Pop last packet from the history.
GDBRemoteCommunicationHistory::Entry entry = m_packet_history.back();
m_packet_history.pop_back();
// We only care about what we received from the server. Skip everything
// the client sent.
if (entry.type != GDBRemoteCommunicationHistory::ePacketTypeRecv)
continue;
return SendRawPacketNoLock(entry.packet.data, true);
}
quit = true;
return packet_result;
}
LLVM_YAML_IS_DOCUMENT_LIST_VECTOR(
std::vector<
lldb_private::process_gdb_remote::GDBRemoteCommunicationHistory::Entry>)
llvm::Error
GDBRemoteCommunicationReplayServer::LoadReplayHistory(const FileSpec &path) {
auto error_or_file = MemoryBuffer::getFile(path.GetPath());
if (auto err = error_or_file.getError())
return errorCodeToError(err);
yaml::Input yin((*error_or_file)->getBuffer());
yin >> m_packet_history;
if (auto err = yin.error())
return errorCodeToError(err);
// We want to manipulate the vector like a stack so we need to reverse the
// order of the packets to have the oldest on at the back.
std::reverse(m_packet_history.begin(), m_packet_history.end());
return Error::success();
}
bool GDBRemoteCommunicationReplayServer::StartAsyncThread() {
std::lock_guard<std::recursive_mutex> guard(m_async_thread_state_mutex);
if (!m_async_thread.IsJoinable()) {
// Create a thread that watches our internal state and controls which
// events make it to clients (into the DCProcess event queue).
m_async_thread = ThreadLauncher::LaunchThread(
"<lldb.gdb-remote.server.async>",
GDBRemoteCommunicationReplayServer::AsyncThread, this, nullptr);
}
// Wait for handshake.
m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncContinue);
return m_async_thread.IsJoinable();
}
void GDBRemoteCommunicationReplayServer::StopAsyncThread() {
std::lock_guard<std::recursive_mutex> guard(m_async_thread_state_mutex);
if (!m_async_thread.IsJoinable())
return;
// Request thread to stop.
m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncThreadShouldExit);
// Disconnect client.
Disconnect();
// Stop the thread.
m_async_thread.Join(nullptr);
m_async_thread.Reset();
}
void GDBRemoteCommunicationReplayServer::ReceivePacket(
GDBRemoteCommunicationReplayServer &server, bool &done) {
Status error;
bool interrupt;
auto packet_result = server.GetPacketAndSendResponse(std::chrono::seconds(1),
error, interrupt, done);
if (packet_result != GDBRemoteCommunication::PacketResult::Success &&
packet_result !=
GDBRemoteCommunication::PacketResult::ErrorReplyTimeout) {
done = true;
} else {
server.m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncContinue);
}
}
thread_result_t GDBRemoteCommunicationReplayServer::AsyncThread(void *arg) {
GDBRemoteCommunicationReplayServer *server =
(GDBRemoteCommunicationReplayServer *)arg;
EventSP event_sp;
bool done = false;
while (true) {
if (server->m_async_listener_sp->GetEvent(event_sp, llvm::None)) {
const uint32_t event_type = event_sp->GetType();
if (event_sp->BroadcasterIs(&server->m_async_broadcaster)) {
switch (event_type) {
case eBroadcastBitAsyncContinue:
ReceivePacket(*server, done);
if (done)
return {};
break;
case eBroadcastBitAsyncThreadShouldExit:
default:
return {};
}
}
}
}
return {};
}