llvm-capstone/lld
Reid Kleckner 2bf9ab2d62 [PDB] Tweak bad type index error handling
Translate invalid type indices to a sentinel value instead of skipping
the record. Skipping records isn't a good recovery method, because we
can skip a scope open or close record, which will confuse the scope
management code.

We currently have lots of invalid type indices on Microsoft-provided
standard libraries, because the LF_TYPESERVER2 records contain absolute
paths that are only valid on their build servers. Our type server
handlers need to look at other things (GUIDs) to find these type server
PDBs.

llvm-svn: 307726
2017-07-11 22:37:50 +00:00
..
cmake/modules [lld][cmake] Fix BUILD_SHARED_LIBS installation 2017-01-24 10:41:02 +00:00
COFF [PDB] Tweak bad type index error handling 2017-07-11 22:37:50 +00:00
docs Update documentation to reflection disuse of external cvtres. 2017-06-17 02:26:27 +00:00
ELF Remove unnecessary local variable. 2017-07-11 20:33:04 +00:00
include/lld Move Object format code to lib/BinaryFormat. 2017-06-07 03:48:56 +00:00
lib [MachO] Add missing byte-swaps when reading dyld_info 2017-07-07 15:20:17 +00:00
test [PDB] Tweak bad type index error handling 2017-07-11 22:37:50 +00:00
tools/lld Accept not only lld-link but also LLD-LINK, for example. 2017-04-12 18:29:52 +00:00
unittests Move Object format code to lib/BinaryFormat. 2017-06-07 03:48:56 +00:00
.arcconfig Upgrade all the .arcconfigs to https. 2016-07-14 13:15:37 +00:00
.clang-format
.gitignore
CMakeLists.txt Dummy commit to trigger CMake reconfiguration and unbreak Sphinx build 2017-05-04 08:32:33 +00:00
CODE_OWNERS.TXT Add initial CODE_OWNERS.TXT file 2015-07-25 00:44:37 +00:00
LICENSE.TXT Update copyright year to 2016. 2016-03-30 22:40:59 +00:00
README.md Test commit 2017-06-24 21:16:41 +00:00

LLVM Linker (lld)

This directory and its subdirectories contain source code for the LLVM Linker, a modular cross platform linker which is built as part of the LLVM compiler infrastructure project.

lld is open source software. You may freely distribute it under the terms of the license agreement found in LICENSE.txt.