Kate Stone b9c1b51e45 *** This commit represents a complete reformatting of the LLDB source code
*** to conform to clang-format’s LLVM style.  This kind of mass change has
*** two obvious implications:

Firstly, merging this particular commit into a downstream fork may be a huge
effort.  Alternatively, it may be worth merging all changes up to this commit,
performing the same reformatting operation locally, and then discarding the
merge for this particular commit.  The commands used to accomplish this
reformatting were as follows (with current working directory as the root of
the repository):

    find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" -or -iname "*.mm" \) -exec clang-format -i {} +
    find . -iname "*.py" -exec autopep8 --in-place --aggressive --aggressive {} + ;

The version of clang-format used was 3.9.0, and autopep8 was 1.2.4.

Secondly, “blame” style tools will generally point to this commit instead of
a meaningful prior commit.  There are alternatives available that will attempt
to look through this change and find the appropriate prior commit.  YMMV.

llvm-svn: 280751
2016-09-06 20:57:50 +00:00

1309 lines
41 KiB
Python

from __future__ import absolute_import
# System modules
import curses
import curses.panel
import sys
import time
# Third-party modules
import six
# LLDB modules
class Point(object):
def __init__(self, x, y):
self.x = x
self.y = y
def __repr__(self):
return str(self)
def __str__(self):
return "(x=%u, y=%u)" % (self.x, self.y)
def __eq__(self, rhs):
return self.x == rhs.x and self.y == rhs.y
def __ne__(self, rhs):
return self.x != rhs.x or self.y != rhs.y
def is_valid_coordinate(self):
return self.x >= 0 and self.y >= 0
class Size(object):
def __init__(self, w, h):
self.w = w
self.h = h
def __repr__(self):
return str(self)
def __str__(self):
return "(w=%u, h=%u)" % (self.w, self.h)
def __eq__(self, rhs):
return self.w == rhs.w and self.h == rhs.h
def __ne__(self, rhs):
return self.w != rhs.w or self.h != rhs.h
class Rect(object):
def __init__(self, x=0, y=0, w=0, h=0):
self.origin = Point(x, y)
self.size = Size(w, h)
def __repr__(self):
return str(self)
def __str__(self):
return "{ %s, %s }" % (str(self.origin), str(self.size))
def get_min_x(self):
return self.origin.x
def get_max_x(self):
return self.origin.x + self.size.w
def get_min_y(self):
return self.origin.y
def get_max_y(self):
return self.origin.y + self.size.h
def contains_point(self, pt):
if pt.x < self.get_max_x():
if pt.y < self.get_max_y():
if pt.x >= self.get_min_y():
return pt.y >= self.get_min_y()
return False
def __eq__(self, rhs):
return self.origin == rhs.origin and self.size == rhs.size
def __ne__(self, rhs):
return self.origin != rhs.origin or self.size != rhs.size
class QuitException(Exception):
def __init__(self):
super(QuitException, self).__init__('QuitException')
class Window(object):
def __init__(self, window, delegate=None, can_become_first_responder=True):
self.window = window
self.parent = None
self.delegate = delegate
self.children = list()
self.first_responders = list()
self.can_become_first_responder = can_become_first_responder
self.key_actions = dict()
def add_child(self, window):
self.children.append(window)
window.parent = self
def resize(self, size):
self.window.resize(size.h, size.w)
def resize_child(self, child, delta_size, adjust_neighbors):
if child in self.children:
frame = self.get_frame()
orig_frame = child.get_frame()
new_frame = Rect(
x=orig_frame.origin.x,
y=orig_frame.origin.y,
w=orig_frame.size.w +
delta_size.w,
h=orig_frame.size.h +
delta_size.h)
old_child_max_x = orig_frame.get_max_x()
new_child_max_x = new_frame.get_max_x()
window_max_x = frame.get_max_x()
if new_child_max_x < window_max_x:
child.resize(new_frame.size)
if old_child_max_x == window_max_x:
new_frame.origin.x += window_max_x - new_child_max_x
child.set_position(new_frame.origin)
elif new_child_max_x > window_max_x:
new_frame.origin.x -= new_child_max_x - window_max_x
child.set_position(new_frame.origin)
child.resize(new_frame.size)
if adjust_neighbors:
#print('orig_frame = %s\r\n' % (str(orig_frame)), end='')
for curr_child in self.children:
if curr_child is child:
continue
curr_child_frame = curr_child.get_frame()
if delta_size.w != 0:
#print('curr_child_frame = %s\r\n' % (str(curr_child_frame)), end='')
if curr_child_frame.get_min_x() == orig_frame.get_max_x():
curr_child_frame.origin.x += delta_size.w
curr_child_frame.size.w -= delta_size.w
#print('adjusted curr_child_frame = %s\r\n' % (str(curr_child_frame)), end='')
curr_child.resize(curr_child_frame.size)
curr_child.slide_position(
Size(w=delta_size.w, h=0))
elif curr_child_frame.get_max_x() == orig_frame.get_min_x():
curr_child_frame.size.w -= delta_size.w
#print('adjusted curr_child_frame = %s\r\n' % (str(curr_child_frame)), end='')
curr_child.resize(curr_child_frame.size)
def add_key_action(self, arg, callback, decription):
if isinstance(arg, list):
for key in arg:
self.add_key_action(key, callback, description)
else:
if isinstance(arg, six.integer_types):
key_action_dict = {'key': arg,
'callback': callback,
'description': decription}
self.key_actions[arg] = key_action_dict
elif isinstance(arg, basestring):
key_integer = ord(arg)
key_action_dict = {'key': key_integer,
'callback': callback,
'description': decription}
self.key_actions[key_integer] = key_action_dict
else:
raise ValueError
def draw_title_box(self, title):
is_in_first_responder_chain = self.is_in_first_responder_chain()
if is_in_first_responder_chain:
self.attron(curses.A_REVERSE)
self.box()
if is_in_first_responder_chain:
self.attroff(curses.A_REVERSE)
if title:
self.addstr(Point(x=2, y=0), ' ' + title + ' ')
def remove_child(self, window):
self.children.remove(window)
def get_first_responder(self):
if len(self.first_responders):
return self.first_responders[-1]
else:
return None
def set_first_responder(self, window):
if window.can_become_first_responder:
if six.callable(
getattr(
window,
"hidden",
None)) and window.hidden():
return False
if window not in self.children:
self.add_child(window)
# See if we have a current first responder, and if we do, let it know that
# it will be resigning as first responder
first_responder = self.get_first_responder()
if first_responder:
first_responder.relinquish_first_responder()
# Now set the first responder to "window"
if len(self.first_responders) == 0:
self.first_responders.append(window)
else:
self.first_responders[-1] = window
return True
else:
return False
def push_first_responder(self, window):
# Only push the window as the new first responder if the window isn't
# already the first responder
if window != self.get_first_responder():
self.first_responders.append(window)
def pop_first_responder(self, window):
# Only pop the window from the first responder list if it is the first
# responder
if window == self.get_first_responder():
old_first_responder = self.first_responders.pop()
old_first_responder.relinquish_first_responder()
return True
else:
return False
def relinquish_first_responder(self):
'''Override if there is something that you need to do when you lose first responder status.'''
pass
# def resign_first_responder(self, remove_from_parent, new_first_responder):
# success = False
# if self.parent:
# if self.is_first_responder():
# self.relinquish_first_responder()
# if len(self.parent.first_responder):
# self.parent.first_responder = None
# success = True
# if remove_from_parent:
# self.parent.remove_child(self)
# if new_first_responder:
# self.parent.set_first_responder(new_first_responder)
# else:
# self.parent.select_next_first_responder()
# return success
def is_first_responder(self):
if self.parent:
return self.parent.get_first_responder() == self
else:
return False
def is_in_first_responder_chain(self):
if self.parent:
return self in self.parent.first_responders
else:
return False
def select_next_first_responder(self):
if len(self.first_responders) > 1:
self.pop_first_responder(self.first_responders[-1])
else:
num_children = len(self.children)
if num_children == 1:
return self.set_first_responder(self.children[0])
for (i, window) in enumerate(self.children):
if window.is_first_responder():
break
if i < num_children:
for i in range(i + 1, num_children):
if self.set_first_responder(self.children[i]):
return True
for i in range(0, i):
if self.set_first_responder(self.children[i]):
return True
def point_in_window(self, pt):
size = self.get_size()
return pt.x >= 0 and pt.x < size.w and pt.y >= 0 and pt.y < size.h
def addch(self, c):
try:
self.window.addch(c)
except:
pass
def addch_at_point(self, pt, c):
try:
self.window.addch(pt.y, pt.x, c)
except:
pass
def addstr(self, pt, str):
try:
self.window.addstr(pt.y, pt.x, str)
except:
pass
def addnstr_at_point(self, pt, str, n):
try:
self.window.addnstr(pt.y, pt.x, str, n)
except:
pass
def addnstr(self, str, n):
try:
self.window.addnstr(str, n)
except:
pass
def attron(self, attr):
return self.window.attron(attr)
def attroff(self, attr):
return self.window.attroff(attr)
def box(self, vertch=0, horch=0):
if vertch == 0:
vertch = curses.ACS_VLINE
if horch == 0:
horch = curses.ACS_HLINE
self.window.box(vertch, horch)
def get_contained_rect(
self,
top_inset=0,
bottom_inset=0,
left_inset=0,
right_inset=0,
height=-1,
width=-1):
'''Get a rectangle based on the top "height" lines of this window'''
rect = self.get_frame()
x = rect.origin.x + left_inset
y = rect.origin.y + top_inset
if height == -1:
h = rect.size.h - (top_inset + bottom_inset)
else:
h = height
if width == -1:
w = rect.size.w - (left_inset + right_inset)
else:
w = width
return Rect(x=x, y=y, w=w, h=h)
def erase(self):
self.window.erase()
def get_cursor(self):
(y, x) = self.window.getyx()
return Point(x=x, y=y)
def get_frame(self):
position = self.get_position()
size = self.get_size()
return Rect(x=position.x, y=position.y, w=size.w, h=size.h)
def get_frame_in_parent(self):
position = self.get_position_in_parent()
size = self.get_size()
return Rect(x=position.x, y=position.y, w=size.w, h=size.h)
def get_position_in_parent(self):
(y, x) = self.window.getparyx()
return Point(x, y)
def get_position(self):
(y, x) = self.window.getbegyx()
return Point(x, y)
def get_size(self):
(y, x) = self.window.getmaxyx()
return Size(w=x, h=y)
def move(self, pt):
self.window.move(pt.y, pt.x)
def refresh(self):
self.update()
curses.panel.update_panels()
self.move(Point(x=0, y=0))
return self.window.refresh()
def resize(self, size):
return self.window.resize(size.h, size.w)
def timeout(self, timeout_msec):
return self.window.timeout(timeout_msec)
def handle_key(self, key, check_parent=True):
'''Handle a key press in this window.'''
# First try the first responder if this window has one, but don't allow
# it to check with its parent (False second parameter) so we don't recurse
# and get a stack overflow
for first_responder in reversed(self.first_responders):
if first_responder.handle_key(key, False):
return True
# Check our key map to see if we have any actions. Actions don't take
# any arguments, they must be callable
if key in self.key_actions:
key_action = self.key_actions[key]
key_action['callback']()
return True
# Check if there is a wildcard key for any key
if -1 in self.key_actions:
key_action = self.key_actions[-1]
key_action['callback']()
return True
# Check if the window delegate wants to handle this key press
if self.delegate:
if six.callable(getattr(self.delegate, "handle_key", None)):
if self.delegate.handle_key(self, key):
return True
if self.delegate(self, key):
return True
# Check if we have a parent window and if so, let the parent
# window handle the key press
if check_parent and self.parent:
return self.parent.handle_key(key, True)
else:
return False # Key not handled
def update(self):
for child in self.children:
child.update()
def quit_action(self):
raise QuitException
def get_key(self, timeout_msec=-1):
self.timeout(timeout_msec)
done = False
c = self.window.getch()
if c == 27:
self.timeout(0)
escape_key = 0
while True:
escape_key = self.window.getch()
if escape_key == -1:
break
else:
c = c << 8 | escape_key
self.timeout(timeout_msec)
return c
def key_event_loop(self, timeout_msec=-1, n=sys.maxsize):
'''Run an event loop to receive key presses and pass them along to the
responder chain.
timeout_msec is the timeout it milliseconds. If the value is -1, an
infinite wait will be used. It the value is zero, a non-blocking mode
will be used, and if greater than zero it will wait for a key press
for timeout_msec milliseconds.
n is the number of times to go through the event loop before exiting'''
done = False
while not done and n > 0:
c = self.get_key(timeout_msec)
if c != -1:
try:
self.handle_key(c)
except QuitException:
done = True
n -= 1
class Panel(Window):
def __init__(self, frame, delegate=None, can_become_first_responder=True):
window = curses.newwin(
frame.size.h,
frame.size.w,
frame.origin.y,
frame.origin.x)
super(
Panel,
self).__init__(
window,
delegate,
can_become_first_responder)
self.panel = curses.panel.new_panel(window)
def hide(self):
return self.panel.hide()
def hidden(self):
return self.panel.hidden()
def show(self):
return self.panel.show()
def top(self):
return self.panel.top()
def set_position(self, pt):
self.panel.move(pt.y, pt.x)
def slide_position(self, size):
new_position = self.get_position()
new_position.x = new_position.x + size.w
new_position.y = new_position.y + size.h
self.set_position(new_position)
class BoxedPanel(Panel):
def __init__(self, frame, title, delegate=None,
can_become_first_responder=True):
super(
BoxedPanel,
self).__init__(
frame,
delegate,
can_become_first_responder)
self.title = title
self.lines = list()
self.first_visible_idx = 0
self.selected_idx = -1
self.add_key_action(
curses.KEY_UP,
self.select_prev,
"Select the previous item")
self.add_key_action(
curses.KEY_DOWN,
self.select_next,
"Select the next item")
self.add_key_action(
curses.KEY_HOME,
self.scroll_begin,
"Go to the beginning of the list")
self.add_key_action(
curses.KEY_END,
self.scroll_end,
"Go to the end of the list")
self.add_key_action(
0x1b4f48,
self.scroll_begin,
"Go to the beginning of the list")
self.add_key_action(
0x1b4f46,
self.scroll_end,
"Go to the end of the list")
self.add_key_action(
curses.KEY_PPAGE,
self.scroll_page_backward,
"Scroll to previous page")
self.add_key_action(
curses.KEY_NPAGE,
self.scroll_page_forward,
"Scroll to next forward")
self.update()
def clear(self, update=True):
self.lines = list()
self.first_visible_idx = 0
self.selected_idx = -1
if update:
self.update()
def get_usable_width(self):
'''Valid usable width is 0 to (width - 3) since the left and right lines display the box around
this frame and we skip a leading space'''
w = self.get_size().w
if w > 3:
return w - 3
else:
return 0
def get_usable_height(self):
'''Valid line indexes are 0 to (height - 2) since the top and bottom lines display the box around this frame.'''
h = self.get_size().h
if h > 2:
return h - 2
else:
return 0
def get_point_for_line(self, global_line_idx):
'''Returns the point to use when displaying a line whose index is "line_idx"'''
line_idx = global_line_idx - self.first_visible_idx
num_lines = self.get_usable_height()
if line_idx < num_lines:
return Point(x=2, y=1 + line_idx)
else:
# return an invalid coordinate if the line index isn't valid
return Point(x=-1, y=-1)
def set_title(self, title, update=True):
self.title = title
if update:
self.update()
def scroll_to_line(self, idx):
if idx < len(self.lines):
self.selected_idx = idx
max_visible_lines = self.get_usable_height()
if idx < self.first_visible_idx or idx >= self.first_visible_idx + max_visible_lines:
self.first_visible_idx = idx
self.refresh()
def scroll_begin(self):
self.first_visible_idx = 0
if len(self.lines) > 0:
self.selected_idx = 0
else:
self.selected_idx = -1
self.update()
def scroll_end(self):
max_visible_lines = self.get_usable_height()
num_lines = len(self.lines)
if num_lines > max_visible_lines:
self.first_visible_idx = num_lines - max_visible_lines
else:
self.first_visible_idx = 0
self.selected_idx = num_lines - 1
self.update()
def scroll_page_backward(self):
num_lines = len(self.lines)
max_visible_lines = self.get_usable_height()
new_index = self.first_visible_idx - max_visible_lines
if new_index < 0:
self.first_visible_idx = 0
else:
self.first_visible_idx = new_index
self.refresh()
def scroll_page_forward(self):
max_visible_lines = self.get_usable_height()
self.first_visible_idx += max_visible_lines
self._adjust_first_visible_line()
self.refresh()
def select_next(self):
self.selected_idx += 1
if self.selected_idx >= len(self.lines):
self.selected_idx = len(self.lines) - 1
self.refresh()
def select_prev(self):
self.selected_idx -= 1
if self.selected_idx < 0:
if len(self.lines) > 0:
self.selected_idx = 0
else:
self.selected_idx = -1
self.refresh()
def get_selected_idx(self):
return self.selected_idx
def _adjust_first_visible_line(self):
num_lines = len(self.lines)
max_visible_lines = self.get_usable_height()
if (self.first_visible_idx >= num_lines) or (
num_lines - self.first_visible_idx) > max_visible_lines:
self.first_visible_idx = num_lines - max_visible_lines
def append_line(self, s, update=True):
self.lines.append(s)
self._adjust_first_visible_line()
if update:
self.update()
def set_line(self, line_idx, s, update=True):
'''Sets a line "line_idx" within the boxed panel to be "s"'''
if line_idx < 0:
return
while line_idx >= len(self.lines):
self.lines.append('')
self.lines[line_idx] = s
self._adjust_first_visible_line()
if update:
self.update()
def update(self):
self.erase()
self.draw_title_box(self.title)
max_width = self.get_usable_width()
for line_idx in range(self.first_visible_idx, len(self.lines)):
pt = self.get_point_for_line(line_idx)
if pt.is_valid_coordinate():
is_selected = line_idx == self.selected_idx
if is_selected:
self.attron(curses.A_REVERSE)
self.move(pt)
self.addnstr(self.lines[line_idx], max_width)
if is_selected:
self.attroff(curses.A_REVERSE)
else:
return
def load_file(self, path):
f = open(path)
if f:
self.lines = f.read().splitlines()
for (idx, line) in enumerate(self.lines):
# Remove any tabs from lines since they hose up the display
if "\t" in line:
self.lines[idx] = (8 * ' ').join(line.split('\t'))
self.selected_idx = 0
self.first_visible_idx = 0
self.refresh()
class Item(object):
def __init__(self, title, action):
self.title = title
self.action = action
class TreeItemDelegate(object):
def might_have_children(self):
return False
def update_children(self, item):
'''Return a list of child Item objects'''
return None
def draw_item_string(self, tree_window, item, s):
pt = tree_window.get_cursor()
width = tree_window.get_size().w - 1
if width > pt.x:
tree_window.addnstr(s, width - pt.x)
def draw_item(self, tree_window, item):
self.draw_item_string(tree_window, item, item.title)
def do_action(self):
pass
class TreeItem(object):
def __init__(
self,
delegate,
parent=None,
title=None,
action=None,
is_expanded=False):
self.parent = parent
self.title = title
self.action = action
self.delegate = delegate
self.is_expanded = not parent or is_expanded
self._might_have_children = None
self.children = None
self._children_might_have_children = False
def get_children(self):
if self.is_expanded and self.might_have_children():
if self.children is None:
self._children_might_have_children = False
self.children = self.update_children()
for child in self.children:
if child.might_have_children():
self._children_might_have_children = True
break
else:
self._children_might_have_children = False
self.children = None
return self.children
def append_visible_items(self, items):
items.append(self)
children = self.get_children()
if children:
for child in children:
child.append_visible_items(items)
def might_have_children(self):
if self._might_have_children is None:
if not self.parent:
# Root item always might have children
self._might_have_children = True
else:
# Check with the delegate to see if the item might have
# children
self._might_have_children = self.delegate.might_have_children()
return self._might_have_children
def children_might_have_children(self):
return self._children_might_have_children
def update_children(self):
if self.is_expanded and self.might_have_children():
self.children = self.delegate.update_children(self)
for child in self.children:
child.update_children()
else:
self.children = None
return self.children
def get_num_visible_rows(self):
rows = 1
if self.is_expanded:
children = self.get_children()
if children:
for child in children:
rows += child.get_num_visible_rows()
return rows
def draw(self, tree_window, row):
display_row = tree_window.get_display_row(row)
if display_row >= 0:
tree_window.move(tree_window.get_item_draw_point(row))
if self.parent:
self.parent.draw_tree_for_child(tree_window, self, 0)
if self.might_have_children():
tree_window.addch(curses.ACS_DIAMOND)
tree_window.addch(curses.ACS_HLINE)
elif self.parent and self.parent.children_might_have_children():
if self.parent.parent:
tree_window.addch(curses.ACS_HLINE)
tree_window.addch(curses.ACS_HLINE)
else:
tree_window.addch(' ')
tree_window.addch(' ')
is_selected = tree_window.is_selected(row)
if is_selected:
tree_window.attron(curses.A_REVERSE)
self.delegate.draw_item(tree_window, self)
if is_selected:
tree_window.attroff(curses.A_REVERSE)
def draw_tree_for_child(self, tree_window, child, reverse_depth):
if self.parent:
self.parent.draw_tree_for_child(
tree_window, self, reverse_depth + 1)
if self.children[-1] == child:
# Last child
if reverse_depth == 0:
tree_window.addch(curses.ACS_LLCORNER)
tree_window.addch(curses.ACS_HLINE)
else:
tree_window.addch(' ')
tree_window.addch(' ')
else:
# Middle child
if reverse_depth == 0:
tree_window.addch(curses.ACS_LTEE)
tree_window.addch(curses.ACS_HLINE)
else:
tree_window.addch(curses.ACS_VLINE)
tree_window.addch(' ')
def was_selected(self):
self.delegate.do_action()
class TreePanel(Panel):
def __init__(self, frame, title, root_item):
self.root_item = root_item
self.title = title
self.first_visible_idx = 0
self.selected_idx = 0
self.items = None
super(TreePanel, self).__init__(frame)
self.add_key_action(
curses.KEY_UP,
self.select_prev,
"Select the previous item")
self.add_key_action(
curses.KEY_DOWN,
self.select_next,
"Select the next item")
self.add_key_action(
curses.KEY_RIGHT,
self.right_arrow,
"Expand an item")
self.add_key_action(
curses.KEY_LEFT,
self.left_arrow,
"Unexpand an item or navigate to parent")
self.add_key_action(
curses.KEY_HOME,
self.scroll_begin,
"Go to the beginning of the tree")
self.add_key_action(
curses.KEY_END,
self.scroll_end,
"Go to the end of the tree")
self.add_key_action(
0x1b4f48,
self.scroll_begin,
"Go to the beginning of the tree")
self.add_key_action(
0x1b4f46,
self.scroll_end,
"Go to the end of the tree")
self.add_key_action(
curses.KEY_PPAGE,
self.scroll_page_backward,
"Scroll to previous page")
self.add_key_action(
curses.KEY_NPAGE,
self.scroll_page_forward,
"Scroll to next forward")
def get_selected_item(self):
if self.selected_idx < len(self.items):
return self.items[self.selected_idx]
else:
return None
def select_item(self, item):
if self.items and item in self.items:
self.selected_idx = self.items.index(item)
return True
else:
return False
def get_visible_items(self):
# Clear self.items when you want to update all chidren
if self.items is None:
self.items = list()
children = self.root_item.get_children()
if children:
for child in children:
child.append_visible_items(self.items)
return self.items
def update(self):
self.erase()
self.draw_title_box(self.title)
visible_items = self.get_visible_items()
for (row, child) in enumerate(visible_items):
child.draw(self, row)
def get_item_draw_point(self, row):
display_row = self.get_display_row(row)
if display_row >= 0:
return Point(2, display_row + 1)
else:
return Point(-1, -1)
def get_display_row(self, row):
if row >= self.first_visible_idx:
display_row = row - self.first_visible_idx
if display_row < self.get_size().h - 2:
return display_row
return -1
def is_selected(self, row):
return row == self.selected_idx
def get_num_lines(self):
self.get_visible_items()
return len(self.items)
def get_num_visible_lines(self):
return self.get_size().h - 2
def select_next(self):
self.selected_idx += 1
num_lines = self.get_num_lines()
if self.selected_idx >= num_lines:
self.selected_idx = num_lines - 1
self._selection_changed()
self.refresh()
def select_prev(self):
self.selected_idx -= 1
if self.selected_idx < 0:
num_lines = self.get_num_lines()
if num_lines > 0:
self.selected_idx = 0
else:
self.selected_idx = -1
self._selection_changed()
self.refresh()
def scroll_begin(self):
self.first_visible_idx = 0
num_lines = self.get_num_lines()
if num_lines > 0:
self.selected_idx = 0
else:
self.selected_idx = -1
self.refresh()
def redisplay_tree(self):
self.items = None
self.refresh()
def right_arrow(self):
selected_item = self.get_selected_item()
if selected_item and selected_item.is_expanded == False:
selected_item.is_expanded = True
self.redisplay_tree()
def left_arrow(self):
selected_item = self.get_selected_item()
if selected_item:
if selected_item.is_expanded:
selected_item.is_expanded = False
self.redisplay_tree()
elif selected_item.parent:
if self.select_item(selected_item.parent):
self.refresh()
def scroll_end(self):
num_visible_lines = self.get_num_visible_lines()
num_lines = self.get_num_lines()
if num_lines > num_visible_lines:
self.first_visible_idx = num_lines - num_visible_lines
else:
self.first_visible_idx = 0
self.selected_idx = num_lines - 1
self.refresh()
def scroll_page_backward(self):
num_visible_lines = self.get_num_visible_lines()
new_index = self.selected_idx - num_visible_lines
if new_index < 0:
self.selected_idx = 0
else:
self.selected_idx = new_index
self._selection_changed()
self.refresh()
def scroll_page_forward(self):
num_lines = self.get_num_lines()
num_visible_lines = self.get_num_visible_lines()
new_index = self.selected_idx + num_visible_lines
if new_index >= num_lines:
new_index = num_lines - 1
self.selected_idx = new_index
self._selection_changed()
self.refresh()
def _selection_changed(self):
num_lines = self.get_num_lines()
num_visible_lines = self.get_num_visible_lines()
last_visible_index = self.first_visible_idx + num_visible_lines
if self.selected_idx >= last_visible_index:
self.first_visible_idx += (self.selected_idx -
last_visible_index + 1)
if self.selected_idx < self.first_visible_idx:
self.first_visible_idx = self.selected_idx
if self.selected_idx >= 0 and self.selected_idx < len(self.items):
item = self.items[self.selected_idx]
item.was_selected()
class Menu(BoxedPanel):
def __init__(self, title, items):
max_title_width = 0
for item in items:
if max_title_width < len(item.title):
max_title_width = len(item.title)
frame = Rect(x=0, y=0, w=max_title_width + 4, h=len(items) + 2)
super(
Menu,
self).__init__(
frame,
title=None,
delegate=None,
can_become_first_responder=True)
self.selected_idx = 0
self.title = title
self.items = items
for (item_idx, item) in enumerate(items):
self.set_line(item_idx, item.title)
self.hide()
def update(self):
super(Menu, self).update()
def relinquish_first_responder(self):
if not self.hidden():
self.hide()
def perform_action(self):
selected_idx = self.get_selected_idx()
if selected_idx < len(self.items):
action = self.items[selected_idx].action
if action:
action()
class MenuBar(Panel):
def __init__(self, frame):
super(MenuBar, self).__init__(frame, can_become_first_responder=True)
self.menus = list()
self.selected_menu_idx = -1
self.add_key_action(
curses.KEY_LEFT,
self.select_prev,
"Select the previous menu")
self.add_key_action(
curses.KEY_RIGHT,
self.select_next,
"Select the next menu")
self.add_key_action(
curses.KEY_DOWN,
lambda: self.select(0),
"Select the first menu")
self.add_key_action(
27,
self.relinquish_first_responder,
"Hide current menu")
self.add_key_action(
curses.KEY_ENTER,
self.perform_action,
"Select the next menu item")
self.add_key_action(
10,
self.perform_action,
"Select the next menu item")
def insert_menu(self, menu, index=sys.maxsize):
if index >= len(self.menus):
self.menus.append(menu)
else:
self.menus.insert(index, menu)
pt = self.get_position()
for menu in self.menus:
menu.set_position(pt)
pt.x += len(menu.title) + 5
def perform_action(self):
'''If no menu is visible, show the first menu. If a menu is visible, perform the action
associated with the selected menu item in the menu'''
menu_visible = False
for menu in self.menus:
if not menu.hidden():
menu_visible = True
break
if menu_visible:
menu.perform_action()
self.selected_menu_idx = -1
self._selected_menu_changed()
else:
self.select(0)
def relinquish_first_responder(self):
if self.selected_menu_idx >= 0:
self.selected_menu_idx = -1
self._selected_menu_changed()
def _selected_menu_changed(self):
for (menu_idx, menu) in enumerate(self.menus):
is_hidden = menu.hidden()
if menu_idx != self.selected_menu_idx:
if not is_hidden:
if self.parent.pop_first_responder(menu) == False:
menu.hide()
for (menu_idx, menu) in enumerate(self.menus):
is_hidden = menu.hidden()
if menu_idx == self.selected_menu_idx:
if is_hidden:
menu.show()
self.parent.push_first_responder(menu)
menu.top()
self.parent.refresh()
def select(self, index):
if index < len(self.menus):
self.selected_menu_idx = index
self._selected_menu_changed()
def select_next(self):
num_menus = len(self.menus)
if self.selected_menu_idx == -1:
if num_menus > 0:
self.selected_menu_idx = 0
self._selected_menu_changed()
else:
if self.selected_menu_idx + 1 < num_menus:
self.selected_menu_idx += 1
else:
self.selected_menu_idx = -1
self._selected_menu_changed()
def select_prev(self):
num_menus = len(self.menus)
if self.selected_menu_idx == -1:
if num_menus > 0:
self.selected_menu_idx = num_menus - 1
self._selected_menu_changed()
else:
if self.selected_menu_idx - 1 >= 0:
self.selected_menu_idx -= 1
else:
self.selected_menu_idx = -1
self._selected_menu_changed()
def update(self):
self.erase()
is_in_first_responder_chain = self.is_in_first_responder_chain()
if is_in_first_responder_chain:
self.attron(curses.A_REVERSE)
pt = Point(x=0, y=0)
for menu in self.menus:
self.addstr(pt, '| ' + menu.title + ' ')
pt.x += len(menu.title) + 5
self.addstr(pt, '|')
width = self.get_size().w
while pt.x < width:
self.addch_at_point(pt, ' ')
pt.x += 1
if is_in_first_responder_chain:
self.attroff(curses.A_REVERSE)
for menu in self.menus:
menu.update()
class StatusPanel(Panel):
def __init__(self, frame):
super(
StatusPanel,
self).__init__(
frame,
delegate=None,
can_become_first_responder=False)
self.status_items = list()
self.status_dicts = dict()
self.next_status_x = 1
def add_status_item(self, name, title, format, width, value, update=True):
status_item_dict = {'name': name,
'title': title,
'width': width,
'format': format,
'value': value,
'x': self.next_status_x}
index = len(self.status_items)
self.status_items.append(status_item_dict)
self.status_dicts[name] = index
self.next_status_x += width + 2
if update:
self.update()
def increment_status(self, name, update=True):
if name in self.status_dicts:
status_item_idx = self.status_dicts[name]
status_item_dict = self.status_items[status_item_idx]
status_item_dict['value'] = status_item_dict['value'] + 1
if update:
self.update()
def update_status(self, name, value, update=True):
if name in self.status_dicts:
status_item_idx = self.status_dicts[name]
status_item_dict = self.status_items[status_item_idx]
status_item_dict['value'] = status_item_dict['format'] % (value)
if update:
self.update()
def update(self):
self.erase()
for status_item_dict in self.status_items:
self.addnstr_at_point(
Point(
x=status_item_dict['x'],
y=0),
'%s: %s' %
(status_item_dict['title'],
status_item_dict['value']),
status_item_dict['width'])
stdscr = None
def intialize_curses():
global stdscr
stdscr = curses.initscr()
curses.noecho()
curses.cbreak()
stdscr.keypad(1)
try:
curses.start_color()
except:
pass
return Window(stdscr)
def terminate_curses():
global stdscr
if stdscr:
stdscr.keypad(0)
curses.echo()
curses.nocbreak()
curses.endwin()