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eb8650a757
We've stopped doing it in libc++ for a while now because these names would end up rotting as we move things around and copy/paste stuff. This cleans up all the existing files so as to stop the spreading as people copy-paste headers around.
83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
//===----------------------------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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// UNSUPPORTED: c++03
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#include <cassert>
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#include <tuple>
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#include "support/timer.h"
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template <std::size_t Indx, std::size_t Depth>
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struct C
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: public virtual C<Indx, Depth-1>,
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public virtual C<Indx+1, Depth-1>
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{
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virtual ~C() {}
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};
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template <std::size_t Indx>
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struct C<Indx, 0>
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{
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virtual ~C() {}
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};
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template <std::size_t Indx, std::size_t Depth>
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struct B
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: public virtual C<Indx, Depth-1>,
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public virtual C<Indx+1, Depth-1>
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{
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};
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template <class Indx, std::size_t Depth>
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struct makeB;
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template <std::size_t ...Indx, std::size_t Depth>
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struct makeB<std::__tuple_indices<Indx...>, Depth>
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: public B<Indx, Depth>...
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{
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};
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template <std::size_t Width, std::size_t Depth>
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struct A
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: public makeB<typename std::__make_tuple_indices<Width>::type, Depth>
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{
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};
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void test()
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{
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const std::size_t Width = 10;
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const std::size_t Depth = 5;
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A<Width, Depth> a;
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typedef B<Width/2, Depth> Destination;
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// typedef A<Width, Depth> Destination;
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Destination *b = nullptr;
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{
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timer t;
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b = dynamic_cast<Destination*>((C<Width/2, 0>*)&a);
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}
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assert(b != 0);
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}
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int main(int, char**)
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{
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test();
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return 0;
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}
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/*
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Timing results I'm seeing (median of 3 microseconds):
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libc++abi gcc's dynamic_cast
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B<Width/2, Depth> -O3 48.334 93.190 libc++abi 93% faster
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B<Width/2, Depth> -Os 58.535 94.103 libc++abi 61% faster
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A<Width, Depth> -O3 11.515 33.134 libc++abi 188% faster
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A<Width, Depth> -Os 12.631 31.553 libc++abi 150% faster
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*/
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