Fangrui Song 45acc35ac2 [ELF][PPC64] Implement IPLT code sequence for non-preemptible IFUNC
Non-preemptible IFUNC are placed in in.iplt (.glink on EM_PPC64).  If
there is a non-GOT non-PLT relocation, for pointer equality, we change
the type of the symbol from STT_IFUNC and STT_FUNC and bind it to the
.glink entry.

On EM_386, EM_X86_64, EM_ARM, and EM_AARCH64, the PLT code sequence
loads the address from its associated .got.plt slot. An IPLT also has an
associated .got.plt slot and can use the same code sequence.

On EM_PPC64, the PLT code sequence is actually a bl instruction in
.glink .  It jumps to `__glink_PLTresolve` (the PLT header). and
`__glink_PLTresolve` computes the .plt slot (relocated by
R_PPC64_JUMP_SLOT).

An IPLT does not have an associated R_PPC64_JUMP_SLOT, so we cannot use
`bl` in .iplt . Instead, create a call stub which has a similar code
sequence as PPC64PltCallStub. We don't save the TOC pointer, so such
scenarios will not work: a function pointer to a non-preemptible ifunc,
which resolves to a function defined in another DSO. This is the
restriction described by https://sourceware.org/glibc/wiki/GNU_IFUNC
(though on many architectures it works in practice):

  Requirement (a): Resolver must be defined in the same translation unit as the implementations.

If an ifunc is taken address but not called, technically we don't need
an entry for it, but we currently do that.

This patch makes

  // clang -fuse-ld=lld -fno-pie -no-pie a.c
  // clang -fuse-ld=lld -fPIE -pie a.c
  #include <stdio.h>
  static void impl(void) { puts("meow"); }
  void thefunc(void) __attribute__((ifunc("resolver")));
  void *resolver(void) { return &impl; }
  int main(void) {
    thefunc();
    void (*theptr)(void) = &thefunc;
    theptr();
  }

work on Linux glibc and FreeBSD. Calling a function pointer pointing to
a Non-preemptible IFUNC never worked before.

Differential Revision: https://reviews.llvm.org/D71509
2019-12-29 22:40:03 -08:00
2019-12-26 18:51:09 +03:00

The LLVM Compiler Infrastructure

This directory and its subdirectories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and runtime environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective C, and Objective C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example workflow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related subprojects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • mkdir build

    • cd build

    • cmake -G <generator> [options] ../llvm

      Some common generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some Common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM subprojects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full pathname of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • Run your build tool of choice!

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate build targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use make -j NNN (NNN is the number of parallel jobs, use e.g. number of CPUs you have.)

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.

Description
llvm with tablegen backend for capstone disassembler
Readme 2.1 GiB
Languages
LLVM 34.8%
C++ 32.7%
C 19.6%
Assembly 8.6%
MLIR 1.2%
Other 2.7%