llvm-capstone/lldb/source/Core/ValueObjectDynamicValue.cpp
Greg Clayton 56939cb310 TypeSystem is now a plugin interface and removed any "ClangASTContext &Class::GetClangASTContext()" functions.
This cleans up type systems to be more pluggable. Prior to this we had issues:
- Module, SymbolFile, and many others has "ClangASTContext &GetClangASTContext()" functions. All have been switched over to use "TypeSystem *GetTypeSystemForLanguage()"
- Cleaned up any places that were using the GetClangASTContext() functions to use TypeSystem
- Cleaned up Module so that it no longer has dedicated type system member variables:
    lldb::ClangASTContextUP     m_ast;          ///< The Clang AST context for this module.
    lldb::GoASTContextUP        m_go_ast;       ///< The Go AST context for this module.
    
    Now we have a type system map:
    
    typedef std::map<lldb::LanguageType, lldb::TypeSystemSP> TypeSystemMap;
    TypeSystemMap               m_type_system_map;    ///< A map of any type systems associated with this module
- Many places in code were using ClangASTContext static functions to place with CompilerType objects and add modifiers (const, volatile, restrict) and to make typedefs, L and R value references and more. These have been made into CompilerType functions that are abstract:

    class CompilerType
    {
    ...
    
    //----------------------------------------------------------------------
    // Return a new CompilerType that is a L value reference to this type if
    // this type is valid and the type system supports L value references,
    // else return an invalid type.
    //----------------------------------------------------------------------
    CompilerType
    GetLValueReferenceType () const;

    //----------------------------------------------------------------------
    // Return a new CompilerType that is a R value reference to this type if
    // this type is valid and the type system supports R value references,
    // else return an invalid type.
    //----------------------------------------------------------------------
    CompilerType
    GetRValueReferenceType () const;

    //----------------------------------------------------------------------
    // Return a new CompilerType adds a const modifier to this type if
    // this type is valid and the type system supports const modifiers,
    // else return an invalid type.
    //----------------------------------------------------------------------
    CompilerType
    AddConstModifier () const;

    //----------------------------------------------------------------------
    // Return a new CompilerType adds a volatile modifier to this type if
    // this type is valid and the type system supports volatile modifiers,
    // else return an invalid type.
    //----------------------------------------------------------------------
    CompilerType
    AddVolatileModifier () const;

    //----------------------------------------------------------------------
    // Return a new CompilerType adds a restrict modifier to this type if
    // this type is valid and the type system supports restrict modifiers,
    // else return an invalid type.
    //----------------------------------------------------------------------
    CompilerType
    AddRestrictModifier () const;

    //----------------------------------------------------------------------
    // Create a typedef to this type using "name" as the name of the typedef
    // this type is valid and the type system supports typedefs, else return
    // an invalid type.
    //----------------------------------------------------------------------
    CompilerType
    CreateTypedef (const char *name, const CompilerDeclContext &decl_ctx) const;
    
    };
    
Other changes include:
- Removed "CompilerType TypeSystem::GetIntTypeFromBitSize(...)" and CompilerType TypeSystem::GetFloatTypeFromBitSize(...) and replaced it with "CompilerType TypeSystem::GetBuiltinTypeForEncodingAndBitSize(lldb::Encoding encoding, size_t bit_size);"
- Fixed code in Type.h to not request the full type for a type for no good reason, just request the forward type and let the type expand as needed

llvm-svn: 247953
2015-09-17 22:23:34 +00:00

433 lines
13 KiB
C++

//===-- ValueObjectDynamicValue.cpp ---------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Core/ValueObjectDynamicValue.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Log.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/ValueObjectList.h"
#include "lldb/Core/Value.h"
#include "lldb/Core/ValueObject.h"
#include "lldb/Symbol/CompilerType.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Symbol/Type.h"
#include "lldb/Symbol/Variable.h"
#include "lldb/Target/ExecutionContext.h"
#include "lldb/Target/LanguageRuntime.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
using namespace lldb_private;
ValueObjectDynamicValue::ValueObjectDynamicValue (ValueObject &parent, lldb::DynamicValueType use_dynamic) :
ValueObject(parent),
m_address (),
m_dynamic_type_info(),
m_use_dynamic (use_dynamic)
{
SetName (parent.GetName());
}
ValueObjectDynamicValue::~ValueObjectDynamicValue()
{
m_owning_valobj_sp.reset();
}
CompilerType
ValueObjectDynamicValue::GetCompilerTypeImpl ()
{
const bool success = UpdateValueIfNeeded(false);
if (success)
{
if (m_dynamic_type_info.HasType())
return m_value.GetCompilerType();
else
return m_parent->GetCompilerType();
}
return m_parent->GetCompilerType();
}
ConstString
ValueObjectDynamicValue::GetTypeName()
{
const bool success = UpdateValueIfNeeded(false);
if (success)
{
if (m_dynamic_type_info.HasName())
return m_dynamic_type_info.GetName();
}
return m_parent->GetTypeName();
}
TypeImpl
ValueObjectDynamicValue::GetTypeImpl ()
{
const bool success = UpdateValueIfNeeded(false);
if (success && m_type_impl.IsValid())
{
return m_type_impl;
}
return m_parent->GetTypeImpl();
}
ConstString
ValueObjectDynamicValue::GetQualifiedTypeName()
{
const bool success = UpdateValueIfNeeded(false);
if (success)
{
if (m_dynamic_type_info.HasName())
return m_dynamic_type_info.GetName();
}
return m_parent->GetQualifiedTypeName();
}
ConstString
ValueObjectDynamicValue::GetDisplayTypeName()
{
const bool success = UpdateValueIfNeeded(false);
if (success)
{
if (m_dynamic_type_info.HasType())
return GetCompilerType().GetDisplayTypeName();
if (m_dynamic_type_info.HasName())
return m_dynamic_type_info.GetName();
}
return m_parent->GetDisplayTypeName();
}
size_t
ValueObjectDynamicValue::CalculateNumChildren()
{
const bool success = UpdateValueIfNeeded(false);
if (success && m_dynamic_type_info.HasType())
return GetCompilerType().GetNumChildren (true);
else
return m_parent->GetNumChildren();
}
uint64_t
ValueObjectDynamicValue::GetByteSize()
{
const bool success = UpdateValueIfNeeded(false);
if (success && m_dynamic_type_info.HasType())
return m_value.GetValueByteSize(nullptr);
else
return m_parent->GetByteSize();
}
lldb::ValueType
ValueObjectDynamicValue::GetValueType() const
{
return m_parent->GetValueType();
}
static TypeAndOrName
FixupTypeAndOrName (const TypeAndOrName& type_andor_name,
ValueObject& parent)
{
TypeAndOrName ret(type_andor_name);
if (type_andor_name.HasType())
{
// The type will always be the type of the dynamic object. If our parent's type was a pointer,
// then our type should be a pointer to the type of the dynamic object. If a reference, then the original type
// should be okay...
CompilerType orig_type = type_andor_name.GetCompilerType();
CompilerType corrected_type = orig_type;
if (parent.IsPointerType())
corrected_type = orig_type.GetPointerType ();
else if (parent.IsPointerOrReferenceType())
corrected_type = orig_type.GetLValueReferenceType();
ret.SetCompilerType(corrected_type);
}
else /*if (m_dynamic_type_info.HasName())*/
{
// If we are here we need to adjust our dynamic type name to include the correct & or * symbol
std::string corrected_name (type_andor_name.GetName().GetCString());
if (parent.IsPointerType())
corrected_name.append(" *");
else if (parent.IsPointerOrReferenceType())
corrected_name.append(" &");
// the parent type should be a correctly pointer'ed or referenc'ed type
ret.SetCompilerType(parent.GetCompilerType());
ret.SetName(corrected_name.c_str());
}
return ret;
}
bool
ValueObjectDynamicValue::UpdateValue ()
{
SetValueIsValid (false);
m_error.Clear();
if (!m_parent->UpdateValueIfNeeded(false))
{
// The dynamic value failed to get an error, pass the error along
if (m_error.Success() && m_parent->GetError().Fail())
m_error = m_parent->GetError();
return false;
}
// Setting our type_sp to NULL will route everything back through our
// parent which is equivalent to not using dynamic values.
if (m_use_dynamic == lldb::eNoDynamicValues)
{
m_dynamic_type_info.Clear();
return true;
}
ExecutionContext exe_ctx (GetExecutionContextRef());
Target *target = exe_ctx.GetTargetPtr();
if (target)
{
m_data.SetByteOrder(target->GetArchitecture().GetByteOrder());
m_data.SetAddressByteSize(target->GetArchitecture().GetAddressByteSize());
}
// First make sure our Type and/or Address haven't changed:
Process *process = exe_ctx.GetProcessPtr();
if (!process)
return false;
TypeAndOrName class_type_or_name;
Address dynamic_address;
bool found_dynamic_type = false;
lldb::LanguageType known_type = m_parent->GetObjectRuntimeLanguage();
if (known_type != lldb::eLanguageTypeUnknown && known_type != lldb::eLanguageTypeC)
{
LanguageRuntime *runtime = process->GetLanguageRuntime (known_type);
if (runtime)
found_dynamic_type = runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address);
}
else
{
LanguageRuntime *cpp_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeC_plus_plus);
if (cpp_runtime)
found_dynamic_type = cpp_runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address);
if (!found_dynamic_type)
{
LanguageRuntime *objc_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeObjC);
if (objc_runtime)
found_dynamic_type = objc_runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address);
}
}
// Getting the dynamic value may have run the program a bit, and so marked us as needing updating, but we really
// don't...
m_update_point.SetUpdated();
if (found_dynamic_type)
{
if (class_type_or_name.HasType())
{
m_type_impl = TypeImpl(m_parent->GetCompilerType(),FixupTypeAndOrName(class_type_or_name, *m_parent).GetCompilerType());
}
else
{
m_type_impl.Clear();
}
}
else
{
m_type_impl.Clear();
}
// If we don't have a dynamic type, then make ourselves just a echo of our parent.
// Or we could return false, and make ourselves an echo of our parent?
if (!found_dynamic_type)
{
if (m_dynamic_type_info)
SetValueDidChange(true);
ClearDynamicTypeInformation();
m_dynamic_type_info.Clear();
m_value = m_parent->GetValue();
m_error = m_value.GetValueAsData (&exe_ctx, m_data, 0, GetModule().get());
return m_error.Success();
}
Value old_value(m_value);
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_TYPES));
bool has_changed_type = false;
if (!m_dynamic_type_info)
{
m_dynamic_type_info = class_type_or_name;
has_changed_type = true;
}
else if (class_type_or_name != m_dynamic_type_info)
{
// We are another type, we need to tear down our children...
m_dynamic_type_info = class_type_or_name;
SetValueDidChange (true);
has_changed_type = true;
}
if (has_changed_type)
ClearDynamicTypeInformation ();
if (!m_address.IsValid() || m_address != dynamic_address)
{
if (m_address.IsValid())
SetValueDidChange (true);
// We've moved, so we should be fine...
m_address = dynamic_address;
lldb::TargetSP target_sp (GetTargetSP());
lldb::addr_t load_address = m_address.GetLoadAddress(target_sp.get());
m_value.GetScalar() = load_address;
}
m_dynamic_type_info = FixupTypeAndOrName(m_dynamic_type_info, *m_parent);
//m_value.SetContext (Value::eContextTypeClangType, corrected_type);
m_value.SetCompilerType (m_dynamic_type_info.GetCompilerType());
// Our address is the location of the dynamic type stored in memory. It isn't a load address,
// because we aren't pointing to the LOCATION that stores the pointer to us, we're pointing to us...
m_value.SetValueType(Value::eValueTypeScalar);
if (has_changed_type && log)
log->Printf("[%s %p] has a new dynamic type %s", GetName().GetCString(),
static_cast<void*>(this), GetTypeName().GetCString());
if (m_address.IsValid() && m_dynamic_type_info)
{
// The variable value is in the Scalar value inside the m_value.
// We can point our m_data right to it.
m_error = m_value.GetValueAsData (&exe_ctx, m_data, 0, GetModule().get());
if (m_error.Success())
{
if (!CanProvideValue())
{
// this value object represents an aggregate type whose
// children have values, but this object does not. So we
// say we are changed if our location has changed.
SetValueDidChange (m_value.GetValueType() != old_value.GetValueType() || m_value.GetScalar() != old_value.GetScalar());
}
SetValueIsValid (true);
return true;
}
}
// We get here if we've failed above...
SetValueIsValid (false);
return false;
}
bool
ValueObjectDynamicValue::IsInScope ()
{
return m_parent->IsInScope();
}
bool
ValueObjectDynamicValue::SetValueFromCString (const char *value_str, Error& error)
{
if (!UpdateValueIfNeeded(false))
{
error.SetErrorString("unable to read value");
return false;
}
uint64_t my_value = GetValueAsUnsigned(UINT64_MAX);
uint64_t parent_value = m_parent->GetValueAsUnsigned(UINT64_MAX);
if (my_value == UINT64_MAX || parent_value == UINT64_MAX)
{
error.SetErrorString("unable to read value");
return false;
}
// if we are at an offset from our parent, in order to set ourselves correctly we would need
// to change the new value so that it refers to the correct dynamic type. we choose not to deal
// with that - if anything more than a value overwrite is required, you should be using the
// expression parser instead of the value editing facility
if (my_value != parent_value)
{
// but NULL'ing out a value should always be allowed
if (strcmp(value_str,"0"))
{
error.SetErrorString("unable to modify dynamic value, use 'expression' command");
return false;
}
}
bool ret_val = m_parent->SetValueFromCString(value_str,error);
SetNeedsUpdate();
return ret_val;
}
bool
ValueObjectDynamicValue::SetData (DataExtractor &data, Error &error)
{
if (!UpdateValueIfNeeded(false))
{
error.SetErrorString("unable to read value");
return false;
}
uint64_t my_value = GetValueAsUnsigned(UINT64_MAX);
uint64_t parent_value = m_parent->GetValueAsUnsigned(UINT64_MAX);
if (my_value == UINT64_MAX || parent_value == UINT64_MAX)
{
error.SetErrorString("unable to read value");
return false;
}
// if we are at an offset from our parent, in order to set ourselves correctly we would need
// to change the new value so that it refers to the correct dynamic type. we choose not to deal
// with that - if anything more than a value overwrite is required, you should be using the
// expression parser instead of the value editing facility
if (my_value != parent_value)
{
// but NULL'ing out a value should always be allowed
lldb::offset_t offset = 0;
if (data.GetPointer(&offset) != 0)
{
error.SetErrorString("unable to modify dynamic value, use 'expression' command");
return false;
}
}
bool ret_val = m_parent->SetData(data, error);
SetNeedsUpdate();
return ret_val;
}
bool
ValueObjectDynamicValue::GetDeclaration (Declaration &decl)
{
if (m_parent)
return m_parent->GetDeclaration(decl);
return ValueObject::GetDeclaration(decl);
}