llvm-capstone/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.h
Tamas Berghammer ccd6cffba3 Modify "platform connect" to connect to processes as well
The standard remote debugging workflow with gdb is to start the
application on the remote host under gdbserver (e.g.: gdbserver :5039
a.out) and then connect to it with gdb.

The same workflow is supported by debugserver/lldb-gdbserver with a very
similar syntax but to access all features of lldb we need to be
connected also to an lldb-platform instance running on the target.

Before this change this had to be done manually with starting a separate
lldb-platform on the target machine and then connecting to it with lldb
before connecting to the process.

This change modifies the behavior of "platform connect" with
automatically connecting to the process instance if it was started by
the remote platform. With this command replacing gdbserver in a gdb
based worflow is usually as simple as replacing the command to execute
gdbserver with executing lldb-platform.

Differential revision: http://reviews.llvm.org/D14952

llvm-svn: 255016
2015-12-08 14:08:19 +00:00

380 lines
11 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//===-- GDBRemoteCommunication.h --------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_GDBRemoteCommunication_h_
#define liblldb_GDBRemoteCommunication_h_
// C Includes
// C++ Includes
#include <string>
#include <queue>
#include <vector>
// Other libraries and framework includes
// Project includes
#include "lldb/lldb-public.h"
#include "lldb/Core/Communication.h"
#include "lldb/Core/Listener.h"
#include "lldb/Host/HostThread.h"
#include "lldb/Host/Mutex.h"
#include "lldb/Host/Predicate.h"
#include "lldb/Host/TimeValue.h"
#include "lldb/Interpreter/Args.h"
#include "Utility/StringExtractorGDBRemote.h"
namespace lldb_private {
namespace process_gdb_remote {
typedef enum
{
eStoppointInvalid = -1,
eBreakpointSoftware = 0,
eBreakpointHardware,
eWatchpointWrite,
eWatchpointRead,
eWatchpointReadWrite
} GDBStoppointType;
enum class CompressionType
{
None = 0, // no compression
ZlibDeflate, // zlib's deflate compression scheme, requires zlib or Apple's libcompression
LZFSE, // an Apple compression scheme, requires Apple's libcompression
LZ4, // lz compression - called "lz4 raw" in libcompression terms, compat with https://code.google.com/p/lz4/
LZMA, // LempelZivMarkov chain algorithm
};
class ProcessGDBRemote;
class GDBRemoteCommunication : public Communication
{
public:
enum
{
eBroadcastBitRunPacketSent = kLoUserBroadcastBit,
eBroadcastBitGdbReadThreadGotNotify = kLoUserBroadcastBit << 1 // Sent when we received a notify packet.
};
enum class PacketType
{
Invalid = 0,
Standard,
Notify
};
enum class PacketResult
{
Success = 0, // Success
ErrorSendFailed, // Error sending the packet
ErrorSendAck, // Didn't get an ack back after sending a packet
ErrorReplyFailed, // Error getting the reply
ErrorReplyTimeout, // Timed out waiting for reply
ErrorReplyInvalid, // Got a reply but it wasn't valid for the packet that was sent
ErrorReplyAck, // Sending reply ack failed
ErrorDisconnected, // We were disconnected
ErrorNoSequenceLock // We couldn't get the sequence lock for a multi-packet request
};
// Class to change the timeout for a given scope and restore it to the original value when the
// created ScopedTimeout object got out of scope
class ScopedTimeout
{
public:
ScopedTimeout (GDBRemoteCommunication& gdb_comm, uint32_t timeout);
~ScopedTimeout ();
private:
GDBRemoteCommunication& m_gdb_comm;
uint32_t m_saved_timeout;
};
GDBRemoteCommunication(const char *comm_name,
const char *listener_name);
~GDBRemoteCommunication() override;
PacketResult
GetAck ();
size_t
SendAck ();
size_t
SendNack ();
char
CalculcateChecksum (const char *payload,
size_t payload_length);
bool
GetSequenceMutex(Mutex::Locker& locker, const char *failure_message = nullptr);
PacketType
CheckForPacket (const uint8_t *src,
size_t src_len,
StringExtractorGDBRemote &packet);
bool
IsRunning() const
{
return m_public_is_running.GetValue();
}
bool
GetSendAcks ()
{
return m_send_acks;
}
//------------------------------------------------------------------
// Client and server must implement these pure virtual functions
//------------------------------------------------------------------
virtual bool
GetThreadSuffixSupported () = 0;
//------------------------------------------------------------------
// Set the global packet timeout.
//
// For clients, this is the timeout that gets used when sending
// packets and waiting for responses. For servers, this might not
// get used, and if it doesn't this should be moved to the
// GDBRemoteCommunicationClient.
//------------------------------------------------------------------
uint32_t
SetPacketTimeout (uint32_t packet_timeout)
{
const uint32_t old_packet_timeout = m_packet_timeout;
m_packet_timeout = packet_timeout;
return old_packet_timeout;
}
uint32_t
GetPacketTimeoutInMicroSeconds () const
{
return m_packet_timeout * TimeValue::MicroSecPerSec;
}
//------------------------------------------------------------------
// Start a debugserver instance on the current host using the
// supplied connection URL.
//------------------------------------------------------------------
Error
StartDebugserverProcess(const char *url,
Platform *platform, // If non nullptr, then check with the platform for the GDB server binary if it can't be located
ProcessLaunchInfo &launch_info,
uint16_t *port,
const Args& inferior_args = Args());
void
DumpHistory(Stream &strm);
protected:
class History
{
public:
enum PacketType
{
ePacketTypeInvalid = 0,
ePacketTypeSend,
ePacketTypeRecv
};
struct Entry
{
Entry() :
packet(),
type (ePacketTypeInvalid),
bytes_transmitted (0),
packet_idx (0),
tid (LLDB_INVALID_THREAD_ID)
{
}
void
Clear ()
{
packet.clear();
type = ePacketTypeInvalid;
bytes_transmitted = 0;
packet_idx = 0;
tid = LLDB_INVALID_THREAD_ID;
}
std::string packet;
PacketType type;
uint32_t bytes_transmitted;
uint32_t packet_idx;
lldb::tid_t tid;
};
History (uint32_t size);
~History ();
// For single char packets for ack, nack and /x03
void
AddPacket (char packet_char,
PacketType type,
uint32_t bytes_transmitted);
void
AddPacket (const std::string &src,
uint32_t src_len,
PacketType type,
uint32_t bytes_transmitted);
void
Dump (Stream &strm) const;
void
Dump (Log *log) const;
bool
DidDumpToLog () const
{
return m_dumped_to_log;
}
protected:
uint32_t
GetFirstSavedPacketIndex () const
{
if (m_total_packet_count < m_packets.size())
return 0;
else
return m_curr_idx + 1;
}
uint32_t
GetNumPacketsInHistory () const
{
if (m_total_packet_count < m_packets.size())
return m_total_packet_count;
else
return (uint32_t)m_packets.size();
}
uint32_t
GetNextIndex()
{
++m_total_packet_count;
const uint32_t idx = m_curr_idx;
m_curr_idx = NormalizeIndex(idx + 1);
return idx;
}
uint32_t
NormalizeIndex (uint32_t i) const
{
return i % m_packets.size();
}
std::vector<Entry> m_packets;
uint32_t m_curr_idx;
uint32_t m_total_packet_count;
mutable bool m_dumped_to_log;
};
uint32_t m_packet_timeout;
uint32_t m_echo_number;
LazyBool m_supports_qEcho;
#ifdef ENABLE_MUTEX_ERROR_CHECKING
TrackingMutex m_sequence_mutex;
#else
Mutex m_sequence_mutex; // Restrict access to sending/receiving packets to a single thread at a time
#endif
Predicate<bool> m_public_is_running;
Predicate<bool> m_private_is_running;
History m_history;
bool m_send_acks;
bool m_is_platform; // Set to true if this class represents a platform,
// false if this class represents a debug session for
// a single process
CompressionType m_compression_type;
PacketResult
SendPacket (const char *payload,
size_t payload_length);
PacketResult
SendPacketNoLock (const char *payload,
size_t payload_length);
PacketResult
ReadPacket (StringExtractorGDBRemote &response, uint32_t timeout_usec, bool sync_on_timeout);
// Pop a packet from the queue in a thread safe manner
PacketResult
PopPacketFromQueue (StringExtractorGDBRemote &response, uint32_t timeout_usec);
PacketResult
WaitForPacketWithTimeoutMicroSecondsNoLock (StringExtractorGDBRemote &response,
uint32_t timeout_usec,
bool sync_on_timeout);
bool
WaitForNotRunningPrivate (const TimeValue *timeout_ptr);
bool
CompressionIsEnabled ()
{
return m_compression_type != CompressionType::None;
}
// If compression is enabled, decompress the packet in m_bytes and update
// m_bytes with the uncompressed version.
// Returns 'true' packet was decompressed and m_bytes is the now-decompressed text.
// Returns 'false' if unable to decompress or if the checksum was invalid.
//
// NB: Once the packet has been decompressed, checksum cannot be computed based
// on m_bytes. The checksum was for the compressed packet.
bool
DecompressPacket ();
Error
StartListenThread (const char *hostname = "127.0.0.1", uint16_t port = 0);
bool
JoinListenThread ();
static lldb::thread_result_t
ListenThread (lldb::thread_arg_t arg);
// GDB-Remote read thread
// . this thread constantly tries to read from the communication
// class and stores all packets received in a queue. The usual
// threads read requests simply pop packets off the queue in the
// usual order.
// This setup allows us to intercept and handle async packets, such
// as the notify packet.
// This method is defined as part of communication.h
// when the read thread gets any bytes it will pass them on to this function
void AppendBytesToCache(const uint8_t * bytes,
size_t len,
bool broadcast,
lldb::ConnectionStatus status) override;
private:
std::queue<StringExtractorGDBRemote> m_packet_queue; // The packet queue
lldb_private::Mutex m_packet_queue_mutex; // Mutex for accessing queue
Condition m_condition_queue_not_empty; // Condition variable to wait for packets
HostThread m_listen_thread;
std::string m_listen_url;
DISALLOW_COPY_AND_ASSIGN (GDBRemoteCommunication);
};
} // namespace process_gdb_remote
} // namespace lldb_private
#endif // liblldb_GDBRemoteCommunication_h_