6bad175a87
One big issue with DirectXShaderCompiler was test coverage: DXIL and SPIR-V backends had their own tests. When a bug was found in one, the other wasn't always checked. This lead to unequal support of HLSL for both backends. We'd like to avoid those issues here, hence the test-sharing. By default, all the tests in this folder are marked as requiring DirectX. But as SPIR-V support grows, each test drop this requirement, and check the SPIR-V behavior. I would have preferred to mark new tests as XFAIL for SPIR-V by default, so we could differentiate real unsupported tests (as SPIR-V has no equivalent), from newly added tests. But the way LIT is built, I don't think this is possible. --------- Signed-off-by: Nathan Gauër <brioche@google.com> |
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.ci | ||
.github | ||
bolt | ||
clang | ||
clang-tools-extra | ||
cmake | ||
compiler-rt | ||
cross-project-tests | ||
flang | ||
libc | ||
libclc | ||
libcxx | ||
libcxxabi | ||
libunwind | ||
lld | ||
lldb | ||
llvm | ||
llvm-libgcc | ||
mlir | ||
openmp | ||
polly | ||
pstl | ||
runtimes | ||
third-party | ||
utils | ||
.arcconfig | ||
.arclint | ||
.clang-format | ||
.clang-tidy | ||
.git-blame-ignore-revs | ||
.gitignore | ||
.mailmap | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
LICENSE.TXT | ||
README.md | ||
SECURITY.md |
The LLVM Compiler Infrastructure
Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting in touch
Join the LLVM Discourse forums, Discord chat, or #llvm IRC channel on OFTC.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.