Todd Fiala 759300192a Add StructuredData plugin type; showcase with new DarwinLog feature
Take 2, with missing cmake line fixed.  Build tested on
Ubuntu 14.04 with clang-3.6.

See docs/structured_data/StructuredDataPlugins.md for details.

differential review: https://reviews.llvm.org/D22976

reviewers: clayborg, jingham
llvm-svn: 279202
2016-08-19 04:21:48 +00:00

164 lines
5.0 KiB
C++

//===-- GDBRemoteClientBase.h -----------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_GDBRemoteClientBase_h_
#define liblldb_GDBRemoteClientBase_h_
#include "GDBRemoteCommunication.h"
#include <condition_variable>
namespace lldb_private
{
namespace process_gdb_remote
{
class GDBRemoteClientBase : public GDBRemoteCommunication
{
public:
struct ContinueDelegate
{
virtual ~ContinueDelegate();
virtual void
HandleAsyncStdout(llvm::StringRef out) = 0;
virtual void
HandleAsyncMisc(llvm::StringRef data) = 0;
virtual void
HandleStopReply() = 0;
//
/// Processes async structured data.
///
/// @return
/// true if the data was handled; otherwise, false.
//
virtual bool
HandleAsyncStructuredData(const StructuredData::ObjectSP
&object_sp) = 0;
};
GDBRemoteClientBase(const char *comm_name, const char *listener_name);
bool
SendAsyncSignal(int signo);
bool
Interrupt();
lldb::StateType
SendContinuePacketAndWaitForResponse(ContinueDelegate &delegate, const UnixSignals &signals,
llvm::StringRef payload, StringExtractorGDBRemote &response);
PacketResult
SendPacketAndWaitForResponse(const char *payload, size_t len, StringExtractorGDBRemote &response, bool send_async)
{
return SendPacketAndWaitForResponse(llvm::StringRef(payload, len), response, send_async);
}
PacketResult
SendPacketAndWaitForResponse(llvm::StringRef payload, StringExtractorGDBRemote &response, bool send_async);
bool
SendvContPacket(llvm::StringRef payload, StringExtractorGDBRemote &response);
class Lock
{
public:
Lock(GDBRemoteClientBase &comm, bool interrupt);
~Lock();
explicit operator bool() { return m_acquired; }
// Whether we had to interrupt the continue thread to acquire the connection.
bool
DidInterrupt() const
{
return m_did_interrupt;
}
private:
std::unique_lock<std::recursive_mutex> m_async_lock;
GDBRemoteClientBase &m_comm;
bool m_acquired;
bool m_did_interrupt;
void
SyncWithContinueThread(bool interrupt);
};
protected:
PacketResult
SendPacketAndWaitForResponseNoLock(llvm::StringRef payload, StringExtractorGDBRemote &response);
virtual void
OnRunPacketSent(bool first);
private:
// Variables handling synchronization between the Continue thread and any other threads
// wishing to send packets over the connection. Either the continue thread has control over
// the connection (m_is_running == true) or the connection is free for an arbitrary number of
// other senders to take which indicate their interest by incrementing m_async_count.
// Semantics of individual states:
// - m_continue_packet == false, m_async_count == 0: connection is free
// - m_continue_packet == true, m_async_count == 0: only continue thread is present
// - m_continue_packet == true, m_async_count > 0: continue thread has control, async threads
// should interrupt it and wait for it to set m_continue_packet to false
// - m_continue_packet == false, m_async_count > 0: async threads have control, continue
// thread needs to wait for them to finish (m_async_count goes down to 0).
std::mutex m_mutex;
std::condition_variable m_cv;
// Packet with which to resume after an async interrupt. Can be changed by an async thread
// e.g. to inject a signal.
std::string m_continue_packet;
// When was the interrupt packet sent. Used to make sure we time out if the stub does not
// respond to interrupt requests.
std::chrono::time_point<std::chrono::steady_clock> m_interrupt_time;
uint32_t m_async_count;
bool m_is_running;
bool m_should_stop; // Whether we should resume after a stop.
// end of continue thread synchronization block
// This handles the synchronization between individual async threads. For now they just use a
// simple mutex.
std::recursive_mutex m_async_mutex;
bool
ShouldStop(const UnixSignals &signals, StringExtractorGDBRemote &response);
class ContinueLock
{
public:
enum class LockResult
{
Success,
Cancelled,
Failed
};
explicit ContinueLock(GDBRemoteClientBase &comm);
~ContinueLock();
explicit operator bool() { return m_acquired; }
LockResult
lock();
void
unlock();
private:
GDBRemoteClientBase &m_comm;
bool m_acquired;
};
};
} // namespace process_gdb_remote
} // namespace lldb_private
#endif // liblldb_GDBRemoteCommunicationClient_h_