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5007c78ce0
If -funified-lto was specified but -flto was not, we would end up with a situation where the driver thought that Unified LTO was enabled, but the flag was not passed to the frontend. The check disabling -flto-unit for PS4 should use the correct method to check for the target. This only effects PS targets. |
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bindings | ||
cmake | ||
docs | ||
examples | ||
include | ||
lib | ||
runtime | ||
test | ||
tools | ||
unittests | ||
utils | ||
www | ||
.clang-format | ||
.clang-tidy | ||
.gitignore | ||
CMakeLists.txt | ||
CodeOwners.rst | ||
INSTALL.txt | ||
LICENSE.TXT | ||
NOTES.txt | ||
README.txt |
//===----------------------------------------------------------------------===// // C Language Family Front-end //===----------------------------------------------------------------------===// Welcome to Clang. This is a compiler front-end for the C family of languages (C, C++, Objective-C, and Objective-C++) which is built as part of the LLVM compiler infrastructure project. Unlike many other compiler frontends, Clang is useful for a number of things beyond just compiling code: we intend for Clang to be host to a number of different source-level tools. One example of this is the Clang Static Analyzer. If you're interested in more (including how to build Clang) it is best to read the relevant web sites. Here are some pointers: Information on Clang: http://clang.llvm.org/ Building and using Clang: http://clang.llvm.org/get_started.html Clang Static Analyzer: http://clang-analyzer.llvm.org/ Information on the LLVM project: http://llvm.org/ If you have questions or comments about Clang, a great place to discuss them is on the Clang forums: https://discourse.llvm.org/c/clang/ If you find a bug in Clang, please file it in the LLVM bug tracker: http://llvm.org/bugs/